Converting LW to DX Material

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Converting LW to DX Material // Archive: Tech Forum

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Post by GraySho // May 26, 2006, 10:52am

GraySho
Total Posts: 695
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I've been playing around with a low poly model of mine to see how it will appear in player. The problem is that the texture looks extremly blurred in player view. Is there an easy way to convert the lightworks material to a DX material? There doesn't seem to be a real material editor for the player side (except link editor??)


http://www.spacerat.at/temp/model_player.jpg

Post by Bobbins // May 26, 2006, 1:06pm

Bobbins
Total Posts: 506
Go to the Model View.

Right click the icon for "Draw Objects as......" (solid, transparent, wire etc.)

The Display Options panel will appear.

There is a setting for "Txt res for Player"


This is what determines how good or bad the textures transferred to the Player view are. The higher the setting you select here, the better texture maps will look when viewed in the Player.

Post by GraySho // May 26, 2006, 11:01pm

GraySho
Total Posts: 695
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Thanks Bobbins. I didn't expect to change player settings in model view.

Post by splinters // May 26, 2006, 11:38pm

splinters
Total Posts: 4148
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Thanks Bobbins. I didn't expect to change player settings in model view.


A fair point there...:o

Post by Bobbins // May 26, 2006, 11:57pm

Bobbins
Total Posts: 506
The textures are being transferred from the Model view to the Player via the bridge, so it's not actually a Player setting.
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