Auto save

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Auto save // Tech Forum

1  |  

Post by nigec // Dec 5, 2008, 2:24am

nigec
Total Posts: 314
pic
I'm sorry if this has been asked before


Is it possible to make TS 7.6 not save as you close down or better still prompt to whether you save or not


For me doing cubic type games or animation its a pain, sometimes I move cameras about, render the images and want the camera to be where i originally started so i usually on early versions just close it


I messed up big time with my next MMC and deleted something that was grouped and i wasn't happy with what i'd done anyway that session so i went into 6.6 auto pilot and closed


I know the easy option is to "save as" before i start but old age is kicking it so i forget lol

Post by Emmanuel // Dec 5, 2008, 2:32am

Emmanuel
Total Posts: 439
pic
There is an Autosaver plugin available for Modeler side.

If you keep Bridge ON, that tool might help to backup your scene while you work in WS side :)

Post by TomG // Dec 5, 2008, 3:22am

TomG
Total Posts: 3397
I wouldn't just close tS to revert back to a previous state, very risky - and also time consuming to wait for it to close and reopen. I would definitely just save the scene with cameras in their default position, then reload the saved scene when I was done moving things around.


There is no way to prevent tS from saving the currently live scene when you close it. To avoid having the same scene load up again, people use New Scene before exiting - but that won't help you as it still "destroys" the scene as effectively as closing tS.


Basically, I just would not treat the loaded scene as any method of protecting or using a scene at all. With the libraries in the workspace, its just a matter of two clicks to save, no need to even type a file name etc :) Fast, easy, guarantees what you save, the work can be reloaded with a double click in a second as well as saved quickly.


HTH!

Tom

Post by nigec // Dec 5, 2008, 4:33am

nigec
Total Posts: 314
pic
It usually entailed after closing TS, building a scene in a game engine etc and seeing if it worked.. its quite easy to move something and not realise until you see the rendered image that took awhile to render


But yes i get the point and I'll try change my bad habits lol
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn