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Searching for a plugin. Something to reset scale to 1
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Searching for a plugin. Something to reset scale to 1 // Tech Forum
Post by Tiles // May 10, 2009, 1:05am
Tiles
Total Posts: 1037
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I think i have seen this somewhere before. A script or plugin with which i can set/define the current scale to 1. But i cannot find it anymore. Could somebody please be so kind and point me to it? |
Post by noko // May 10, 2009, 3:31am
noko
Total Posts: 684
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I think TomG was working on this, maybe you can pm him and see. |
Post by spacekdet // May 10, 2009, 3:54am
spacekdet
Total Posts: 1360
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Surely you mean something other than this?
19700 |
Post by stan // May 10, 2009, 4:39am
stan
Total Posts: 1240
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http://forums1.caligari.com/truespace/showthread.php?t=633&highlight=freeze+scale
this sets scale back to 1 but keeps size |
Post by Tiles // May 10, 2009, 7:13am
Tiles
Total Posts: 1037
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Thanks Spacecadet, but that's not what i was looking for. I want to scale an object, then click a button and the values in the edit box should go to 1/1/1 but the mesh stay scaled.
Thanks stan, that was what i was looking for. I knew i have seen it before :)
Unfortunately it gives me an error. Sniff. This would've really been handy :(
Hm, this is a plugin for 7.01/7.51 when i am correct. Does it work for others in 7.6? |
Post by Jack Edwards // May 10, 2009, 7:49am
Jack Edwards
Total Posts: 4062
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Steps to normalize scale without rescaling geometry:
1.) Click Axis tool icon.
2.) Click Normalize Scale icon.
3.) Click Axis tool icon.
The same method can be used for position and rotation:
Normalize Orientation = rotation
Normalize Location = position |
Post by Tiles // May 10, 2009, 8:02am
Tiles
Total Posts: 1037
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Ah, excellent tip. This works like charm. Many thanks :) |
Post by Jack Edwards // May 10, 2009, 8:03am
Jack Edwards
Total Posts: 4062
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No problem :) |
Post by nigec // May 10, 2009, 10:38am
nigec
Total Posts: 314
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Thats how I did it with the MMC bike, mostly on rotation/location of spokes, spockes supports, rear sprocket etc
Nice Tile sets, Tiles.. I don't suppose you have them TGA or PNG? its no hassle giving them transprency though |
Post by clintonman // May 10, 2009, 11:54am
clintonman
Total Posts: 304
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http://forums1.caligari.com/truespace/showthread.php?t=633&highlight=freeze+scale
this sets scale back to 1 but keeps size
Limitation is that it doesn't work with objects that have a pivot. |
Post by Tiles // May 10, 2009, 9:35pm
Tiles
Total Posts: 1037
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Thanks nigec. Nope, just Bitmap. Every game engine can read it, and you can convert it to everything needed. Some game engines cannot read PNG or TGA though.
I have stopped making 2D graphics anyways. And go in with 3D content since a pretty while. That way everybody can render the stuff in the way it is needed :) |
Post by nigec // May 10, 2009, 11:57pm
nigec
Total Posts: 314
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I've managed to convert one of the dungeon sets and a character no problem :)
TGA was more For the DizzyAGE engine but the tiles are way to big for that, technicly its a side scroller engine anyway but it can do "top down" style and out of interest we where going to try iso
Out of interest what camera do you use in TS for iso?, when I've tried I end up with tapering walls |
Post by Tiles // May 11, 2009, 12:54am
Tiles
Total Posts: 1037
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A orthographic one. Front view. And then rotated the content to front by a defined angle. I have my own special iso format here. 4:3. That means you need to rotate the stuff to front by 48.5 degrees and render in a basetilesize of 64x48. Normal 2:1 iso uses 30 degrees rotation to front and a basetilesize of 64x32. |
Post by nigec // May 11, 2009, 1:34am
nigec
Total Posts: 314
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Thanks Tiles, thats a great help :D
I'm on doing a Flash game, at the moment I have a working inventory, dialog, hotspots and animation, but I suck at 2D graphics, the plan is to use the Flash plugin to get iso rooms, then I'll focus on tiling the images and loading them, I usually use game engines but its a great sense of achievement when you go it alone |
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