Relative movement and sweeps

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Relative movement and sweeps // Archive: Tech Forum

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Post by bill // Feb 17, 2008, 7:13am

bill
Total Posts: 114
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I'm trying to figure out if there is a way to get TS 7.51 to behave roughly the same way Sketchup does when doing moves and sweeps.

In Sketchup there is a tool they call "Push=pull" which works much the same as the Normal Sweep in TS. But in Sketchup you can start the sweep then simply type in the distance you want the face to move and the face moves that distance relative to the original face location. In TS I can't seem to figure out if there is a way to do this. The Info Panel shows the location of objects relative to 0,0,0 but not relative to the last location.

I am aware that you can use the Info Panel to do this in a limited capacity. You can use math functions to add or subtract distances and move things around, but this only works with objects and faces that are perpendicular to the X, Y, or Z planes, not angled faces. But even that is an awkward alternative to simply starting a move and typing in the desired distance.

The same thing with moving objects. In Sketchup you can start an object moving in a certain direction and then type in the desired distance from the original location.

TS is good for building models where you are just "eyeballing" everything but I need more accuracy than that for my architectural designs.

Post by trueBlue // Feb 17, 2008, 7:45am

trueBlue
Total Posts: 1761
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Have you tried the Workspace Grid Snapping, Point Edit Snapping, and Dimensioning tools?

Post by jamesmc // Feb 17, 2008, 7:58am

jamesmc
Total Posts: 2566
Pop me a message Bill, I'll give you a trick on how to use Sketchup and trueSpace combined.

Post by bill // Feb 17, 2008, 10:08am

bill
Total Posts: 114
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Have you tried the Workspace Grid Snapping, Point Edit Snapping, and Dimensioning tools?

Hi Blue. Yes, I have tried them and they do work to some degree. But with the dimensioning tool you have to watch the dimension as you are moving the object or face and try to get to the correct dimension, which can sometimes be quite tedious and inaccurate. In Sketchup you just start the object moving in the proper direction and then type the desired distance. You don't even have to enter the distance in an edit box. You just type the number and hit Enter. I know TS is not Sketchup. They are both great programs with their own strengths and weaknesses. I was just wanting to see if there were a way to get this same ability within TS since it is a very fast, easy, and accurate way to model.

Post by Norm // Feb 18, 2008, 7:22am

Norm
Total Posts: 862
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There are inference lines for use in Workspace side. Point Edit Snapping/Inference is as close to Sketchup as you will get! :)
I find dimensioning is ok for something to look at after I do move of something in point edit, but the inference lines are the best for me. With snapping, you are contantly changing value for snap distance, which is cumbersome. I was experimenting with creating a scene file that had cubes set to diff heights. I could then model in center of the cubes and use them for my inference guides. To a degree this was helpful.

Post by Stem // Feb 18, 2008, 5:01pm

Stem
Total Posts: 199
Hi Norm,


I do like the workspace with the options currently available, but these are limited.


I have created as you put forward, with a base (such as a predifined cube to snap to (with various hights etc)) but find that TS does not always snap to this, even if I select or group these together.
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