tS7 player capture

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tS7 player capture // Work in Progress

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Post by SteveBe // Feb 11, 2006, 2:20pm

SteveBe
Total Posts: 282
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Just a short clip from the player window capured with camstudio in realtime.

The water is wired to move the texture/normal maps and the skydome object
is being rotated. I cheated a little with water reflection and projected a
screen capture of the building with a projector light. I'm thinking of using a
projector light to cast cloud shadows.

I started wondering if it's possible to stream video from scene camera capture
or input stream capture to an objects material or projector light, like a real-time portal.

I'm having a great time discovering new things in tS7, Thanks Roman & Co.
for this great new gizmo!!!:D

Post by Alien // Feb 11, 2006, 3:30pm

Alien
Total Posts: 1231
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I started wondering if it's possible to stream video from scene camera capture or input stream capture to an objects material or projector light, like a real-time portal.I believe it is possible, from something I heard the other week [though don't ask me how - probably involves a fair bit of scripting], apparently someone was experimenting along those lines recently.

BTW, when are we gonna get to see Zoidberg? :)

Post by Délé // Feb 11, 2006, 4:13pm

Délé
Total Posts: 1374
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Nice job SteveBe. Looks good. :)


I started wondering if it's possible to stream video from scene camera capture

or input stream capture to an objects material or projector light, like a real-time portal.

Interesting idea. To have say a television in a scene playing what a camera is capturing in another part of the scene. I would think that it's possible in one way or another. Certainly something that warrants further investigation. :)
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