trueSpace to ut3

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trueSpace to ut3 // Game Development

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Post by clintonman // Sep 22, 2008, 11:56am

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I've created a web page on the process I used to get a vehicle model from truespace in to unreal tournament 3. There are holes in my knowledge but it's a good start.


http://www.clintons3d.com/truespace/unreal3/truespace_unreal3.htm


Clinton

Post by tamtam // Nov 4, 2008, 9:01am

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I don't have ut (any version), but your tutorial looks great for anyone who does have it.


I don't know how to play all those Unreal Tournament games, and anything similar to that just gets me more confused. I am a teen, but I'm probably behind in the skill most other adults and teens have with ut. I guess I could say i'm not much a fan of playing games, but more into the development and art of creating my own games.


Great Job!

Post by Eagle // Nov 4, 2008, 9:46am

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Clinton, that was really COOL! very well done!


Always~

Vickie ;)

Post by 3dfrog // Nov 4, 2008, 9:53am

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That video looks fantastic. Nice set of wheels :)

Post by robert // Nov 4, 2008, 12:28pm

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Pretty sweet! This will come in handy sometime soon I think...;)

Post by clintonman // Nov 4, 2008, 6:52pm

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Thanks everyone. :)


I don't have ut (any version), but your tutorial looks great for anyone who does have it.


I don't know how to play all those Unreal Tournament games, and anything similar to that just gets me more confused. I am a teen, but I'm probably behind in the skill most other adults and teens have with ut. I guess I could say i'm not much a fan of playing games, but more into the development and art of creating my own games.


Great Job!


If you ever do give it a try, I recommend spending the extra money for the special edition. It comes with an extra dvd with something like 20 hrs of video training on using the unreal editor. For me it was like buying the training and getting the game for free.

Post by clintonman // Dec 20, 2008, 5:35pm

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A little update. I've found that the Collada importer for ut3 has some minor problems that makes it impossible to create a model that uses the built in game animations, so I decided to try to update my old trueSpace to PSK(unreal skeletal) plugins for tS76. I just now got a good mesh import except the uv's are messed up.

Clinton

Post by frootee // Dec 20, 2008, 5:56pm

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well good to see you're makin progress clintonman. Niice!

Post by clintonman // Dec 20, 2008, 8:26pm

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Got it looking pretty. Next up is the skeleton and skinning. Picture is of the imported Juggmale psk model from ut2k4.


Clinton

Post by clintonman // Dec 22, 2008, 11:24pm

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Got the skeleton.:) The SDK gave me some trouble. I couldn't set the transforms on the joints directly, but I was able to use an expandmatrixin and set the rotation and translation values one by one. It could be because I'm using an older compiler(visual c++ 2003net). Next up: skinning.


Clinton

Post by mrbones // Dec 23, 2008, 7:36am

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Looking good Clinton,


Are those the funny little triple joints of yesteryear?


How did you get the red look?


Cheers



Got the skeleton.:) The SDK gave me some trouble. I couldn't set the transforms on the joints directly, but I was able to use an expandmatrixin and set the rotation and translation values one by one. It could be because I'm using an older compiler(visual c++ 2003net). Next up: skinning.


Clinton

Post by clintonman // Dec 23, 2008, 12:36pm

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Looking good Clinton,


Are those the funny little triple joints of yesteryear?


How did you get the red look?


Cheers

The red is just a plain old red color with the display set with some transparency.


No more triple joints.:D The workspace joints can have any orientation. It wasn't really made for it, but it's doable. Workspace likes the joint's z axis to point down the bone and modelspace doesn't just like it but insists on it.


Clinton

Post by clintonman // Feb 25, 2009, 3:08pm

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Still working on it. I still have some trouble with skinning. In this case I cheated and use the heal weights tool to get it in the ballpark. Current status is that I can read the psk(skeleton geometry) and the psa(animation) files into truespace. The video shows about 250 frames of animation. The test file has more than 1000 frames but it takes a really long time to load them.

Next up: fix the skinning and write psk/psa exporters.


Clinton

Post by robert // Mar 1, 2009, 6:05am

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Moving along nicely.


I actually haven't played UT3 in forever, I might install it again.

Post by clintonman // Mar 2, 2009, 4:55pm

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Things are moving along nicely. Just got the PSK import and export working. Image shows the official ut3 male, modified to have a pointed head and imported into the unreal editor. The pose show it working well with the built in character animations.


Clinton

Post by v3rd3 // Mar 2, 2009, 8:10pm

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Looks really good......

Post by TomG // Mar 3, 2009, 2:22am

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Nice work! Can we expect a UT mod from you sometime soon in that case? :)



Tom

Post by Humdinger // Mar 3, 2009, 2:55am

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Clintonman...


People like you keep some of us holding on.


Look forward to release of final package / tools / etc.


If you get this wokring and available... I will be there.:jumpy:


Again, hats off to you on your dedication and sticking around.

Post by mrbones // Mar 3, 2009, 9:18pm

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Yes, THis is sweet.

Post by clintonman // Mar 4, 2009, 10:47am

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Thanks for the encouragement.:) It's almost done. In fact it's working now and I can import and export the mesh and animation files. Now I'm going through it to make the plugin unique so it will behave with other plugins. I'm using visual c++ 2003net and it keeps crashing on me. Installing a service pack to (I hope) fix the problem.


Clinton

Post by clintonman // Mar 4, 2009, 6:11pm

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It's done!:D Just finished the final test. I think Unreal characters maybe getting smaller with time. The background character is from ut2004 and the foreground are the ut3 characters. I should have the plugin and script available for download by tomorrow night PST.


Clinton

Post by mrbones // Mar 4, 2009, 7:26pm

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wow, looking groovy as usual!:cool:

Post by Humdinger // Mar 5, 2009, 2:32am

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Man so exciting..


I had some great results back in the day with getting some neat stuff into quake using TS with game pak but did not like working with what I thought was an old game engine.


I went nuts reading tut after tut about making areas glossy, transparent etc once I was able to get my character in the game itself. (I'll do the work /research – just get my 'stuff' in there for me first :) )


Now working in UT3 ?!?!?!


Sweeeeeeeeeeeeeeeeet !!!


(LOL - guess I will have buy the darn game now!!!! )


Clintonman you sales mastermind!!! :D

Post by v3rd3 // Mar 5, 2009, 12:47pm

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This looks like a lot of fun... thanks Clintonman

Post by clintonman // Mar 8, 2009, 8:49am

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It's finally up! I ran into a couple of problems and it took a while to write up some quick instructions. I'll be refining the instructions/tutorial another time. Here's the link to the plugin/scripts and a tutorial for getting Tank Girl into an unreal test level as an animated mesh:

http://www.clintons3d.com/truespace/unrealImportExport/index.html

Clinton

Post by mrbones // Mar 8, 2009, 11:35am

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Wow THat is amazing work!

Post by RichLevy // Mar 8, 2009, 11:56am

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Before I dig out my old UT2004 special edition cd/dvd, will this work with that version? If not I will probably just get the newest version to play around with as I find some free time?


Amazing to here you got it working :)


Thanks for all of the effort.


Rich

Post by RAYMAN // Mar 8, 2009, 11:58am

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Great work Clintoman !;)

Post by clintonman // Mar 8, 2009, 1:41pm

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Before I dig out my old UT2004 special edition cd/dvd, will this work with that version? If not I will probably just get the newest version to play around with as I find some free time?


Amazing to here you got it working :)


Thanks for all of the effort.


Rich

It should work. Nothing in the file format has changed since it was created. One of the pictures has the JuggMale model imported to truespace from the ut2004 dvd.

Post by Humdinger // Mar 8, 2009, 2:17pm

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Ohhhhhhhhhhhh Yeah !


As promised Clintonman I am 'there'


Bit busy here, but will see what I can put together over the next week or two, and will be sure to post results - bugs - etc.


I will try to limit actual questions to a minimum...if any... u have done enough already.:banana:
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