Obejct Selector Box

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Obejct Selector Box // Archive: Tech Forum

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Post by Rhino169 // Feb 7, 2006, 3:14pm

Rhino169
Total Posts: 14
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The image below on the left shows a simple cube showing the object selection box in light blue surrounding the cube.


On the right I have rotated the cube 45 degrees. The object selection box stays oriented to the world coordinates. How can I make it rotate 45 degrees also and line up with the cube again so I can scale the cube and not distort the box. :confused:

(I did rotate the view slightly on the right image)


http://www.3dborg.com/objectbox.gif

Post by trueBlue // Feb 7, 2006, 3:21pm

trueBlue
Total Posts: 1761
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Put your mouse on the absolute corner of the blue selector and click and drag to scale equally in all directions.

Post by Rhino169 // Feb 7, 2006, 3:30pm

Rhino169
Total Posts: 14
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I agree with you on that using the corner will adjust the scale uniformly.


I want to be able to stretch the cube in one direction. If the blue object selector box were lined up with the object again, I could then stretch a side by grabbing the edge of the blue selector box or move the cube at a 45 degree just by grabbing the middle of the blue selector box.


If I use the selector box on the right side image as it is shown, the cube will become distorted if I stretch the cube side or the cube will move at 90 degrees if I try to move it.

Post by bill // Feb 7, 2006, 6:35pm

bill
Total Posts: 114
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Switch to "Object" coordinate system. You can find the selector for the coordinate system at the top of the screen just to the left of the "X", "Y", "Z" buttons.

Post by spacekdet // Feb 8, 2006, 9:11am

spacekdet
Total Posts: 1360
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If the default hotkeys haven't changed in tS7- that is, if they are the same as tS6, then just press the Q key.
If they are the same, then:
Q= Object Coord system
W= World Coord system
E= Screen Coord system
If the hotkeys are different in tS7 then simply use the appropriate ones.

Post by Alien // Feb 8, 2006, 9:40am

Alien
Total Posts: 1231
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If the default hotkeys haven't changed in tS7- that is, if they are the same as tS6, then just press the Q key.

If they are the same, then:

Q= Object Coord system

W= World Coord system

E= Screen Coord system

If the hotkeys are different in tS7 then simply use the appropriate ones.

It would seem they are, I just tried it & it worked. :)

Post by bill // Feb 8, 2006, 9:48am

bill
Total Posts: 114
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Another option is to grab the little yellow ball on the outside of the cage and place it on a face. The cage will then be temporarily aligned with the face. This works well when you are wanting to temporarily align the cage with a face that is not aligned with the object axis.

Post by Colfax // Feb 8, 2006, 10:30am

Colfax
Total Posts: 49
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Bill, that little yellow ball trick is awesome! I wonder how many TS users know about that. Thanks man, that's one of those features that will make things alot easier for me.

Post by Rhino169 // Feb 8, 2006, 3:45pm

Rhino169
Total Posts: 14
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Hey thanks alot guys! (and gals if there were any!);)


I had accidently in the past made the object coordinate feature work but could not repeat it when needed.


Spacekadet, thanks for the hotkeys info.:) I'm sure I'll be using those mostly...very helpful.


And Bill.....that is an awesome little trick! I never used that yellow ball for anything before. If anything it was in my way and I was always moving it.


Below I posted an image of the actual Object Coordinate button from TS6.6:


http://www.3dborg.com/objectbox2.jpg
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