Bone animations

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Bone animations // Tech Forum

1  |  

Post by Weevil // Mar 14, 2009, 9:52am

Weevil
Total Posts: 534
pic
Boy I seem to be spending more time in this part of the boards than anywhere else :rolleyes:

Before I let rip with this next little question, still haven't decided to do anything with 7.6 unlike the rest of you mugs, so please don't tell me I should use 7.6...I do have my reasons. :o This is a question aimed for TS 6.6

Now, a wee while back you may have saw me jumping up and down and ranting something awful about how this girl
http://i72.photobucket.com/albums/i192/Weasle_01/The-gun3-1.jpg

Didn't want to rig up. Well, I fixed that, instead I use a NURBs object, instead of the finalised version (although having to go back and try to emulate the changes I made after I had finalised the original version proved to be a headache). On that note though, if you want to rig using truespace 6.6 native bones, use a NURBS object, it saves you so much time, and stress, and actually looks better.

So she rigs up nicely, now I want to try an animation, but alas, down at the last hurdle the animation has absolutely no smoothing on it, it's all extremely jerky and I can't "ease in" or "ease out" any of the movements.

Am I missing something here?
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn