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Messing around in TS7
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Messing around in TS7 // Work in Progress
Post by Délé // Feb 10, 2006, 6:30am
Délé
Total Posts: 1374
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Hey guys,
I just thought I'd start a thread where I can share little scene files and stuff as I mess around.
Here's a little scene I was playing around with. I was trying to get a decent looking fire. This isn't too bad I think, but it could certainly be better. I tried animating the texture but that seems to bog the player down. I'll probably come back and add little things and improve it a bit more from time to time.
Any ideas for objects to add into the scene?
Just hit the start button and the fire starts. I think it looks best with the background color set to black. |
Post by Naes3d // Feb 10, 2006, 7:14am
Naes3d
Total Posts: 0
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Nice start to a camp scene. Aside from the images of Jason slaughtering immoral teens, I think that something roasting over the fire might be a nice touch. Kind of an 'Outback Steakhouse' kind of feel.
What about a gradient background to simulate dusk or dawn? |
Post by mrbones // Feb 10, 2006, 8:59am
mrbones
Total Posts: 1280
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Its good to warm my bones beside the fire.....I went inside your fire object via link editor and changed the light parameters, I changed colors, intensitys and enabled shadows. bones is animated. I did however lose the terrain object inside. Nice job Dele, This fire is nice and toasty. Cheers! P.s. to get rid of the widget, I just selected any object inside your object. I could even delete the unconnected sphere node inside your light and the light object in player dissapears, yet light is still cast without it. |
Post by mrbones // Feb 10, 2006, 8:33pm
mrbones
Total Posts: 1280
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p.s. Sit down motion is from a .FBX file..:D |
Post by Délé // Feb 10, 2006, 9:01pm
Délé
Total Posts: 1374
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Naes3d: Thanks for the ideas. :) I think you're right, something should be cooking on that fire. Perhaps a pot of stew. A skydome sounds good too.
mrbones: lol. I thought I heard some shivering bones stagger into camp last night. :) Looks good. Yeah, I threw that "reverse flow" object in the scene to have something to select to get rid of the widget. The terrain was just quickly made with the terrain builder. |
Post by trueBlue // Feb 10, 2006, 9:12pm
trueBlue
Total Posts: 1761
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Very nice Dele! You never cease to amaze me with your work. Thanks for sharing. |
Post by SiRender // Feb 12, 2006, 12:10am
SiRender
Total Posts: 38
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mrbones,
you tempted me to go back to the player preferences to try to do what you did. For the first time I played with the settings under 'Player - Rendering'. Neat you can play with the opacity of the surface edges and points.
Sliding the opacity of the surfaces reminds me of Star Trek when they power up and down the holodeck program. |
Post by Délé // Feb 12, 2006, 10:51pm
Délé
Total Posts: 1374
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Thanks trueBlue. :)
Well, I added a few more objects and some spotlights to get shadows. I think this is as far as I'm going to take this scene for now. Got some other things I want to play around with. :)
Campfire Scene (http://home.comcast.net/~keserasera/Campfire.RsScn) (7.10mb) |
Post by weaveribm // Jun 5, 2007, 12:32pm
weaveribm
Total Posts: 592
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Found in searching on 'delete node' :)
7.11 runs the Wave Generator plugin to perhaps add sine waves to the steady flames if an animation. To simulate hot air turbulence/refraction
Peter |
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