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trueSpace to ut3
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
trueSpace to ut3 // Game Development
Post by clintonman // Sep 22, 2008, 11:56am
clintonman
Total Posts: 304
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I've created a web page on the process I used to get a vehicle model from truespace in to unreal tournament 3. There are holes in my knowledge but it's a good start.
http://www.clintons3d.com/truespace/unreal3/truespace_unreal3.htm
Clinton |
Post by tamtam // Nov 4, 2008, 9:01am
tamtam
Total Posts: 213
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I don't have ut (any version), but your tutorial looks great for anyone who does have it.
I don't know how to play all those Unreal Tournament games, and anything similar to that just gets me more confused. I am a teen, but I'm probably behind in the skill most other adults and teens have with ut. I guess I could say i'm not much a fan of playing games, but more into the development and art of creating my own games.
Great Job! |
Post by Eagle // Nov 4, 2008, 9:46am
Eagle
Total Posts: 221
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Clinton, that was really COOL! very well done!
Always~
Vickie ;) |
Post by 3dfrog // Nov 4, 2008, 9:53am
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That video looks fantastic. Nice set of wheels :) |
Post by robert // Nov 4, 2008, 12:28pm
robert
Total Posts: 609
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Pretty sweet! This will come in handy sometime soon I think...;) |
Post by clintonman // Nov 4, 2008, 6:52pm
clintonman
Total Posts: 304
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Thanks everyone. :)
I don't have ut (any version), but your tutorial looks great for anyone who does have it.
I don't know how to play all those Unreal Tournament games, and anything similar to that just gets me more confused. I am a teen, but I'm probably behind in the skill most other adults and teens have with ut. I guess I could say i'm not much a fan of playing games, but more into the development and art of creating my own games.
Great Job!
If you ever do give it a try, I recommend spending the extra money for the special edition. It comes with an extra dvd with something like 20 hrs of video training on using the unreal editor. For me it was like buying the training and getting the game for free. |
Post by clintonman // Dec 20, 2008, 5:35pm
clintonman
Total Posts: 304
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A little update. I've found that the Collada importer for ut3 has some minor problems that makes it impossible to create a model that uses the built in game animations, so I decided to try to update my old trueSpace to PSK(unreal skeletal) plugins for tS76. I just now got a good mesh import except the uv's are messed up.
Clinton |
Post by frootee // Dec 20, 2008, 5:56pm
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well good to see you're makin progress clintonman. Niice! |
Post by clintonman // Dec 20, 2008, 8:26pm
clintonman
Total Posts: 304
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Got it looking pretty. Next up is the skeleton and skinning. Picture is of the imported Juggmale psk model from ut2k4.
Clinton |
Post by clintonman // Dec 22, 2008, 11:24pm
clintonman
Total Posts: 304
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Got the skeleton.:) The SDK gave me some trouble. I couldn't set the transforms on the joints directly, but I was able to use an expandmatrixin and set the rotation and translation values one by one. It could be because I'm using an older compiler(visual c++ 2003net). Next up: skinning.
Clinton |
Post by mrbones // Dec 23, 2008, 7:36am
mrbones
Total Posts: 1280
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Looking good Clinton,
Are those the funny little triple joints of yesteryear?
How did you get the red look?
Cheers
Got the skeleton.:) The SDK gave me some trouble. I couldn't set the transforms on the joints directly, but I was able to use an expandmatrixin and set the rotation and translation values one by one. It could be because I'm using an older compiler(visual c++ 2003net). Next up: skinning.
Clinton |
Post by clintonman // Dec 23, 2008, 12:36pm
clintonman
Total Posts: 304
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Looking good Clinton,
Are those the funny little triple joints of yesteryear?
How did you get the red look?
Cheers
The red is just a plain old red color with the display set with some transparency.
No more triple joints.:D The workspace joints can have any orientation. It wasn't really made for it, but it's doable. Workspace likes the joint's z axis to point down the bone and modelspace doesn't just like it but insists on it.
Clinton |
Post by clintonman // Feb 25, 2009, 3:08pm
clintonman
Total Posts: 304
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Still working on it. I still have some trouble with skinning. In this case I cheated and use the heal weights tool to get it in the ballpark. Current status is that I can read the psk(skeleton geometry) and the psa(animation) files into truespace. The video shows about 250 frames of animation. The test file has more than 1000 frames but it takes a really long time to load them.
Next up: fix the skinning and write psk/psa exporters.
Clinton |
Post by robert // Mar 1, 2009, 6:05am
robert
Total Posts: 609
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Moving along nicely.
I actually haven't played UT3 in forever, I might install it again. |
Post by clintonman // Mar 2, 2009, 4:55pm
clintonman
Total Posts: 304
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Things are moving along nicely. Just got the PSK import and export working. Image shows the official ut3 male, modified to have a pointed head and imported into the unreal editor. The pose show it working well with the built in character animations.
Clinton |
Post by v3rd3 // Mar 2, 2009, 8:10pm
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Total Posts: 388
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Looks really good...... |
Post by TomG // Mar 3, 2009, 2:22am
TomG
Total Posts: 3397
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Nice work! Can we expect a UT mod from you sometime soon in that case? :)
Tom |
Post by Humdinger // Mar 3, 2009, 2:55am
Humdinger
Total Posts: 319
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Clintonman...
People like you keep some of us holding on.
Look forward to release of final package / tools / etc.
If you get this wokring and available... I will be there.:jumpy:
Again, hats off to you on your dedication and sticking around. |
Post by mrbones // Mar 3, 2009, 9:18pm
mrbones
Total Posts: 1280
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Yes, THis is sweet. |
Post by clintonman // Mar 4, 2009, 10:47am
clintonman
Total Posts: 304
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Thanks for the encouragement.:) It's almost done. In fact it's working now and I can import and export the mesh and animation files. Now I'm going through it to make the plugin unique so it will behave with other plugins. I'm using visual c++ 2003net and it keeps crashing on me. Installing a service pack to (I hope) fix the problem.
Clinton |
Post by clintonman // Mar 4, 2009, 6:11pm
clintonman
Total Posts: 304
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It's done!:D Just finished the final test. I think Unreal characters maybe getting smaller with time. The background character is from ut2004 and the foreground are the ut3 characters. I should have the plugin and script available for download by tomorrow night PST.
Clinton |
Post by mrbones // Mar 4, 2009, 7:26pm
mrbones
Total Posts: 1280
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wow, looking groovy as usual!:cool: |
Post by Humdinger // Mar 5, 2009, 2:32am
Humdinger
Total Posts: 319
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Man so exciting..
I had some great results back in the day with getting some neat stuff into quake using TS with game pak but did not like working with what I thought was an old game engine.
I went nuts reading tut after tut about making areas glossy, transparent etc once I was able to get my character in the game itself. (I'll do the work /research – just get my 'stuff' in there for me first :) )
Now working in UT3 ?!?!?!
Sweeeeeeeeeeeeeeeeet !!!
(LOL - guess I will have buy the darn game now!!!! )
Clintonman you sales mastermind!!! :D |
Post by v3rd3 // Mar 5, 2009, 12:47pm
v3rd3
Total Posts: 388
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This looks like a lot of fun... thanks Clintonman |
Post by clintonman // Mar 8, 2009, 8:49am
clintonman
Total Posts: 304
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It's finally up! I ran into a couple of problems and it took a while to write up some quick instructions. I'll be refining the instructions/tutorial another time. Here's the link to the plugin/scripts and a tutorial for getting Tank Girl into an unreal test level as an animated mesh:
http://www.clintons3d.com/truespace/unrealImportExport/index.html
Clinton |
Post by mrbones // Mar 8, 2009, 11:35am
mrbones
Total Posts: 1280
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Wow THat is amazing work! |
Post by RichLevy // Mar 8, 2009, 11:56am
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Total Posts: 1140
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Before I dig out my old UT2004 special edition cd/dvd, will this work with that version? If not I will probably just get the newest version to play around with as I find some free time?
Amazing to here you got it working :)
Thanks for all of the effort.
Rich |
Post by RAYMAN // Mar 8, 2009, 11:58am
RAYMAN
Total Posts: 1496
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Great work Clintoman !;) |
Post by clintonman // Mar 8, 2009, 1:41pm
clintonman
Total Posts: 304
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Before I dig out my old UT2004 special edition cd/dvd, will this work with that version? If not I will probably just get the newest version to play around with as I find some free time?
Amazing to here you got it working :)
Thanks for all of the effort.
Rich
It should work. Nothing in the file format has changed since it was created. One of the pictures has the JuggMale model imported to truespace from the ut2004 dvd. |
Post by Humdinger // Mar 8, 2009, 2:17pm
Humdinger
Total Posts: 319
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Ohhhhhhhhhhhh Yeah !
As promised Clintonman I am 'there'
Bit busy here, but will see what I can put together over the next week or two, and will be sure to post results - bugs - etc.
I will try to limit actual questions to a minimum...if any... u have done enough already.:banana: |
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