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Applying 4 seperate textures to a cube
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Applying 4 seperate textures to a cube // Tech Forum
Post by RichLevy // Sep 7, 2008, 2:47am
RichLevy
Total Posts: 1140
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Now I just figured out how to get 1 texture onto a plane (apply the Caligari Logo to the plane, than burrow into LE to the MAterial Manager than apply the texture there)
How would I do something like this, I have a cube and each face of the cube would get it's own texture? I am not looking for Material Editor solutions right now... is this possible thru the above system?
Thanks
Rich |
Post by Tiles // Sep 7, 2008, 2:58am
Tiles
Total Posts: 1037
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Mmh, the Material Editor is the place to handle materials. Why do you want to handle materials without the corresponding tool?
Load first material, paint one face, load next material, paint second face, load third material, paint third face, load fourth material, paint fourth face. That's the way to go. Faces cannot read mind to grab the texture you need by themselves :) |
Post by RichLevy // Sep 7, 2008, 3:43am
RichLevy
Total Posts: 1140
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Tiles, I am surprised that you of all people would say that... I am looking to see if it can be done this way, that is all. Everything is supposed to be able to be done thru the LE and I find it far more to my liking than the Material Editor.
As for the Material Editor, I am finding it is anything but Load a Material paint a face :) but that is probably just me. Still looking for a way to do this thru the LE.
Rich |
Post by rrf // Sep 7, 2008, 4:24am
rrf
Total Posts: 319
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You might have to use the material editor to figure this out. I don't know the LE at all, but find the MatEd to be excellent for assigning textures to faces. Here's my idea - make your cube - with the LE open and visible, and as you use the 'paint face brush' option in the mat editor, watch what changes in the LE. I don't know if this helps, but I hope so
rf |
Post by RichLevy // Sep 7, 2008, 5:26am
RichLevy
Total Posts: 1140
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Thanks rf... hmmm, I am definitely floundering here.
Is there a way to see your uv map in the LE? I do not see that information either... It has to be there, everything in WS goes thru the LE...
Thanks for the suggestion.
Rich |
Post by trueBlue // Sep 7, 2008, 5:50am
trueBlue
Total Posts: 1761
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If I have a cube and all six faces are painted with a different color or texture, I see six Material nodes within the object in the LE. Also something new to tS7.6 is the option to edit the Material directly in the LE from a push of a button. HTH |
Post by RichLevy // Sep 7, 2008, 6:08am
RichLevy
Total Posts: 1140
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I am hopeless :) I hate it when you guys do that (you guys being ones who understand this better than me)...
Let me play with that now to.
Thanks
Rich |
Post by RichLevy // Sep 7, 2008, 6:29am
RichLevy
Total Posts: 1140
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I can individually paint all the sides, each one has a seperate texture from the bitmap library.
I can get the advanced menu mfor the material editor
I have everything setup like yours I have the Edit Picked MAterial check box clicked
I hit the "Edit DX MAterial in the LE(Advanced " hit
I only see the most recent added material, not all the materials as yours True... any clues what it can be?
Noob mode on full :D
Rich |
Post by kena // Sep 7, 2008, 6:53am
kena
Total Posts: 2321
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"I have the Edit Picked MAterial check box clicked"
I discovered by accident that this causes any changes you make with the material picker causes your selected object to change to that... turn it off and work with it that way.... give me a couple of min, and I will make a quick movie.
EDIT: here you go
14950 |
Post by trueBlue // Sep 7, 2008, 7:36am
trueBlue
Total Posts: 1761
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Use the Inspect Material tool before selecting Edit DX Material.
If you want to see all of the Materials go up one level from there in the LE. |
Post by RichLevy // Sep 7, 2008, 9:14am
RichLevy
Total Posts: 1140
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Thanks True and Kena, that has me working along now... unfortunately this means I will have nothing to whine about with the ME and LE materials anymore... dam!!! I'll have to find something else to b&m about. :D
;)
Thanks guys
Rich |
Post by RichLevy // Sep 7, 2008, 12:09pm
RichLevy
Total Posts: 1140
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Interesting workflow... it's been a long time coming for me, it's nice to get this worked out, it is going to make actually getting something done possible. Before the constant back and forth over Bridge was introducing too many problems.
More questions now...
1) I figured out how to add additional uv's to the object, so I am assuming that doing a more complex object would be nothing more than putting a uv projection on that item and then applying the texture...
I'll be testing that later tonight, I have a dozen unfinished buildings to get done.
Do I dare even mentioning displacements yet? I'll be looking thru the manual and seeing what I can come up with for those...
Befitting that the first object I textured in WS ME is a poop house :D
Textured got stretched somewhere in the process while I wasn't paying attention, I was not able to backtrack to get it straightened out... This will have to do for now...
Rich |
Post by kena // Sep 8, 2008, 9:36am
kena
Total Posts: 2321
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Nice one. For more detail, you can use the polygon draw to draw out the door and frame, then use the extrude face to make it 3-d |
Post by RichLevy // Sep 8, 2008, 10:22am
RichLevy
Total Posts: 1140
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Thanks Kena, actually it is 3D, I drew the door and jamb in with the Add Edge Tool than swept them in with the Dyna Sweep Tool. Unfortunately this particular model is very bland in comparison to others I have been working on.
Do you mean something like this :) I am working on more complicated ones, though they require a fair bit of planning before you can really get a nice combination of detail to texture.
Thanks for all of the help! Things are moving along much better now.
Rich |
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