Procedural Textures in TS7

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Procedural Textures in TS7 // Archive: Tech Forum

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Post by mendrak // Apr 19, 2006, 5:32pm

mendrak
Total Posts: 18
I am interested in experimenting with procedural shaders in TS7.


It seems like the hooks are probably there, but the documention in the developer's guide is a kinda light.


I was actually thinking if I can find out more information I would try to write something up and try to give to the community.


I've looked at the examples in the Developer's Guide but I am most interested in a straight render from LightWorks as opposed to a DirectX style.


Anyone have any pointers to get more detail?


Are the plans of publishing any more information for developers? I haven't seen any C/C++/ActiveX/COM kind of documentation yet, and the DG certainly implied that the Rosetta core should accomodate that.


Comments from Caligari folks?
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