Updateting Texture confusion

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Updateting Texture confusion // Archive: Tech Forum

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Post by TheWickedWitchOfTheWeb // Oct 14, 2007, 3:21pm

TheWickedWitchOfTheWeb
Total Posts: 858
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Not sure if this should be in Bugs or here but I've noticed something odd with applied textures in workspace. I changed a texture, rendered and it was exactly as it was before I'd changed it. Closed tS, re-opened and tried again in case it was a caching problem, same result. Had a poke around and found all textures stored in a 'RS Tmp Textures' folder within trueSpace directory. Cleared that out, rebooted, etc - still the same. Used the eye dropper to check the texture and it was pointing to the right place and texture. Repaint object with texture and it was fine but somehow the original textures were being saved within the scene itself and not updated. Major pain in the backside when they were behind glass objects so much had to be moved to repaint some faces. Anyone got any idea how to purge this mystery cache and get a scene to load the proper textures?


Edit: Just noticed a typo in the title - oops, that's a bit embarrassing!

Post by Jack Edwards // Oct 14, 2007, 4:34pm

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The textures are stored inside the objects themselves so you can use the LE to browse into the object and delete or modify it's texture node directly. I recommend doing that anyway for any model you are posting for sale or submitting to a client. Best to make sure there aren't any unwanted textures tagging along for the ride.

Post by TheWickedWitchOfTheWeb // Oct 14, 2007, 5:00pm

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Total Posts: 858
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Really? the texture is stored IN the object? That's a ridiculous system. Not only does it mean that updating your texture has no effect (THAT's stupid on its own) but that also explains the bloated file sizes. Having to poke about in the LE just to get a texture to update?? I'm sorry, but that's just plain stupid and an atrocious implementation. I bet that was thought up by the same person who considered ctrl+double click to be a good idea.


Thanks Jack, at least it explains why. I sure hope this is addressed in the next version.

Post by Jack Edwards // Oct 14, 2007, 6:23pm

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From your lips to Roman's ears.... ;)


Texture should update from the Material Editor, but I find sometimes it gets confused and it's always good to have a manual solution. My gripe with having the materials stored in the objects (besides increasing file bloat) is that if you want to change a material that's been applied to tons of objects, you have to change it for each object instead of in one place and have the change reflect in all the associated objects...


Hopefully Caligari will address it, but I'm planning to add a material management system to the 2.0 version of the Kerkythea plug-in so that will at least add instancing and a single place for managing materials from. Heck might be worth getting the plug-in just for that. :)

Post by splinters // Oct 15, 2007, 12:26am

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Crikey, no wonder those file sizes are so big. I too would appreciate a different system for storing textures/materials than this. I like to keep all textures for all projects on a local drive and that way I can transport them between machines for whatever projects I use.

Problem here is I like to use Vray and work in model side so I get worst of both worlds as it is due to the bridge...:o

Post by CdeB // Oct 15, 2007, 4:25am

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Total Posts: 160
I'm no expert here (at all actually) but it does occur to me that that having the texture in the object is how the new architecture works i.e. "object-based message passing kernel" or whatever. Maybe its this structure that allows online collaboration etc etc...so there may be no fix to the file size, however hopefully the ability to refresh textures with a new one should not cause WWOTW (or anybody else for that matter :)) such grief....developers and their chiefs, please comment;)

Post by Tiles // Oct 15, 2007, 6:36am

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Total Posts: 1037
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Well, what's the online ability worth when the needed feature makes it impossible to work with the app? Happened here to Wicked Witch. And me too. Because this method has another pitfall. Try to extract the texture of the file to do some modifications. You will receive a blurry, low quality jpg file. When that's the future, then quickly back to the past. Or to another app.
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