3ds files and TS

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3ds files and TS // Archive: Tech Forum

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Post by Tugar // Oct 29, 2007, 8:28am

Tugar
Total Posts: 68
Why do meshes come over to TS all jumbled up and missing textures?

Here is what the mesh is supposed to look like.

http://www.startrekmeshes.com/startrek/federation/concorde/prev.gif

and this is what I got....

Post by prodigy // Oct 29, 2007, 8:54am

prodigy
Total Posts: 3029
pic
I see a problem on your mesh in here , you must flip some faces from the top of your ship because it looks like you miss few polygons and with it some textures..

the problem is when you import the mesh from 3ds "for some reason" some faces are fliped and you cant see it in DX or can be black when you rendering.

I belive that fix your problem..

Post by jamesmc // Oct 29, 2007, 8:55am

jamesmc
Total Posts: 2566
OBJ is better to import with.

Just keep your textures in the same file folder as your object as general practice. It's also better not to export an OBJ file from another program with subdivisions or dynamic geometry.


If you export out of a program like Poser/Daz, then delete all the lights, animation, cameras and locate where the texture files before hand, so they will be easy to locate when you import them into tS.


3DS has so many interpretations, it is generally unreliable as an import device.



And of course COLLADA format, if Calagari ever gets it working to its full extent in tS7.XXX

Post by 3dvisuals dude // Oct 29, 2007, 5:36pm

3dvisuals dude
Total Posts: 1703
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Yep, the object normals are reversed so the textures only show up on those surfaces where the normals point in the correct direction (outward).

This is a very common problem when transferring objects from one program to another and is most likely the fault of the program saving the model, not trueSpace.

Prodigy's advice above was excellent. An alternative route you could also take is one I take.... grab AccuTrans 3D model conversion utility on the web.

It will allow you to do fast one-click object normal reversing for entire objects or 1 poly at a time among many many many other useful functions for ensuring that models from one program import seamlessly into other programs and the file format list is enormous.

Saves me weeks of work every month.

- 3dvisuals dude

Post by Jack Edwards // Oct 30, 2007, 12:35am

Jack Edwards
Total Posts: 4062
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TS's Collada export is probably one of the most complete implemented today. We just need import. ;)
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