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3D Steresocopic Modeling
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3D Steresocopic Modeling // Archive: Tech Forum
Post by razzaq1 // May 1, 2008, 11:09pm
razzaq1
Total Posts: 60
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Hi all,
...related to my recent post about anaglyphic (red-green glasses) rendering...
Here's an idea, which I think MAY be technically possible, and COULD be 'The Next Big Thing' :cool:
If it is possible to OVERLAY camera views in the main window in sort of an 'onion skin' fashion (so that both viewpoints are visible at the same time),
then
You could just give one a CYAN tint and the other a RED tint, and offset the camera views to match your viewing angle and distance,
then
it would be possible to model IN TRUE STEREOSCOPIC 3D in real-time, and possibly with real textures etc..(whilst wearing red-green glasses) :D
This means that you would NOT have to render a model or animation out to see it in 'real' 3D!
Shouldn't be too hard, since Video Editing programs typically use A-B roll to blend between concurrent views.
Maybe we can add it to the interface as a tab.
I don't know of any 3D graphics package that offers this kind of modeling as a possibility...but then again, i don't get out much.
Can't find red-green glasses?
DVD's such as Spy-Kids 3D have 4 sets inside 'em :)
Please let me know if the idea is a winner.
Cheers, Rob |
Post by Changa // May 1, 2008, 11:31pm
Changa
Total Posts: 187
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I think NVIDIA cards have this 3D anaglyth stereo build-in feature for games. Most probably it works for TS. |
Post by transient // May 2, 2008, 12:51am
transient
Total Posts: 977
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The serious sam v1 game engine had an anaglyph option as well. |
Post by notejam // Jun 9, 2008, 7:00pm
notejam
Total Posts: 191
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I think you could save a scene as vrml, and since vrml is a text file, you can easily add offset position, and change color you will render scene 2 in. and set the transparancy of both scenes to 50 percent so they will blend instead of either overpowering the other, and use one color for one scene, and the other color for the second part of the 3d scene.
Then load both scenes at same time as vrml, in truespace 7.5 version 6 menu for load/save, and render.
But I wonder if it would look good, especially if object overlapped much.
You load or save vrml in the version 6 menu of 7.5 truespace.
if a lot of this needed to be done,
it should not be too difficult to create a program in basic that would take the file, read it, and just append the offset scene to the file, and then write it out to disk so only one file would need to be loaded from truespace, and it could do batch processing of all the scenes one created in truespace. Vrml has handy commands to reuse a scene or objects, and change the offsets of x,y and z of the scene, and alter the color used. |
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