Image browser

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Image browser // Tech Forum

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Post by larjun // May 7, 2009, 5:55am

larjun
Total Posts: 18
Hi!


Image Browser in TS76 where is it?

I have export UV map (bmp-file) to a map and paint it with another tool.


Earlier versions of GS or TS I could specify a path to my UV file.

And then draw the mapfile to material editor.

And draw with the mouse from material editor to the geometri and my mesh has the texture from this bmp-file.


Can't find any help about this in help.

Post by Jack Edwards // May 7, 2009, 6:06am

Jack Edwards
Total Posts: 4062
pic
It's handled within the material. CTRL-clicking on the bitmap field of a material will bring up the file browse dialog.

Post by larjun // May 7, 2009, 7:05am

larjun
Total Posts: 18
Alright!!!


Now the texture is in the bitmap field and the UV editor and this is great!!!

But how could I get it on my geometri???


:confused:

Post by Jack Edwards // May 7, 2009, 9:30am

Jack Edwards
Total Posts: 4062
pic
You have to apply the material to your object using the funnel looking icon. ;)

Post a screen grab if you're still stuck and I'll mark where to click. :)

Post by larjun // May 9, 2009, 7:14am

larjun
Total Posts: 18
Ok show me what to do next!!???:(

Post by Jack Edwards // May 9, 2009, 3:01pm

Jack Edwards
Total Posts: 4062
pic
Ah. You can't apply a material from the UVE. That's for marking up areas of your exported bitmap so you know what to paint on them in your paint program.

To apply materials you need to use the Material Editor. It's the round paint palette icon on the same flyout with the UVE icon. D3D materials are a bit tricker to use since you need to load them from the library first to use them. (They can't be created directly in the Material Editor.)

I'm at my laptop until later tonight, so I can't post images right now, but if some one doesn't beat me to it, I'll post something later tonight/tommorow morning.
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