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tS Speed Model Challenge #6 "Helmet"
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tS Speed Model Challenge #6 "Helmet" // Speed Model Challenge
Post by Vizu // Jan 15, 2007, 9:44am
Vizu
Total Posts: 628
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Thanks to everyone who participated and voted in Challenge #5.
Take two hours to model a Helmet.
Objective:
to model a 'helmet' in 2 hours or less, the type is up to you.
The rules:
1. Create the model in the specified time.
2. You may enter as many times as you like.
3. Your entry should include a wireframe screen grab before subdivision has been applied, mainly this is so people can get an idea of how things were created and maybe learn something.
4. Include time spent, trueSpace version, render engine.
5. Post only one image per entry which must be no larger than 800x600 pixels. Final composition is up to you and can include as many copies of the object as you wish.
6. Render time, lighting and texturing are not included as people with slower computers may be at a disadvantage.
7. Any method of construction is allowed- SDS, NURBS, whatever works for you.
Time limit - 120 minutes
Deadline - 9:00 PM GMT Monday 22 January 2007
Subject - Helmet
P.S. excuse my poor english when somewhat is dimmish, i have just copy and paste the old winners post starts in here :) |
Post by jamesmc // Jan 15, 2007, 1:39pm
jamesmc
Total Posts: 2566
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Mythical "Viking" type Helmet |
Post by jamesmc // Jan 15, 2007, 5:40pm
jamesmc
Total Posts: 2566
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notices he beats everyone with first post again. (flips calendar waiting for successive posts) |
Post by prodigy // Jan 15, 2007, 5:52pm
prodigy
Total Posts: 3029
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Here is my entry...
3837
Modeling time : 1 hour 20 minutes..
Sorry dudes if i miss some details, here is 1.40 am and i dont whant still modeling other 30 minutes.. jejejeje sorry
Btw This is a speed chalenge not a quality chalenge :D
Hope you like.. |
Post by Vizu // Jan 16, 2007, 9:12am
Vizu
Total Posts: 628
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My entry
http://www.wire-frame.de/trash/helmetrender.jpg
http://www.wire-frame.de/trash/helmetwire.jpg
Modeling ~ 80 Minutes
Rendering VRay + color editing in Photoshop ~ 20 Minutes
Here is the original TS7 scene original lowpoly |
Post by Matski007 // Jan 16, 2007, 11:37am
Matski007
Total Posts: 539
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OK heres my entry, started at a bikers helmet but ended up as some kind of futuristic pilots helmet heh
http://smos.objectpaths.net/HELMET.jpg |
Post by Methusela // Jan 16, 2007, 6:08pm
Methusela
Total Posts: 414
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WOW, that was all done that fast?! I can't believe the quality you've all gotten in such a short time! |
Post by Vizu // Jan 18, 2007, 11:12pm
Vizu
Total Posts: 628
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what´s up guys ?
No other entrys ? |
Post by 3dpdk // Jan 19, 2007, 12:50am
3dpdk
Total Posts: 212
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Sorry!
It's late and I'm feeling punchy.
Get it? Hell - mitt? yuk yuk:p
3878 |
Post by ed_baker // Jan 19, 2007, 2:37am
ed_baker
Total Posts: 355
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what´s up guys ?
No other entrys ?
Going to do mine this weekend. Patience young padawan. :)
Ed |
Post by Vizu // Jan 19, 2007, 3:00am
Vizu
Total Posts: 628
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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large. |
Post by hemulin // Jan 19, 2007, 3:32am
hemulin
Total Posts: 1058
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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large.Don't worry, i'll do mine as soon as i can get to a computer running tS. :) |
Post by ed_baker // Jan 19, 2007, 7:13am
ed_baker
Total Posts: 355
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ed_parker :) i am patience but we have not much entrys in the last 5 contests although the community is so large.
I was a bit surprised too. Mostly, I have a problem with finding the time, but am dedicated to trying these to get my modelling skills up.
Hopefully more can join in.
Ed |
Post by hemulin // Jan 19, 2007, 8:39am
hemulin
Total Posts: 1058
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OK, heres mine:
Roman Centurion Helmet
Unfortunately I have had some problems with bad geometry and I didn't have enough time to try my hand at the hair that is meant to go on the top. |
Post by Vizu // Jan 19, 2007, 10:06am
Vizu
Total Posts: 628
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weeeeeehaaaaaaaaaaa helium !
Yes this is a helmet how i like it :) |
Post by hemulin // Jan 20, 2007, 11:49pm
hemulin
Total Posts: 1058
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OK...here's mine. For some reason I had problems with this one and only just made the time limit.
Modelling: 1:57
Texturing: I just plopped a material on it.
Render: Screen grab from the player
I'm interested in how you did the hair Heidi, is it all modeled and swept, or nurbs? |
Post by Heidi // Jan 21, 2007, 6:14am
Heidi
Total Posts: 335
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I used the 'copy element' to slice off the top faces of the crest and applied hair to it. |
Post by ed_baker // Jan 21, 2007, 5:25pm
ed_baker
Total Posts: 355
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Here's my diving helmet. I wanted to put a lot more details in it, but ran out of time.
Modelling Time: 2 Hours
Rendered in 7.11 HDRI
Ed |
Post by TheWickedWitchOfTheWeb // Jan 21, 2007, 5:55pm
TheWickedWitchOfTheWeb
Total Posts: 858
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Cutting it fine but here's my entry.
Modelling - the whole 2hrs (ran out of time )
Texturing/lighting - no idea. Fiddled a lot and lost track of the clock
trueSpace 7/Lightworks
3921 |
Post by jamesmc // Jan 21, 2007, 6:31pm
jamesmc
Total Posts: 2566
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Well there's the problem, I should have waited six days like most to do my 2 hour challenge. :D |
Post by spacekdet // Jan 21, 2007, 7:07pm
spacekdet
Total Posts: 1360
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Some people work better under pressure! |
Post by jamesmc // Jan 22, 2007, 5:40am
jamesmc
Total Posts: 2566
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Some people work better under pressure!
yeah right... :rolleyes: |
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