just wondering

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

just wondering // Game Development

1  |  

Post by MikeJoel // Nov 18, 2008, 9:19am

MikeJoel
Total Posts: 266
I haven't fooled around in 3d gaming in years so the question I have may sound dumb....


Can you make up game levels (meaning just the world in which the game takes place, not entry points or such) in TS and then just convert it to whatever format a game accepts? Or do you usually have to make them in some special app so you can set information to tell the game what the floor is and such?


Thanks

Mike

Post by JimB // Nov 18, 2008, 9:40am

JimB
Total Posts: 341
pic
DarkBasic Pro ,3DRad6 both load .x format files.

Post by MikeJoel // Nov 18, 2008, 10:59am

MikeJoel
Total Posts: 266
Ok.. I know a lot of game engines will load .x, but my main question I think would be does a "level" something special or is it just basically a model that the player moves around in?


So I could create a "world" in ts and glue it all up and export it as .x to be converted to a game level?


Thanks,

Mike

Post by JimB // Nov 18, 2008, 11:04am

JimB
Total Posts: 341
pic
Terrains and levels are models but each engine has thier rules about the use of them.Deled/Deled lite is used primarily to produce levels thier site might be a good source of information.
http://www.delgine.com/
http://www.delgine.com/forum/viewtopic.php?t=3142

Post by Eagle // Nov 18, 2008, 8:17pm

Eagle
Total Posts: 221
pic
I haven't fooled around in 3d gaming in years so the question I have may sound dumb....


Can you make up game levels (meaning just the world in which the game takes place, not entry points or such) in TS and then just convert it to whatever format a game accepts? Or do you usually have to make them in some special app so you can set information to tell the game what the floor is and such?


Thanks

Mike

Hi Mike, hey that’s a good question! But as you ease back into game

development you will find that most of the big games that are out were all

created in modelers just like Truespace. Most engine let you assign polygon

collision to your models you import into your level which allows everything to

be solid in the game. Some engine come with built in modeling tools but I

have found that they are very limited to what you can make with them so its

great if you know how to model.


I always start out buy just making my level, I use TS7.6 mostly now because

the .X format is so much better than the one in Gamespace.

http://www.eaglesoftworxstudio.com/TrueSpace/model1.jpg

Then I skin the models and set the UV. I add lights too, some of the engine

out there will let you use the lights you have in your level so its always good

to put them in just in case you switch engines and don’t want to have to go

back and add the lights.

http://www.eaglesoftworxstudio.com/TrueSpace/model2.jpg

Then I just pop it into an engine, Here is what this level looks like inside the

Dark Basic engine

http://www.eaglesoftworxstudio.com/TrueSpace/model3.jpg

And here is what it looks like inside the Realm Crafter engine,

http://www.eaglesoftworxstudio.com/TrueSpace/model4.jpg

So basically you can’t go wrong by developing your levels in a modeler like

TS, it make them easy to port to other engine and you can always make

changes to your level very easily which is a huge time saver.



Now remember, you are just getting back into this Mike after a long break, if

you find yourself pissed off and aggravated from tools crashing on you and

things not fitting like they should and code so complex that seems to have

been spawn from Satan himself, Think nothing of it! Your in our world now ~

hi~:D


Always~

Vickie ;)

Post by nigec // Nov 18, 2008, 11:18pm

nigec
Total Posts: 314
pic
Any chance of sharing your export X format setting Eagle? Last time i tried i either got no textures or no animation... or it all went badly wrong

Post by Eagle // Nov 19, 2008, 5:13am

Eagle
Total Posts: 221
pic
Any chance of sharing your export X format setting Eagle? Last time i tried i either got no textures or no animation... or it all went badly wrong

Sure Nigec, let me put together a tutorial, I have one here somewhere I wrote not to long ago on that very subject.


Always~

Vickie ;)

Post by nigec // Nov 19, 2008, 5:17am

nigec
Total Posts: 314
pic
Thanks Eagle :)

Post by cirax // Dec 4, 2008, 6:18am

cirax
Total Posts: 8
Hi

I'm trying to export an animated character using native ts bones

Mine X exports have animation but wrong textures (i can't even load them back is ts with textures)

If i export from model side the textures are there but animation not.

all this looks to me like a strange joke


please give me some clues what should i do


i'll appreciate the tutorial too

Thanks

Post by lordmoggy // Dec 4, 2008, 11:26am

lordmoggy
Total Posts: 6
hmmm exporting isnt that complex, i had a big reply but for some reason the main TS login doesnt work only the top right corner login works Bah humbug!

Post by lordmoggy // Dec 4, 2008, 11:41am

lordmoggy
Total Posts: 6
there is lots of information available just get the tutorials and the programs and follow the paths given an all should be fine if not go back a step and see what your doing wrong. If you look at the big picture the right path will present it self.


:jumpy:


I use wings3d for simplicity. As for animation i am looking at using fragmotion and character FX and Blender. The other 2 programs i am looking at are TS and Blender for modeling. I now have gamespace simply for the exporting features. Considering that :


WINGS3D,TS, BLENDER, and CHARACTER FX are FREE why not use them to achieve your modeling potential.


good luck keep searching the answers are there if we look hard enough!:jumpy:


cheers moggy :)


I welcome vicki's tutorial ;) i have read so many one more wont hurt haha ;)

Post by lordmoggy // Dec 9, 2008, 8:44am

lordmoggy
Total Posts: 6
Vicki hows that tutorial coming along?



i have also been looking into the modeling program Silo 2.1


looks interesting but i still like wings3d.


i might consider producing a huge list of tools here for game development use free or commercial. But i am sure its been done before.

Post by Eagle // Dec 9, 2008, 5:06pm

Eagle
Total Posts: 221
pic
Vicki hows that tutorial coming along?



i have also been looking into the modeling program Silo 2.1


looks interesting but i still like wings3d.


i might consider producing a huge list of tools here for game development use free or commercial. But i am sure its been done before.


Hi lordmoggy,

Go here and scroll down towards the bottom. Look for the TS7.6 tutorial I wrote and Download the sample files I made. In the tutorial there is a detailed section showing how to set up your export for the .X format.

http://www.thegamecreators.com/data/newsletter/newsletter_issue_71.html

Hope this helps~


Always~

Vickie ;)

Post by lordmoggy // Dec 9, 2008, 10:35pm

lordmoggy
Total Posts: 6
Hi eagle,


i have already seen that link, but i haven't looked at the files. i will soon, have you though of doing other tuts for the other file formats?


i was thinking of doing one, but maybe you should ;)


cheers


moggy
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn