Tutorials

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Tutorials // Archive: Tech Forum

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Post by threedfx // Jun 12, 2006, 12:05pm

threedfx
Total Posts: 10
Hi all,


I know you guys are probably sick of hearing this question, but ive scoured the net and not managed to find a comprehensive tutorial that takes u through modelling a reasonably complicated object like a aerospace aircraft, robot, helicopter all the way through to texturing and rendering it.

I've seen all of moonmans and all the ones on the caligari site. Could anyone point me to some comprehensive tutorials or maybe could an experienced user possibly create one?


tia,


threedfx

Post by trueBlue // Jun 12, 2006, 1:14pm

trueBlue
Total Posts: 1761
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Did you try this one?
http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp (http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp)
Or this one?
http://www.caligari.com/gamespace/tutorial/index.asp (http://www.caligari.com/gamespace/tutorial/index.asp)

Post by Tiles // Jun 12, 2006, 8:49pm

Tiles
Total Posts: 1037
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Don´t limit yourself to trueSpace tutorials only. Most other tutorials written for other software are most of the times easily adoptable. Box Modeling is a techniqe, not a software ;)

Post by ordaz // Jun 12, 2006, 10:37pm

ordaz
Total Posts: 5
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Don´t limit yourself to trueSpace tutorials only. Most other tutorials written for other software are most of the times easily adoptable. Box Modeling is a techniqe, not a software ;)

I wouldn't have said that better. You can get used to a software's interface by using it (no tutorial will help you about that); the techniques are there, and if you can make a model by "extruding faces" then you can do the same by "sweeping faces" :rolleyes:

See, I went thru a Maya course, and 99% of the things I learnt can be used in trueSpace: similar tools/techniques, different names/buttons.

Post by Steinie // Jun 13, 2006, 1:15am

Steinie
Total Posts: 3667
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http://forums1.caligari.com/truespace/showthread.php?t=889

Did you miss my links?

Check the "Worlds Biggest" link it's not Truespace but I also agree they are all related and similar.

Post by threedfx // Jun 13, 2006, 8:23am

threedfx
Total Posts: 10
Thanks for those wise words guys. Ive always looked at these superbly written and presented tutorials made for maya, 3d studio max etc and wished for truespace versions of them, it never crossed my mind that i cud just "adapt" them to the TS interface.

Will also look at trueBlue's and Steinie's links.


thanks again guys

Post by threedfx // Jun 13, 2006, 9:25am

threedfx
Total Posts: 10
It seems most other tutorials are based around adding a blueprint of the desired object to the background of the viewport.

How do i do this in TS? I looked at "image browser" and even tried adding it to "material library", but couldnt work it out.

Please advise someone :confused:

Post by Délé // Jun 13, 2006, 10:01am

Délé
Total Posts: 1374
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I have a few links up to both general tutorials and truespace tutorials here also: http://www.deledesigns.com/tutorials.htm

As for the background reference images, you can map the image onto a plane to model against. I would also put the reference images on a separate layer so you can lock them in place. In TS7 this works really well on the player side as the realtime view is very good. It is a little harder to see in previous versions but can still help to guide you.

hth

Post by threedfx // Jun 13, 2006, 10:33am

threedfx
Total Posts: 10
Thanks Dele! Will definitely try that thread tutorial tomorow, anychance of showing exactly how you created and applied the texturing to it as well?

Where is the image based rendering option?


tia

Post by Vizu // Jun 13, 2006, 11:22am

Vizu
Total Posts: 628
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You can check out this simple Character modeling tutorial for 3D-Max.

It will works too with Truespace (it would be helpful to own the Polytools Plinn for TS)

http://mr2k.3dvf.net/tutorials/max/tutorials_joan.htm


And i saw somewhere a Nissan 350 Car-Boxmodeling Tutorial for Max that will works too in TS
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