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Odd uv situation with multiple textures
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Odd uv situation with multiple textures // Tech Forum
Post by RichLevy // Sep 14, 2008, 1:42am
RichLevy
Total Posts: 1140
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I am working with a basic primitive cube that was stretched to fit the texture.
Right now there are 3 textures on the cube. the 2 sides of the railroad car, the front and back of the car and than the roof.
The car is uv projected as a cube.
The sides and the front and back are as I want them
The roof needs to be rotated (the texture) 90 degrees.
No matter what I try to do in the UVE I keep rotating all of the other textures. Selecting the faces in the PE does not work nor selecting them in the UVE...
What am I missing?
Thanks
Rich |
Post by RichLevy // Sep 14, 2008, 1:53am
RichLevy
Total Posts: 1140
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This is why I love TS and that wonderful Bridge... left WS fully clothed and ready for the world... comes back stripped bare... Grrrrr
Rich |
Post by W!ZARD // Sep 14, 2008, 2:26am
W!ZARD
Total Posts: 2603
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Yers the bridge can be a bit unpredictable with textures.
Re your boxcar roof - you should be able to select just that face(s) and apply a new UV projection. Note that your roof has a peak, it's not flat and a Cubic UV projection won't work for the entire box as a result.
So I would select first one side of the roof in PE Mode and apply a Planar Projection which I can rotate to suit the texture and the model. Then repeat this with the other side of the roof. The sides (and Bottom) of the box should retain the cubic UV. Note that this assumes a different texture is used for the roof.
Hope this helps |
Post by RichLevy // Sep 14, 2008, 4:35am
RichLevy
Total Posts: 1140
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Yers the bridge can be a bit unpredictable with textures.
Re your boxcar roof - you should be able to select just that face(s) and apply a new UV projection. Note that your roof has a peak, it's not flat and a Cubic UV projection won't work for the entire box as a result.
So I would select first one side of the roof in PE Mode and apply a Planar Projection which I can rotate to suit the texture and the model. Then repeat this with the other side of the roof. The sides (and Bottom) of the box should retain the cubic UV. Note that this assumes a different texture is used for the roof.
Hope this helps
I tried to do exactly that in the WS side Wiz and for some reason all of the other textures were rotating also... so I am either missing something along the lines that is basic or I am not doing something that you normally do. I can rotate the texture in PS than reload it and it solves the problem, though I would rather just do everything in TS.
Any ideas?
Rich |
Post by nowherebrain // Sep 14, 2008, 4:46am
nowherebrain
Total Posts: 1062
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great character model though. |
Post by RichLevy // Sep 14, 2008, 4:53am
RichLevy
Total Posts: 1140
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great character model though.
Thanks, I haven't been modeling too much the last year or so, I just updated Silo to 2.1.1 Professional so after I figure my way around the program again, I might start playing around again and see what I can come up with.
Too many programs and not nearly enough time...
The more I get back into 3D, the more I want to get one of the more mighty programs again though :)... too many wiggles yet.
Rich |
Post by RichLevy // Sep 14, 2008, 5:26am
RichLevy
Total Posts: 1140
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Do you think the order you apply the uv projection might matter? I just redid the textures and they worked, the only thing I did different was apply the planar to the roof right after reapplying the cubic to the entire object, than applied all of the textures...
Anyway, it works now :)... I don't think I am too anxious to go over the evil troll bridge that steals all of your textures and uv mapping :D... Darn I better run real fast and hopefully I can make it to the save on Model side before anything evil can happen to me. lol
Rich |
Post by W!ZARD // Sep 15, 2008, 1:46am
W!ZARD
Total Posts: 2603
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I tried to do exactly that in the WS side Wiz and for some reason all of the other textures were rotating also... so I am either missing something along the lines that is basic or I am not doing something that you normally do. I can rotate the texture in PS than reload it and it solves the problem, though I would rather just do everything in TS.
Any ideas?
Rich
Hi Rich - I've never encountered this behaviour before. I've always found the UV tools to work pretty well. I've UV some very complex shapes this way without problems - I don't think it matters which order you apply the projections. Sorry I can't help more... |
Post by robert // Sep 15, 2008, 3:48am
robert
Total Posts: 609
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Perhaps what happened, and I am by no means sure of this, is that your roof edges were still connected to the other edges of the object, so when you moved the points around it altered the others.
Try and replicate the error, then when you select the roof face click the seperate selected UV's button and then try and rotate it.
Let me know if that's what it was.
I am talking about being in the UV editor the whole time btw just so there's no confusion. |
Post by RichLevy // Sep 15, 2008, 8:49am
RichLevy
Total Posts: 1140
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It was probably more to user error than something about the UVE... I'm still learning to do things the way the software would like me to as opposed to the way I want to :p
Thanks for the help and suggestions guys.
Rich |
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