make human

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

make human // Archive: Tech Forum

1  |  

Post by rjeff // Mar 25, 2008, 3:00pm

rjeff
Total Posts: 1260
pic
ok this may have been coverd before..but can you rig up a mh figure in ts to animate it?

Post by Burnart // Mar 25, 2008, 5:23pm

Burnart
Total Posts: 839
pic
As long as you can get it into tS there is no reason you couldn't put bones etc into it. How well it works is another matter!

Post by Jack Edwards // Mar 25, 2008, 5:34pm

Jack Edwards
Total Posts: 4062
pic
Wizard (Stephen May) uses Make Human as the starting point for many of his characters and you can see one of his animations here:
http://www.caligari.com/Gallery/animations/2008/feb/default.asp?Cate=GAnimations

Post by W!ZARD // Mar 26, 2008, 3:01am

W!ZARD
Total Posts: 2603
pic
I've used Makehuman meshes as starting points and remodeled them in tS. I've also rigged a few of them and made static poses (as opposed to animations) using the old bones in tS 6.6.


I've not used Makehuman meshes for a while now but I'm quite confident that tS's new bones will work fine with them.


The animation Jack linked to does not use Makehuman meshes. It uses low poly models which are then rigged and finally subdivided. This technique works really well. Unless you need a really realistic human figure it may be easier to model a low poly character than it would be to rig a high density Makehuman mesh.


Where you may have difficulties rigging MH meshes with tS bones is getting the vertex assignments right so that elbows and knees etc. bend correctly. There's a lot of vertices in a MH mesh and assigning them all to the right bones with the right weights would be a fairly tedious job even with tS's new bone tools.


Provided you have patience I can't see why it wouldn't work though.


HTH and let us know how you get on.

Post by Steinie // Mar 26, 2008, 3:46am

Steinie
Total Posts: 3667
pic
http://forums1.caligari.com/truespace/showpost.php?p=57745&postcount=15

I was just playing around with this one. If I had spent more time with it the joints would have bent more realistically. I wasn't after realism....;)

Post by rstralberg // Mar 26, 2008, 3:49am

rstralberg
Total Posts: 26
pic
Hi


As a little note, I used MakeHuman to produce the man

which I then rigged with MrBones-walk animation (not more the 10 minutes job)


The result is here

HERE (http://www.rstralberg.com/ts/g2.avi).


Not perfect but is show that using MH is not to bad at all.

But as I'm no artist I cant judge if its good enough. But

if I could make that in 10 minutes, a real artist probably

won't have any difficults getting it good.


Cheers.

Roland

Post by rjeff // Mar 26, 2008, 4:15am

rjeff
Total Posts: 1260
pic
thanks for all the help guys...I will tinker with it.
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn