Casual Games

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Casual Games // Game Development

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Post by transient // Sep 3, 2008, 3:22pm

transient
Total Posts: 977
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This is an interesting article about the rise of casual gamers and games. Food for thought.



Link. (http://www.smh.com.au/news/articles/the-rise-and-rise-of-casual-gaming/2008/09/03/1220121250031.html?page=fullpage#contentSwap1)

Post by TomG // Sep 4, 2008, 2:30am

TomG
Total Posts: 3397
It is interesting to be sure. Being a gamer, I play both types, the "hardcore gamer" games and the "casual gamer" games. What I think is nice about this fact is that it shows good gameplay still is appreciated, liked, and sells, and you don't need a multimillion budget on art assets and cut scenes and complex high end render engines to make your game popular.


Kind of like a good story is a good story whether it turns up in text or hand drawn animation or CG (something that Pixar knows). Of course good "hardcore games" are good because they have a good game underlying them, not just because of their multimillion dollar assets and production values, and probably what makes a game good, what drives people to play, is the same in all cases, eg you need to feel in control of your destiny in the game and that you influence the outcome. Now in "hardcore games" the control complexity makes that feeling inaccessible to some people who don't want to put in the time and practice needed to acquire the skills to feel that control, while the feeling of being in control is easy and instant in a casual game, but that need remains the same, it still underlies both kinds of games.


So by addressing those fundamental aspects of gameplay, you can make a good game. By not addressing those, you make a bad game. These fundamental aspects do not take budgets of millions and hundreds of man years to bring to life in a game design :)


HTH!

Tom

Post by transient // Sep 4, 2008, 2:48am

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Total Posts: 977
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I totally agree. It just blows me away how big the casual gaming industry is becoming.


I've been messing around with 7.6's physics and I'm extremely impressed so far. With the scripting aspect it seems that there's nothing stopping this kind of game being made in ts.


Has anyone made trueplay dice game yet?

Post by TomG // Sep 4, 2008, 2:52am

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Total Posts: 3397
Exactly - with scripting, a nice casual game should be easily achievable in tS. You have a nice real-time 3D engine too that does all the hard work for you, so much easier to place a cube in tS than to place one with some C# calls in a programming language :)


I'd love to see this kind of development done, if anyone undertakes this sort of project, please let me know and keep me informed of your progress.


Thanks!

Tom

Post by redcrosse // Sep 4, 2008, 12:03pm

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Total Posts: 19
That's a neat concept of using ts as the platform and I think blender has a fair amount of functionality for that as well. Assuming the scripting language provides everything needed, is there a "runtime engine" so the game could be packaged and deployed without requiring a user to install and run truespace? Seems like the game assets would need to be protected also...

Post by transient // Sep 4, 2008, 3:03pm

transient
Total Posts: 977
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There's no .exe output at the moment, unfortunately. That would be great, and could make ts a realistic alternative to quest, dxstudio etc.


That said, the big selling point of using ts versus [other indi engines] would be it's implicit collaboration/ networking tech. Most game engines and languages I've looked at don't have off-the-shelf features like this, at least without major headaches.

Post by TomG // Sep 5, 2008, 1:23am

TomG
Total Posts: 3397
There was truePlay (as yet, not updated for 7.6 so not currently available) which is the real-time engine, physics, etc, all without any modeling and creation tools, effectively a stand alone player.


It won't give a wrapped exe of player and scene file (plus point, no need to repeatedly download the player in the exe each time you dl a tS/tP game; minus point, you have to load up the game into the player rather than just double click an icon to run the game).


HTH!

Tom
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