real time animation stops

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real time animation stops // Archive: Tech Forum

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Post by kena // Apr 12, 2008, 4:44am

kena
Total Posts: 2321
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With my system, I seem to have to do my animations only 50 frames at a time so I do not get a blue screen of death saying that my card is in an endless loop.


OK - I can work around that - 50 frames at a time. no problem


However... I got to 300 frames, and suddenly doing a render to file will only render one frame even through I set it to go from 301 to 350.


Is this the end of my simple attempts to try my hand at animation? Any suggestions on how to get that fixed?


I completely rebuilt my scene from scratch - re-recorded my frames - ran the render to file - got to 275... got the blue screen, then it would not render multiple from there.


rebuilt again, did not get the blue screen, but it would not step past frame 240.


rebuilt again, did not get the blue scree, and now it will not get past 300.


rebuilding takes a very long time, and makes the whole thing pointless, in my opinion.

:(

Post by daybe // Apr 12, 2008, 5:06am

daybe
Total Posts: 562
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Blue screens usually result because of a hardware issue maybe you have yourself a bad memory module or a problem communicating to the hard drive maybe there is a bad sector somewhere. Not sure what else it could be as never had this happen to me. Anyone else?

Post by hultek43 // Apr 12, 2008, 5:07am

hultek43
Total Posts: 234
Are you rendering to sequentially numbered frames in .tga or some other format? Or directly to an .avi file? I'd have to agree that situations like this would be very frustrating.

Post by kena // Apr 12, 2008, 5:22am

kena
Total Posts: 2321
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This is just an animation TEST... so I'm rendering to sequential jpg files.
I've never felt that rendering direct to avi would be a good Idea. too many variables to cause problems that way. ;)
And yes, one of my CPUs has a problem, so I'm used to working around it. That would not cause the program to stop progressing to the next frame though.

Post by jamesmc // Apr 12, 2008, 5:44am

jamesmc
Total Posts: 2566
With my system, I seem to have to do my animations only 50 frames at a time so I do not get a blue screen of death saying that my card is in an endless loop.

OK - I can work around that - 50 frames at a time. no problem

However... I got to 300 frames, and suddenly doing a render to file will only render one frame even through I set it to go from 301 to 350.

Is this the end of my simple attempts to try my hand at animation? Any suggestions on how to get that fixed?

I completely rebuilt my scene from scratch - re-recorded my frames - ran the render to file - got to 275... got the blue screen, then it would not render multiple from there.

rebuilt again, did not get the blue screen, but it would not step past frame 240.

rebuilt again, did not get the blue scree, and now it will not get past 300.

rebuilding takes a very long time, and makes the whole thing pointless, in my opinion.
:(

I've never been able to render past 100 frames in tS in 7.51. The screen locks up and I have to reboot usually.

Post by 3dfrog // Apr 12, 2008, 7:37am

3dfrog
Total Posts: 1225
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I have rendered over 500 frames in ts 7.51 with no problem in realtime. If you can, can you post your scene file? I will see what happens when I run the render.

Post by Ambrose // Apr 12, 2008, 8:54am

Ambrose
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Memory leaks, how much memory do you have?



SeYa/Ambrose...

Post by kena // Apr 12, 2008, 10:23am

kena
Total Posts: 2321
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I've got 2 gig of memory.. How could memory leaks cause the render to not advance though?

Post by kena // Apr 12, 2008, 10:24am

kena
Total Posts: 2321
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I have rendered over 500 frames in ts 7.51 with no problem in realtime. If you can, can you post your scene file? I will see what happens when I run the render.


maybe when I set it up yet again, I will post it here for you.

Post by kena // Apr 12, 2008, 11:46am

kena
Total Posts: 2321
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new information.

I got my animation to 300, and it would not go beyond that.


So, in a fit of frustration, I deleted the animation from my object, and restarted it from that point to the end. That gave me 201 frames, which I did at 50 frames at a time, and got to the end.


as soon as I compile my files I will post the render...


So any suggestions as to why TS is not going above 300?

Post by kena // Apr 12, 2008, 12:11pm

kena
Total Posts: 2321
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OK here is the video.... you can tell where frame 300 is at because at 301, the marble just seems to stop outright. then there is an almost nonexistent acceleration. I've got a good idea for that.... Just start the second set of pics at the drop point inside the previous block so I don't have to set a forward acceleration.


12061


However, should I be putting in a bug report for this?

Post by W!ZARD // Apr 12, 2008, 6:25pm

W!ZARD
Total Posts: 2603
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Kena I've done a couple of anims at 650 frames without a hitch - jhowell mentions anims of over 1000 frames.


IIRC 300 frames is the default anim length in the Anim Editor - Where are you setting your start and stop frames? If you are setting them in the Anim panel in the stack view it's my understanding that this only controls the anim playback. To set the actual number of overall keyframes you must click on the Keyframe number in the extreme bottom right of the AE as this controls the number of frames rendered - even though your anim clips can extend beyond that point.


Apologies if you already know all this - it's just that it's something that tripped me up at one stage.


HTH

Post by kena // Apr 12, 2008, 7:55pm

kena
Total Posts: 2321
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Actually, W!ZARD, I know absolutely nothing about animation in TS.


Here is what I have been doing:

set physics on the object that will be moving (the marble)

12065


run the physics simulation

12066

Once I have the actions I want, I check to save the animation

12067


then I run the render to file

12068


um... I don't know how to set up key framing. would be happy if you have suggestions.... are there good threads in the forums showing how to do that?

Post by jhowell // Apr 12, 2008, 8:34pm

jhowell
Total Posts: 400
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Hi all, I notice this thread on problems with real time rendering. I had the problem several months ago and now as I have mentioned in different posts Iam doing one thousand to ten thousand framed real time renders with no problems. Here is what I have learned ...


1. I increased the memory on my laptop to the max 3 gig. Of course we all know how important mem is but going to that 3 gig just is like night and day difference.


2. I always turn off the bridge before I do a big render. Better yet, after rebooting your computer and starting Truespace dont do anything but turn off your bridge then jump in and render to file your scene. Dont load any other objects or anything. Just open scene you are going to render to file.


3. Also, before I do a huge real time render I reboot my computer and have no other programs running and so important to immediately open Truespace and turn off bridge then load the scene you are going to render.


4. This is huge. Go to the windows start button. Then go to RUN. Then type in msconfig. Then when in msconfig go to START and uncheck all the auto start up programs. Trust me, most you do not need and all auto starts take up lots of ram. If you find there is one thing you did need then go back in and turn that back on. You will find your computer will work much much better. I have been doing that for years now. With much better performance. While you are in msconfig you can also click on SERVICES. Then click HIDE ALL MICROSOFT SERVICES. Now you will see non essentional SERVICES that are running on your computer. You can turn off not needed services if you like. You are safe because you TEMPORARILY hid from view the microsoft services, which many of those you need. Now you will see other services that were added to your computer after Windows xp or vista was first installed. So after getting rid of most your autostarts and some of your unneeded services reboot your computer. Will be much faster... and render much better in Truespace. If you got your computer new with preloaded software it will be loaded to the max with not needed autostarts and not needed background SERVICES running. Slowing computer down and robbing memory and resources like you would not believe.


5. Download the free shareware program http://www.neuber.com/taskmanager/index.html .I have used security task manager for many years. Finds all adware and viruses and lets you put them in quarantine in less than a couple minutes. I have found instantly viruses and adware that other programs could not find. Usually in less than 30 seconds. Then I put them in quarantine and if I find I should not of quarantined it then I can go unquarantine. We all are getting adware and viruses all the time. That robs our memory bigtime! Security task manager is unbelievable. NORTON ANTIVIRUS and all those anti virus anti adware programs are huge huge memory and resource hogs. Just use security task manager. Takes almost no memory to run it.


6. Finally render to file your huge scenes in blocks. I just did another 10,000 frames. One thousand frames at a time. Went very fast and worked perfect. My goal is to eventually do a real time render to file 25,000 frames on a 3 gig laptop... with super sampling on (and maybe 2x anti aliasing..even though super sampling really sharpens up everything for me without using antialiasing) for a super sharp scene. Wow!.


7. So to summarize. A gig or two extra ram. Use msconfig to get rid (REALLY TURNS OFF WHICH YOU CAN TURN BACK ON) of most all if not all your autostarts and a bunch of your non essential services (for instance, adobe reader and many programs put a service in that you do not need. Abobe reader runs fine without its SERVICE always running ALL THE TIME in the background, many programs run services in the background which are not needed to run their programs ... TURN THEM OFF in your msconfig ... you can always turn back on if needed). Use security task manager to get rid of all viruses and adware instantly. Put them in quarantine. Reboot computer before you open Truespace to render to file your lots of frames. Dont load or do anything else before you do your render to file except turn off bridge. All of this should work like a charm.


p.s. if you are still having problems HOLD DOWN THE CNTRL KEY WHILE STARTING TRUESPACE. CLICK ON OPENGL. Try running and rendering in OPENGL to render to file. Thats worked for me several times. OPENGL sometimes uses much less ram for what you are rendering to file. Also, before you open the render to file dialog box click once with your mouse in your scene area. I dont know why but that many times avoids getting the can not render to file message.


Hope that helps! :banana:

Post by kena // Apr 13, 2008, 3:56pm

kena
Total Posts: 2321
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And to answer my last question... the 4D view is the animation view. I was able to find it by just switching the views. Then I copied my marble and was able to figure out how to start the second one at a different point than the first by sliding the animation down and increasing the number of frames again.


Thanks all for your help.

Post by brotherx // Apr 14, 2008, 9:44am

brotherx
Total Posts: 538
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Hey Kena,

Playing with animation - I have never used it before either. Anyway, I created this hollow helix and have a ball rolling down it and the first time I rendered, for 170 frame and then continued after it errored and got to the end (about 380 frames overall).


I'm just curious but how do you hide cameras/lights from the render as they are showing up.


btw, first time I've been able to use it at home as the nvidia drivers messed up but the latest ones seem to fix all issues...including the need to turn on bloom (they are beta)

Post by jhowell // Apr 14, 2008, 10:53am

jhowell
Total Posts: 400
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Hi Brotherx, here is how you turn lights off. See picture below.

:banana::banana:


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Post by brotherx // Apr 14, 2008, 12:01pm

brotherx
Total Posts: 538
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Thanks, I'll give it a try

Post by Ambrose // Apr 14, 2008, 7:32pm

Ambrose
Total Posts: 261
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Instead of removing and starting all over memory leaks just adds and adds until it hits the roof, then it craches somehow, depending onthe programmers etc.


might also be faulty memory or programming but since everyone has problems don't think so.



Can someone that has 2 memory and get a given amount of frames before crash remove one memory and see what the results are?



SeYa/Ambrose...

Post by kena // Apr 15, 2008, 5:06am

kena
Total Posts: 2321
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thanks jhowell, I will have to try that as well.. I've been hiding them manually.

Either hiding them behind objects, or manually changing the Opacity in the LE

12088


I definitely like the correct way better. :D

Post by jamesmc // Apr 15, 2008, 5:49am

jamesmc
Total Posts: 2566
Yeah, I didn't know about the widget until I asked. Not very intuitive in my opinion. Whatever happened to the philosophy of clicking on the object and the widget stays on and then when you click the ground the widget disappears?

Who thought of the current scheme, where you have to go digging in a panel to shut a widget off - I mean come on now.
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