Native tS format in XNA?

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Native tS format in XNA? // Game Development

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Post by rizman // Sep 17, 2008, 3:55am

rizman
Total Posts: 3
Hi there,

I was wondering if MS, now that they have acquired Caligari, is planning on implementing a content importer for XNA which can handle the native format of trueSpace models? Maybe an FBX exporter would be good too?
I guess that would be better than to export to .X as it really seems that this format is one of the most non-standard standard out there.

Post by transient // Sep 17, 2008, 4:48am

transient
Total Posts: 977
pic
Collada and fbx support would be very close to ideal imo. If no other exporters get made, these two would top my list.

Post by rizman // Sep 17, 2008, 7:48am

rizman
Total Posts: 3
I'm asking because I just got started with the 3D side of XNA and I'm looking for a 3D modelling application I should learn for creating my 3D assets.
I have no prior knowledge with modelling applications.
However, after trying Softimage XSI ModTool, Blender and trueSpace, I figured that tS was the nicest for me.
I like the fact that functions are accessible using icons and not only keyboard shortcuts (cf Blender). ModTool integrates well with XNA, but you can't commercially sell your games. Currently that's not a reason for not using it for me because I don't expect to sell any, but you never know :-). So I prefer learning a tool that is free and can be used for commercial uses.

Problem is, it looks like tS has still some issues with the X model. Blender on the other side has an OK FBX exporter.

In short: I'm not decided yet because on one side I like tS's interface better, but Blender seems to have better exporters currently. Hence my question

Post by redcrosse // Sep 17, 2008, 9:26am

redcrosse
Total Posts: 19
I'd second that Riz...


The .x export hasn't been horrible, but it doesn't feel like its anywhere near complete either. Native or fbx would be great. Collada doesn't seem to be a 'first class citizen' in xna land yet.

:confused:

Post by rizman // Sep 17, 2008, 7:30pm

rizman
Total Posts: 3
I'd second that Riz...

The .x export hasn't been horrible, but it doesn't feel like its anywhere near complete either. Native or fbx would be great. Collada doesn't seem to be a 'first class citizen' in xna land yet.
:confused:

Indeed, most people use X or FBX. Although I found on google that Benjamin Nitschke did some testing with Collada (look http://exdream.no-ip.info/blog/2007/02/25/SkeletalBoneAnimationAndSkinningWithColladaModelsI nXNA.aspx). But I don't know wether he continued working on it or not.

Anyway, as I'm just beginning 3D with XNA, my first project will probably only use rigid body animations (like in the SimpleAnimation sample from the XNA creators site). So I guess for this the tS exporter will be fine. Maybe once I'm done, tS will have an improved X exporter, or maybe even FBX :).
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