Sceletons causeing crashes

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Sceletons causeing crashes // Archive: Tech Forum

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Post by Jeison // Feb 12, 2006, 10:25am

Jeison
Total Posts: 10
Ok ive making a character based on a lamia of greek myth in TS7 and it seems that after creating even a simple skeliton once the skin is attached when i try to reload the scene im hit with...


first several boxes of "system is out of memory" affter clicking ok 10-15 times

the second thing i get is

"wile loading this scene truespace was unable to locate one or more of each of the following files/objects:


object to be deformed


These references will be ignored in the loaded scene


then when it dose load everything looks normal and in place even if i save emediatly and close TS and then try to load it again the same serries of events start again. if I attent to do anything that causes a render even just useing the material editor i will get.

Fatal rendring error save your work and close truspace

and offen it will fail to close and trigger an MS error report

I just whant the torso and tail be able to bend somewhat naturealy the head and arms I dont mind being pupet like this isent for animation ive posted 3 files 1 is just the modeled parts 2 has the unatached skeleton an 3 is skin attaced sorry there ziped each is just over 2 mb :confused:
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