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Cathedral
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Cathedral // Work in Progress
Post by GraySho // Jan 28, 2006, 6:22am
GraySho
Total Posts: 695
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It's so good to have the new forum :cool: , so I'm posting something I'm working on for the short movie project over at the german trueSpace forum.
This is just the front view of the cathedral, the rear part is in the works. A bit of postwork done in Paintshop Pro (Color correction, sky).
http://www.spacerat.at/project_ts/kath_render2.jpg |
Post by Norm // Jan 28, 2006, 6:33am
Norm
Total Posts: 862
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Very sweet. Very nice indeed. Thanks for sharing GraySho |
Post by KeithC // Jan 28, 2006, 6:50am
KeithC
Total Posts: 467
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Wow, that's very nice, was it done in 6.6 or 7? Looking forward to seeing the progress on this. It kinda reminds me of that huge Cathedral I visited in Trier.
-Keith |
Post by Vizu // Jan 28, 2006, 6:53am
Vizu
Total Posts: 628
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Yep GrayShoe, you do a nice job with it.
I Hope we will bring the project to end. |
Post by GraySho // Jan 28, 2006, 6:59am
GraySho
Total Posts: 695
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I'm still using 6.6, my laptop can't handle 7. |
Post by Misc // Jan 28, 2006, 12:25pm
Misc
Total Posts: 59
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I told you in the german forums and here again!
Great Work!!! |
Post by frank // Jan 28, 2006, 1:21pm
frank
Total Posts: 709
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Very nice job, GraySho!
Way to go! |
Post by behzad // Jan 28, 2006, 2:03pm
behzad
Total Posts: 173
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Nice job, some comments:
Don't be scared to use bump mapping, on the Stones. The figures mapped on the pillars kill the image, they do not look carved out of the stone, either use higher bump mapping or remove them completly. |
Post by parva // Jan 29, 2006, 2:13am
parva
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superb work Gray! :) |
Post by GraySho // Feb 1, 2006, 12:52pm
GraySho
Total Posts: 695
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Working on the rear part. I wish I had more time to work on it.
http://www.spacerat.at/project_ts/kathedrale09.jpg |
Post by daybe // Feb 1, 2006, 1:08pm
daybe
Total Posts: 562
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Nice work, can't wait to see this one finished, your first post was really good, can only get better. |
Post by Zeipher // Feb 1, 2006, 6:24pm
Zeipher
Total Posts: 224
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Hey! Cool Cathedral. I made one for an animation a while back. Yours however, puts mine to shame :)
Mine took 2 hours non-stop to string together. How long has yours taken so far? I like that we picked similar angles :D
Andy. |
Post by GraySho // Feb 5, 2006, 5:53am
GraySho
Total Posts: 695
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I don't know how many hours I've been working on it. But I'm sure it's more than 20. I'm a little bit nit picky when I'm modeling, so I was doing a lot of stuff twice. |
Post by b_scotty // Feb 5, 2006, 1:09pm
b_scotty
Total Posts: 176
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This is looking very nice, GraySho. Good work! |
Post by GraySho // Mar 19, 2006, 7:41am
GraySho
Total Posts: 695
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I'm done with the modeling part. Now it waits to get integrated into a scene :D
http://www.spacerat.at/project_ts/kathedrale10.jpg |
Post by trueBlue // Mar 19, 2006, 7:49am
trueBlue
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Wow! Very impressive GraySho! |
Post by daybe // Mar 19, 2006, 7:58am
daybe
Total Posts: 562
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Nice job GraySho, Looks awesome, can't wait to see what you end up doing with it. |
Post by parva // Mar 19, 2006, 8:06am
parva
Total Posts: 822
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onyl one word: GEIL ! :D
hey GraySho wie lebt sich's jetzt eigentlich so in Spanien? *neidischbin* ;) |
Post by Tiles // Mar 19, 2006, 8:18am
Tiles
Total Posts: 1037
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Also from me a SUPERAFFENGEIL :D
This cathedral will be a jewel in a little movie project where the german ts comunity is working at :) |
Post by JPSofCA // Mar 19, 2006, 8:18am
JPSofCA
Total Posts: 300
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Very well done! |
Post by Délé // Mar 19, 2006, 8:37am
Délé
Total Posts: 1374
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Great job! It really turned out very nice! :) |
Post by stoker // Mar 19, 2006, 8:39am
stoker
Total Posts: 506
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very impressive, looking forward to seeing it in a scene will look very good.:D :D :D |
Post by hemulin // Mar 19, 2006, 9:09am
hemulin
Total Posts: 1058
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WOW! Brilliant modelling! |
Post by GraySho // Mar 19, 2006, 9:14am
GraySho
Total Posts: 695
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onyl one word: GEIL ! :D
hey GraySho wie lebt sich's jetzt eigentlich so in Spanien? *neidischbin* ;)
Sehr gut, kann mich nicht beklagen. |
Post by hemulin // Mar 19, 2006, 9:18am
hemulin
Total Posts: 1058
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Amperestunde, jetzt ist es meine Gelegenheit, Deutsches zu sprechen!
Ist das sinnvoll? |
Post by Freaky42 // Mar 19, 2006, 9:44am
Freaky42
Total Posts: 28
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Wow that's a nice job. Hope I can get that adept at modeling. Anyway some constructive criticism if I may. I like the suggestion of added bump mapping that was given and I understand that this is still in the works. However I'd also like to add that unless you intened the cathedral to be newly built looking you will need to add some dirt and age to it. You might already have that in the works but thought I'd add my 2 cents... or 1/1000 of a Euro..?;) :confused: I'm not sure on the exchange rate there sorry.:p |
Post by GraySho // Mar 19, 2006, 9:55am
GraySho
Total Posts: 695
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I like the suggestion of added bump mapping that was given and I understand that this is still in the works.
All textures on this model have bump maps. The ones I increased most are the figuers near and above the main entrance (Amp 1). I'm not sure if I should touch the rest. I'll see.
However I'd also like to add that unless you intened the cathedral to be newly built looking you will need to add some dirt and age to it.
At the time the scene should play in, the building could very well be new, but I know that old and weatherd always looks good in CG :). I'm thinking about adding dirtmaps to all the textures, but that will be a lot of work as you can imagine. The model has around 250k polys. Anyway, I will consider aging it.
Thanks for the comments. |
Post by chrono // Mar 19, 2006, 11:51am
chrono
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If your using TS7 use the displacement mapping and displacement brush to help in your aging and distressing work. That way you won't have to worry about having your bumpmaps fail on you. |
Post by W!ZARD // Mar 20, 2006, 3:03am
W!ZARD
Total Posts: 2603
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Hey, nice cathedral!~ I'm almost tempted to start going to church :D !
Please do show us this model in a scene - I'm sure it's gonna be great! |
Post by GraySho // Mar 20, 2006, 9:19am
GraySho
Total Posts: 695
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If your using TS7 use the displacement mapping and displacement brush to help in your aging and distressing work. That way you won't have to worry about having your bumpmaps fail on you.
I have ts7 but I'm not using it unless I have more power under my a**. It's already a struggle with 6.6 and my dusty laptop. But can someone explain me where to find displacement in ts7? Or do you mean normal maps? |
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