Smoothing Workflow Suggestions?

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Smoothing Workflow Suggestions? // Tech Forum

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Post by Igor K Handel // Aug 8, 2008, 12:16am

Igor K Handel
Total Posts: 411
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Hi


Am working away here trying to get to grips with the best methods of various scenarios in 7.6


I am trying to work out the best/most efficient and controllable way for smoothing meshes. Have tried a few approaches so far, soft selection then move verts or edges, doesn't seem to be the answer. Rebuilding the edges.. do-able but very slow.


In the picture below say I didn't want the wrinkles and just wanted a smooth profile at the side of the knee.. How would you suggest going about removing the wrinkles and ending up with a nice smooth mesh?


All suggestions welcome... will try em all


Many Thanks

IK

Post by tomasb // Aug 8, 2008, 12:42am

tomasb
Total Posts: 261
try soft paint tool, smooth brush.

Post by TomG // Aug 8, 2008, 3:23am

TomG
Total Posts: 3397
Lots of ways, they'd all involve work. You could select the whole area, then scale it down to flatten it out but you'd lose the curve and would need to recreate that.


Soft selection then flatten it out using scaling would seem to be best, but again it will take work afterward to make it accurate.


Delete the whole area and rebuild by drawing edges.


Move each vertex one by one.


HTH!

Tom

Post by Igor K Handel // Aug 8, 2008, 11:54am

Igor K Handel
Total Posts: 411
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Tried the vert by vert... painful, not very accurate or smooth


Tried deleting and rebuilding edges. bit better than vert by vert.. TS seems to struggle with high res mesh when deleting large sections of edges in one go, just sits there and refuses sometimes.


Ok soft select and scale it is.


Don't mind work, just prefer to find most efficient method rather than blindly sticking to one way and assuming it's the best. Too big a pool of experienced users not to ask :)


I wonder how many man hours of Ts and 3D experience is pooled in this forum.... must be an absolutely staggering number.


Cheers and thanks

IK

Post by W!ZARD // Aug 8, 2008, 11:15pm

W!ZARD
Total Posts: 2603
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Hard to say without being able to see the underlying mesh - personally I'm a great fan of loops for PE problem areas.

Add loops at the places where you want to preserve the shape and progressive delete the points you don't want until you have the shape you want with the most economical use of loops - which should also facilitate any subsequent animation.

Post by Igor K Handel // Aug 10, 2008, 12:12am

Igor K Handel
Total Posts: 411
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Cheers Wiz


I will add that to my arsenal of useful options. The example pic is actually from the headless / armless hi res bod that is included in the TS install. Just using it as a testbed.


Incidently whilst trying out the smooth brush as suggested by Tomasb, the tool worked great first time out, and then just stopped reacting... very odd. Hasn't worked since.... no discernable response whatsoever?


IK

Post by jamesmc // Aug 10, 2008, 12:26am

jamesmc
Total Posts: 2566
Worked for me okay.

Post by Igor K Handel // Aug 10, 2008, 1:09pm

Igor K Handel
Total Posts: 411
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It did for me on the first attempt but then well just didn't appear to be doing anything on the inside of the same leg. Will have another go tomorrow.


Beginning to think I might be safer to bite the bullet and do fresh install, might also sort out the graphics not showing up in the UV editor. Keep putting it off as even with backups I reckon it would be best to start fresh then install extra widgets/ hotkeys, one by one, rather than dump back all the backup changes which as they are may well be interacting to give the oddities.


Cheers for confirming it's something at my end though. Food for investigation here. Appreciate it


Yours

IK

Post by W!ZARD // Aug 11, 2008, 1:49am

W!ZARD
Total Posts: 2603
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This may or may not be relevant but experience has shown me that it always pays to tweak the brush settings for any of the brush-type tools - soft selection, weightpainting etc. Try adjusting the magnitude and flow etc of the brush in question. Having good brush settings means the difference between a pleasant brushing experience and a frustrating one. Hope this helps.

Post by Igor K Handel // Aug 11, 2008, 8:09am

Igor K Handel
Total Posts: 411
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Have done a completely fresh install of TS , with a bit of luck I'll know if it's sorted some of the oddities by tomorrow.


Will bear in mind the brush sizing/ strength etc. Am almost paranoid to change anything now incase I break TS again lol.


Wish me luck

IK

Post by Steinie // Aug 11, 2008, 8:30am

Steinie
Total Posts: 3667
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Igor, Here is advise I received ( 2 years ago from Stan) that works wonders later.
Once you have trueSpace working the way you want make a copy of "default.ctx" and put it in a safe place.
This almost eliminates the need for a full reinstall in the future.

Post by Igor K Handel // Aug 11, 2008, 9:46am

Igor K Handel
Total Posts: 411
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I await that 5 second window of opportunity with eagerness lol. Was trying to assign different keys than the default for the Steinie nav widget, I think they are welded into the widget lol changing even within the widget alters nothing?


At the minute things "so far" appear much more stable...... touches wood. Still gotta get a few more hotkeys plugged in. Doing it the long way as a precaution rather than just slapping in the backed up xml I had.


Good advice... just got to get to that magic 5 sec moment when I go aha don't change a thing...that's exactly the way I want it, no more tweaking.... SAVE.


IK
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