Still confuse about export to .x format with TS7.6

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Still confuse about export to .x format with TS7.6 // Tech Forum

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Post by larjun // Apr 3, 2009, 12:34pm

larjun
Total Posts: 18
Hi!


Which white paper or standardisation docs is used when developed export to .x format with TS7.6?

Could anyone give me this answer please!


(Trying to understand where the problem is with my Fish animation when export to .x.)


/Lars

Post by Tiles // Apr 3, 2009, 8:47pm

Tiles
Total Posts: 1037
pic
When you want to try to understand what the problem is with your fish and the animation when export to X i would suggest to tell us what problems you have with your fish and the animation when export to X ;)

Workspace X is the newest X version. Which has some changings in the way UV's gets stored. Means lots of apps cannot read its UV informations. They are stored in a so called DeclData block now. Not longer the real UV Vertice values than in the old X derivates. Don't ask me for what reason. Makes absolutely no sense to me. You have the Text format so that you can read and edit it. But that means the data should be written in a readable way ... :rolleyes:

Anyways, the X stuff from Workspace arrives with shot down UV in all apps and game engines i have except Ultimate Unwrap 3D. And even here it makes other trouble. I wouldn't recommend to go on with Workspace X when your app you want to import it cannot read the UV's, means the Mesh arrives white even when you put the texture besides the X file (that's the other nagger, heh. Why oh why put the textures in an extra folder when exporting?). There is no fix for that.

But i don't even know if that is your problem ...

Post by larjun // Apr 4, 2009, 12:55am

larjun
Total Posts: 18
Okey I found the problem!


Working in WorkSpace with TS7.6.

Exporting with Save from File meny.

Using .x format.


And find that the options for saving the .x file is not the same as in TS 6.

Can't change animationset name and much more. Maybe all the old options it's unnecessary?


My problem is:

The mesh seems to be loaded as a single mesh!!!


WHEN I'm looking on it for a very long time then !!! it is moving very very very slow.


In the .x file saved as txt file I could see that this value before Animation section.


AnimTicksPerSecond {

1000;

}


is nothing I could set in TS7.6???


With AnimTicksPerSecond=100000 my mesh fish moves the 8 bones (tile) and the geometri (=very nice skinned animated mesh (salmon)) with about 2 seconds interval.


/Lars

Post by Jack Edwards // Apr 4, 2009, 1:20am

Jack Edwards
Total Posts: 4062
pic
Not sure if it will help you with your specific problem, but you may want to check the animation preferences panel which is where the animation speed is set.

To open the panel click on the title bar for the Anim View window, then click on the settings tab. The AnimPref panel should then be visible in the Settings tab of the stack.

Post by larjun // Apr 5, 2009, 11:25am

larjun
Total Posts: 18
No don't find any results (change of AnimTicksPerSecond in the .x file) in changing values in animpref and export file in workspace to .x file.


Must test to do one more track and see the difference in .x-file.

Maybe some animationset name appears....


Find this 'Reset Keying Template' when animation refuse to works at last....


Can't understand the functionality. It seems to remember the template even if I opens a much older RsScn file this option is still there and blocked all possibility to animate.


/Lars

Post by Tiles // Apr 5, 2009, 8:42pm

Tiles
Total Posts: 1037
pic
As told, the Workspace X is another X than the Modeler X.


Hmm, i am still not sure what your problem really is. One mesh will of course be exported as one mesh. All you can influence in the export settings is the FPS, the start keyframe and the end keyframe. Not this much values to get lost. The animation Preferences is a different, trueSpace internal story.


In case everything else fails, have you tried to export the X format as text, then edit the value in question manually?


What about going the Collada route? You need Ultimate Unwrap in that case though, which costs a few bucks. One of the few 3D apps that can read trueSpace X and trueSpace Collada, and can write lots of different file formats.
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