Morph/Pose "Puppeteering" Dot Display

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Morph/Pose "Puppeteering" Dot Display // Tech Forum

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Post by Woodclock // Jul 30, 2008, 5:10am

Woodclock
Total Posts: 9
I watched Roman's video regarding the new morph/pose functionality which shows facial morph slider combinations stored in a panel as a memory dot kind of thing. Looking more closely, I saw an area below the morphs section which was labeled "Body Poses". Now this is incredible, because it facilitates realtime recording of live performances, at least for skeletal behaviours, or morphs, (it would be very hard to do both at the same time).


Is this functionality found in a plug-in, somewhere? I made a test morph and couldn't find any kind of a "doorway" to these new panels. Does anybody know how we can start using this?


Greg Smith

Post by Jack Edwards // Jul 30, 2008, 11:31am

Jack Edwards
Total Posts: 4062
pic
The panel with the morph sliders will show in the panel tab of the stack view when the object is selected. You can also force the panel to show by right clicking on the Add Morph icon.

In the example you referred too Prodigy made custom panels with sliders using the Link Editor, so no special plugin was used. ;)

Post by Woodclock // Jul 31, 2008, 6:48am

Woodclock
Total Posts: 9
Jack:


I'm aware of the slider panel for morphs, but what I am talking about is a larger panel or set of panels shown in the video entitled "facial_morphs.wmv" from a link in Roman's blog, (about his 3rd to the last one posted).


Take a look. It shows the slider panel beneath two other panels where red "dots" can be placed, randomly, in an array of your choosing, so that by clicking and dragging from one dot to the next, morphs are created which are blends of morphs that are already composed of multiple slider settings. This gives a kind of infinite flexibility to changing the facial poses in a "live" performance that could then be recorded within Truespace.


There also appears a panel above the slider panel, but below the "morph dots" panel which has the title "Body Poses". I assume that dots can be placed in this panel, randomly, so that moving the mouse between them creates smooth blends of particular skeletal poses, (each one represented by a red dot) - again facilitating a "live", real time performance which could be recorded.


I'd like to start using this right away, if it is possible and available. If it is something cooked up in the "Link Editor", could someone provide a copy? I am just beginning with Truespace, so cooking this up, myself, is quite beyond my capabilities, at present.


Greg Smith

Post by TomG // Jul 31, 2008, 7:08am

TomG
Total Posts: 3397
The pose dots are for avatars. Avatars are not currently implemented and accessible in 7.6 (we decided to wait to do them justice rather than make what was there available, until we'd tidied up a few more items about them).


HTH!

Tom

Post by Woodclock // Jul 31, 2008, 9:35am

Woodclock
Total Posts: 9
Tom:



Does this mean that the pose dot system will only be available for "avatars" and not for ordinary characters? What, exactly are "avatars" in the Truespace context?


Greg Smith

Post by Délé // Jul 31, 2008, 9:40am

Délé
Total Posts: 1374
pic
When you log into shared spaces, you have an avatar so others can see you. Right now everybody's avatar is just an eyeball with a hat. Roman mentioned in his blog that they were working on fully articulated human avatars for 7.6. As Tom said though, they didn't make it into this release.

Post by TomG // Jul 31, 2008, 10:00am

TomG
Total Posts: 3397
We could only talk more about what avatars are in a tS context once they are actually there in the software :) Naturally things are subject to change until they are actually in the hands of the user in final release, so we tend not to discuss those things since change in either direction (extra features, missing features) tends to make people unhappy.


Just thought I'd let you know what it was you had glimpsed on the Captain's Blog videos though.


HTH!

Tom

Post by Jack Edwards // Jul 31, 2008, 1:36pm

Jack Edwards
Total Posts: 4062
pic
Ah sorry WoodClock! Yeah the pose dot stuff is awesome. Shame it didn't make it. Would be very nice to have that feature for regular character animation. :cool:

Glad Tom stepped up and confirmed that it wasn't included, beta testers aren't allowed to talk about features in development so I wouldn't have been able to answer your question anyway. :o

Post by jamesmc // Jul 31, 2008, 1:42pm

jamesmc
Total Posts: 2566
I'm guessing that 'pose dot' is like puppeteering in After Effects or other programs like Daz Studio that have pupeetering posing by dot assignment.
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