Help with 7.6 material editor

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Help with 7.6 material editor // Tech Forum

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Post by Birdnest // Apr 29, 2009, 11:04am

Total Posts: 152
How do I load materials onto an object in Ts7.6? I'm trying every possible way to. But I can't seem to see it on my object. I notice alot of you users in the W.I.P threads work your objects around planes with images on them, much like a projection. How can I ahcieve that? I know it wont work in Ts6.6 because the image is blurry when it isn't rendered.

Help! :confused:

Post by v3rd3 // Apr 29, 2009, 12:03pm

Total Posts: 388
It does work on the 6.6 side as well as workspace.

Create a plane

open the material editor (usually found on the lower/bottom 6.6 toolbar)

click on the image browser

user image browser to navigate to the image you want to load

when you find the image, drag the image from the image browser onto the colour channel of the material editor

paint the plane with the material and then orient the plane as you see fit.

Go to the training videos. In the "older courses" section you will find a video tut on illustrating products that demos this process quite well.


Post by jamesmc // Apr 29, 2009, 12:19pm

Total Posts: 2566

If your on the WorkSpace side.

Then use the funnel to paint object.

Post by spacekdet // Apr 29, 2009, 1:36pm

Total Posts: 1360
I know it wont work in Ts6.6 because the image is blurry when it isn't rendered.

To keep the image sharp 'when it isn't rendered', you'll only need to adjust the display properties.

Click 'TS6 Files/Display Options'
Click and hold on gray boxes next to 'txt res' to change texture display resolutions.
Note that there is also a setting for Workspace tex res here.

Additional settings can be found on Workspace side:
Click File/HW settings
Adjust to suit your hardware/preferences.

Post by Birdnest // Apr 30, 2009, 10:02am

Total Posts: 152
Cool, it's working. Thanks for the help guys! :cool: is a privately held community resource website dedicated to Active Worlds.
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