Collada or .X for character animation export

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Collada or .X for character animation export // Tech Forum

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Post by vnomad // Jul 24, 2008, 2:34pm

vnomad
Total Posts: 14
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trueSpace7.6 - free.

A complete companion set of professional video tutorials - free.


The process of 3D creativity has entered a new epoch.

------------------------------------------------------------

... and now to work:

I want to use tS's friendly and powerful skinning, rigging, and animation tools.

Then I would like to export the complete textured, normalmapped character with proper vertex weighted bones and animation sequences to be used eventually in an Ogre-based presentation. Collada would be my first file format choice. Has anybody been able to confirm, in practice, that everything is properly exported from tS using Collada? If so, which applications are able to read the exported Collada content?


I am playing with Blender and UU3D as intermediate translators, but it would be helpful to get some pointers to possible alternative workflows here


Cheers!

Post by Jack Edwards // Jul 24, 2008, 2:51pm

Jack Edwards
Total Posts: 4062
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Both TS Collada and X format export (Workspace side) support bones and skinning for animation. Blender's Collada importer doesn't though.

You should be ok using UU3D as an intermediary stage, but I think this needs practical testing. So definitely post if you run into problems.

Post by Burnart // Jul 24, 2008, 5:48pm

Burnart
Total Posts: 839
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This is one of those areas where hopefully someone will create a nice useful plugin(s) and allow greater content access to and from trueSpace. (Yes even the dreaded daz content ;) )


But seriously the best way to get people really involved is for them to get their existing knowledge and resources engaged with some aspect of tS as easily as possible.

Post by clintonman // Jul 24, 2008, 6:05pm

clintonman
Total Posts: 304
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I've done some basic tests with exporting Collada from truepsace and importing it into the unreal tournament 3 engine and it works. The animation, mesh and uv's all look good. I also tried it with the Papervision3D for flash, but it did have some problems with the uv's.

Post by vnomad // Jul 25, 2008, 5:06am

vnomad
Total Posts: 14
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Thanks, all!

@clintonman: that's exactly what I was hoping to hear.

Now I feel (even) more inspired to invest time learning tS.


I did install 7.6, and so far all works like a charm.

Those VAST video tutorial resources are very nice.

Hard to believe all this is free of charge!


Well, it's time to upgrade the old 'puter. Workspace looks like a slideshow at 1fps on my old 128Meg Nvidia, even with the bridge and display quality down .


But on my friend's machine everything runs smooth, silky fast, with fantastic realtime visuals :D


I guess I'll be looking for recommendations for minimalistic build-it-yourself hardware configurations that will perform well on a cheapskate budget.


Certainly, with this new "price" I'm not the only one looking for a new machine.


AHA! This whole marketing ploy is just a cynical conspiracy twixt Micr$oft and Intel . . . :cool:
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