Help workspace to model

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Help workspace to model // Tech Forum

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Post by Paul_Martinsen // Jan 22, 2009, 1:40pm

Total Posts: 5

I've built a object with proceedural animations using the Workspace. I setup the textures using the Model side. Now I need to render it to an animation file.

Unfortunately, when I load my object (from the library panel) into a fresh scene on the model side, the textures get mixed up. Specifically, I have two transparent cubes in my model. They lose their transparency.

From reading the forums, it seems that the problem is probably because the workspace files aren't storing the light wave textures properly. So while I can apply the textures in the model view, when I save then reload the bridging process messes everything up.

I'd be very very greatful for a solution or workaround. I'm trying to get a demo ready to show in a couple of days.

- Is there a way to make the textures stick properly?

- Is there a way to render an animation from the workspace side (it seems that I can only save screen shots)?


Post by spacekdet // Jan 22, 2009, 1:47pm

Total Posts: 1360
This might help. (

Post by TomG // Jan 22, 2009, 2:03pm

Total Posts: 3397
Other things that can help as well as that mentioned below - the real-time renderer can render animations from the workspace side, just use the Render To File icon and then set your animation range. Very fast, can save 1 frame every half second or faster, making animations that would take hours to render possible to render in minutes!

The loss of transparency textures has been affecting me on my current project, I did this to get around it, switched to Model side THEN loaded the object from the workspace Library (rather than in the workspace view as you might normally do). This preserved the alpha maps on loading for me.



Post by Paul_Martinsen // Jan 22, 2009, 8:43pm

Total Posts: 5
:banana: You have got to be kidding: two very helpful replies in 30 minutes!

Thank you both very much.

This is my first TS project and I'd completely overlooked that I could save the frames as individual files from the workspace view. It was looking like a 30 hour render for the demo with LightWave so this has saved me a heap of time that I can use to refine the models (only 20 minutes to generate more than 3000 frames from Direct3D).

Once the clients are happy with the demo, I'll use the Workspace plugin to render in lightwave.

Incidently, I found VideoMach to assemble the frames. Seems pretty good:

I'd not realised there was such a great community behind the software. Thanks again.


Post by TomG // Jan 23, 2009, 2:16am

Total Posts: 3397
That is a time saver indeed! The real-time view is ideal for this, at the draft stage, saving a ton of time in rendering. That's a good program for compiling your images into a final video format too. Note that with Lightworks it's recommended to still render to a sequence of still images, even though you could go straight to video - mostly, if you get any interruption during rendering to video, you lose all the rendering and have to start again (annoying if it was the last 5 minutes of a 30 hour render), but if you render to images you can just start from the frame the interruption happened on.

The community here is excellent, an amazing group of people! A benefit and feature of tS that isn't on the specifications page ;)

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