tS Speed Model Challenge #6 "Helmet"

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tS Speed Model Challenge #6 "Helmet" // Speed Model Challenge

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Post by Vizu // Jan 15, 2007, 9:44am

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Thanks to everyone who participated and voted in Challenge #5.


Take two hours to model a Helmet.



Objective:

to model a 'helmet' in 2 hours or less, the type is up to you.


The rules:

1. Create the model in the specified time.

2. You may enter as many times as you like.

3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.

4. Include time spent, trueSpace version, render engine.

5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you and can include as many copies of the object as you wish.

6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.

7. Any method of construction is allowed- SDS, NURBS, whatever works for you.



Time limit - 120 minutes

Deadline - 9:00 PM GMT Monday 22 January 2007

Subject - Helmet



P.S. excuse my poor english when somewhat is dimmish, i have just copy and paste the old winners post starts in here :)

Post by jamesmc // Jan 15, 2007, 1:39pm

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Total Posts: 2566
Mythical "Viking" type Helmet

Post by jamesmc // Jan 15, 2007, 5:40pm

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notices he beats everyone with first post again. (flips calendar waiting for successive posts)

Post by prodigy // Jan 15, 2007, 5:52pm

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Here is my entry...


3837


Modeling time : 1 hour 20 minutes..


Sorry dudes if i miss some details, here is 1.40 am and i dont whant still modeling other 30 minutes.. jejejeje sorry

Btw This is a speed chalenge not a quality chalenge :D


Hope you like..

Post by Vizu // Jan 16, 2007, 9:12am

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My entry


http://www.wire-frame.de/trash/helmetrender.jpg


http://www.wire-frame.de/trash/helmetwire.jpg


Modeling ~ 80 Minutes

Rendering VRay + color editing in Photoshop ~ 20 Minutes



Here is the original TS7 scene original lowpoly

Post by Matski007 // Jan 16, 2007, 11:37am

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Total Posts: 539
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OK heres my entry, started at a bikers helmet but ended up as some kind of futuristic pilots helmet heh


http://smos.objectpaths.net/HELMET.jpg

Post by Methusela // Jan 16, 2007, 6:08pm

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WOW, that was all done that fast?! I can't believe the quality you've all gotten in such a short time!

Post by Vizu // Jan 18, 2007, 11:12pm

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what´s up guys ?

No other entrys ?

Post by 3dpdk // Jan 19, 2007, 12:50am

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Total Posts: 212
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Sorry!

It's late and I'm feeling punchy.

Get it? Hell - mitt? yuk yuk:p
3878

Post by ed_baker // Jan 19, 2007, 2:37am

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what´s up guys ?

No other entrys ?


Going to do mine this weekend. Patience young padawan. :)


Ed

Post by Vizu // Jan 19, 2007, 3:00am

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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large.

Post by hemulin // Jan 19, 2007, 3:32am

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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large.Don't worry, i'll do mine as soon as i can get to a computer running tS. :)

Post by ed_baker // Jan 19, 2007, 7:13am

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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large.


I was a bit surprised too. Mostly, I have a problem with finding the time, but am dedicated to trying these to get my modelling skills up.


Hopefully more can join in.


Ed

Post by hemulin // Jan 19, 2007, 8:39am

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OK, heres mine:

Roman Centurion Helmet

Unfortunately I have had some problems with bad geometry and I didn't have enough time to try my hand at the hair that is meant to go on the top.

Post by Vizu // Jan 19, 2007, 10:06am

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weeeeeehaaaaaaaaaaa helium !


Yes this is a helmet how i like it :)

Post by hemulin // Jan 20, 2007, 11:49pm

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Total Posts: 1058
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OK...here's mine. For some reason I had problems with this one and only just made the time limit.

Modelling: 1:57
Texturing: I just plopped a material on it.
Render: Screen grab from the player

I'm interested in how you did the hair Heidi, is it all modeled and swept, or nurbs?

Post by Heidi // Jan 21, 2007, 6:14am

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Total Posts: 335
I used the 'copy element' to slice off the top faces of the crest and applied hair to it.

Post by ed_baker // Jan 21, 2007, 5:25pm

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Total Posts: 355
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Here's my diving helmet. I wanted to put a lot more details in it, but ran out of time.


Modelling Time: 2 Hours

Rendered in 7.11 HDRI


Ed

Post by TheWickedWitchOfTheWeb // Jan 21, 2007, 5:55pm

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Total Posts: 858
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Cutting it fine but here's my entry.


Modelling - the whole 2hrs (ran out of time )

Texturing/lighting - no idea. Fiddled a lot and lost track of the clock

trueSpace 7/Lightworks


3921

Post by jamesmc // Jan 21, 2007, 6:31pm

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Total Posts: 2566
Well there's the problem, I should have waited six days like most to do my 2 hour challenge. :D

Post by spacekdet // Jan 21, 2007, 7:07pm

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Some people work better under pressure!

Post by jamesmc // Jan 22, 2007, 5:40am

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Some people work better under pressure!


yeah right... :rolleyes:
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