tS6.6 crashes when rendering

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tS6.6 crashes when rendering // Archive: Tech Forum

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Post by anim8ortim // Feb 22, 2008, 12:42pm

anim8ortim
Total Posts: 9
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I'm having a very frustrating time trying to render out a simple spherical object.

every time I try to render to file I get this error:


"instruction at 0x73dd4f02 referenced memory at 0x015031fc the memory could not be read click ok to terminate"


This has never happened to me before with truespace. Is this a bad ram issue? a video card issue( I have a vision tek radeon X1300 512mb)? Does anyone have any idea?


Any help would be greatly appreciated!

Post by daybe // Feb 22, 2008, 1:07pm

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Total Posts: 562
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Not sure what is causing the issue for you but in my experience most times that happens to me it is material related.


HTH

Post by hultek43 // Feb 22, 2008, 2:03pm

hultek43
Total Posts: 234
A screengrab of the materials panel with all the used settings exposed may give us a clue as to what the issue you are experiencing is. AFAIK, nobody can tell what's in that memory location.

Post by anim8ortim // Feb 22, 2008, 3:03pm

anim8ortim
Total Posts: 9
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Thanks for the replies! But it is more than just the textures.

I've created a new scene, added a default sphere with default shading, animated 70 frames of the sphere moving from left to right, set the BG to black and try to render 200x200 .png sequence and it would crash on the first frame. I've reinstalled tS6.6 several times but it still crashes with the same error.

:confused: I'm at a loss.

Post by jamesmc // Feb 22, 2008, 3:15pm

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Total Posts: 2566
Render just the plain sphere in 70 frames.

Post by anim8ortim // Feb 22, 2008, 5:49pm

anim8ortim
Total Posts: 9
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Ok here is some high strangeness for you. I down loaded the trial version of 7.5 to see if my scene would render in that with out crashing. And it rendered fine with out any problems. I then went back to 6.6 and tried.......It is rendering fine as well!! I don't know what happened but I've rendered out several scenes and it is working with out any problems!

:banana:


Thanks for all your suggestions I really appreciate it!!

Post by jamesmc // Feb 22, 2008, 6:04pm

jamesmc
Total Posts: 2566
You may have improperly closed tS6.6 at one time or another. When you loaded up tS7.51, it cleared the conflict whatever it was and tS6.6 behaved normally.

Some times when you close tS incorrectly, either by clicking the "X" or using Windows Task Manager, it doesn't always clear the program.

Post by Tiles // Feb 22, 2008, 9:08pm

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Total Posts: 1037
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Some times when you close tS incorrectly, either by clicking the "X" or using Windows Task Manager, it doesn't always clear the program.


There is no way of incorrectly closing TS 6.6 that i know of. Even when shutting down TS in the taskmanager shouldn`t harm anything.

Post by anim8ortim // Feb 24, 2008, 7:27am

anim8ortim
Total Posts: 9
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Yes tS6.6 continues to crash or freeze on me when i try to render, even 7.5 trial crashes when trying to render.

I'm at a loss. :(

Post by Steinie // Feb 24, 2008, 2:48pm

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Total Posts: 3667
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Too broad a statement for anyone to help you.

Does it crash on the same specific scene? How about a new scene with different objects and textures?

Is it a specific scenario where tS is crashing?

The way I read your post you cannot EVER render anything in tS 6.6 or 7.51.

Start small and start eliminating causes. I would even recommend checking all your boards are seated properly in the computer.

Post by TomG // Feb 25, 2008, 3:58am

TomG
Total Posts: 3397
This one will likely take a lot of extra info to diagnose, lots of questions to try.


First, a complete uninstall then reinstall of tS might be a good plan, in case something somewhere is corrupted.


Also, perhaps a memory test (maybe even a memory stress test) would be useful, just in case there is a hardware problem.


Next, try one frame, just a default primitive, does crash happen, does it happen with sphere, cube, etc. Then what about different render engines? Lightworks or V-Ray in tS7.5 for instance, does changing the engine make any difference? If you render from Model or workspace in tS7.5, does it make any difference?


Note that a "default sphere" will use the material currently in the Material Editor, so you could have some left over material there, be sure it is set back to default.


Does making the primitive in workspace differ from making the primitive in the Model side in the results? Watch in the task manager as you render, see what happens to the CPU and memory load. Do they max out?


What error do you get on the crash, always the same type of error, or does it vary? Sometimes lock up, sometimes no error, sometimes a message like the one shown here? Do you have other 3D apps that render, and if so do they still render normally?


Lots of questions, as the search for answers starts there :) With more information, there will be a greater chance someone can spot the problem and solution.


HTH!

Tom
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