flattening out geometry

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flattening out geometry // Tech Forum

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Post by RichLevy // Sep 24, 2008, 9:38pm

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Can someone walk me thru how to do this, I am not finding a way to do it and it is killing me from getting anything done.

I am trying to clean up geometry inTS WS side PE. I Silo I can just put the manipulator in edit mode and than I can rotate the manipulator to the position I want and than I can use the scale tool on the manipulator to clean up the geometry.


Thanks


Rich

Post by transient // Sep 24, 2008, 9:57pm

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You can't do this in truespace as far as I know, maybe one for the garage guys or as a feature request.

Post by RichLevy // Sep 25, 2008, 1:30am

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Bummer... let's see if anyone else has any suggestions though.

For organic modeling you do not need a bunch of tools but you do need to have tools that are flexible. Silo is still the easier program to use, though it has lost some of it's luster for me when it went from v1 to v2...


Rich

Post by transient // Sep 25, 2008, 2:02am

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Silo is has a reputation for being fast and flexible. Truespace does the job for me, but if you think there are things in silo that would work in ts there's nothing to lose by making a request.


Being able to change the widget axis on the fly sounds like a decent thing to have. I spend most of my modeling time in screen space with the tweak tool, but I'm sure it would come in handy.

Post by RichLevy // Sep 25, 2008, 4:03am

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The problem with that is I have been requesting these things for years now... unfortunately they are VERY slow in getting here... Some of the things are work around able others less so.


Rich

Post by RichLevy // Sep 25, 2008, 7:51am

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tangent co ords is very fickle for me. Sometimes it works and other times it seems to be the sames as object co ords system. Close TS and than restart it up later Tangent comes up like I would suspect...


I must be the only one running into these errors because I never see anyone else complaining about them...


Pictures shows what I was able to do now but was not able to do earlier :)... I am sure there is some switch somewhere that makes it do this LOL :rolleyes:

I am very close to giving up on this.


Rich

Post by rrf // Sep 25, 2008, 10:30am

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I don't know if this will help, but you can open another '3d window' so you can see the other sides of the manipulator. Find and select '3d window' - its in the dropdown next to the Library Browser on the bottom toolbar, and looks like a grid.


hth,

rf

Post by transient // Sep 25, 2008, 2:39pm

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This isn't a widget bug, it's a feature request to be able to change the widget axis on the fly. I'm not really sure why not having this is is such a big deal, although I guess if you're used to having it it may be annoying.


Maybe the real question is that for the mammoth sum of 150 bucks why doesn't silo have a renderer?;)

Post by RichLevy // Sep 25, 2008, 3:13pm

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So when something does not work reliably or effectively... what do you call it?

As for as doing what I want, of the programs that I am familiar Modo, C4D XSI and Silo all of them allow this type of manipulation...

I never called it a bug, but work with the Tangent co-ords system than you tell me what you find?


This is something you will find organic modelers will love and use to model effectively... design modeling, archviz or solid modeling you may never really apperciate this level of freedom.



I must say I feel alittle bit alone anymore around here... I could conform and just not post about these frivolous things I guess...


Rich

Post by clintonman // Sep 25, 2008, 4:00pm

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Keep posting the frivolous things. Though you might want to put it in the feature request section. This is a feature I would really like to have. You are not alone.

Post by transient // Sep 25, 2008, 5:09pm

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So when something does not work reliably or effectively... what do you call it?

As for as doing what I want, of the programs that I am familiar Modo, C4D XSI and Silo all of them allow this type of manipulation...

I never called it a bug, but work with the Tangent co-ords system than you tell me what you find?


This is something you will find organic modelers will love and use to model effectively... design modeling, archviz or solid modeling you may never really apperciate this level of freedom.



I must say I feel alittle bit alone anymore around here... I could conform and just not post about these frivolous things I guess...


Rich


I know you didn't say this was a bug, I was responding to rrf's post about the widget which I thought (perhaps wrongly) was alluding to issues with the widgets getting in the way (which may not be a bug either, I guess).


Again, I think this is a good feature request. If you were hoping I would go giddy and squeal like a little girl at this idea, I'm sorry I disappointed you.

Post by RichLevy // Sep 25, 2008, 11:55pm

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If you were hoping I would go giddy and squeal like a little girl at this idea, I'm sorry I disappointed you.


No at this point I know what you are about, please be assured I have no intention of trying to please you.


Rich

Post by Steinie // Sep 26, 2008, 8:09am

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Rich, please describe to me exactly what the problem is here. Is it the fact the widget cannot be rotated or that sometimes the axis is incorrect and can't be fixed since the widget can't be rotated?

I want to test this tonight.

Post by RichLevy // Sep 26, 2008, 11:36am

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If you work with any geometry that is not parallel with the X, y or z axis you have some limited ways to work with the geometry. umsing Tangent Co-ords system is one way, setting the co-ord system to object is another. If you have the ability to manually set the PE widget you do not have to rely on those 2 iffy systems, you can set the PE widget to the way you want and than use it to Scale, rotate or move geometry.


I was hoping by starting this thread someone might have a way to do it by using, maybe the Axis Tools, which for some reason I am not able to get them to work for me on something like this...


Anything you can come up with would be apperciated, I am fumbling around trying to get something done, it can not be this difficult :)


Thanks


Rich

Post by W!ZARD // Sep 27, 2008, 2:40am

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I've never found this difficult at all - a little tedious or fiddly maybe....

I would normally either simply move the vertices to where I want them using the widget - with a loop like the one you show here it's not going to take long.


The other option would be to exit PE mode, use an ortho view and tilt the entire model so the loop I want is close to horizontal and then scale the loop in screen or world axis. More often than not the object axis system will line up with the plane I want to scale too anyway.


I agree with transient that perhaps being able to set the widget to the angle you want 'on the fly' could be useful.


Also as you get more familiar with character modeling in tS you will start to build your meshes in ways that better suit the way the tools work. Having built characters in tS and in LightWave I've found that the design conventions of the various modelling tools affect the way you construct your mesh.


Things are only difficult until you learn the easiest way to do it. Of course that's sometimes a steep and frustrating learning curve to climb - regardless of the software used!


Hope this helps

Post by RichLevy // Sep 27, 2008, 7:39am

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I respectfully disagree...

You guys win, I'll fumble thru with what ever method I decide to work with than.


;)


Rich
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