XNA And skeletal animation

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XNA And skeletal animation // Game Development

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Post by redcrosse // Aug 31, 2008, 11:29am

redcrosse
Total Posts: 19
So I am able to make a model draw correctly, so how do I animate one? I've been using the "Crazy Bob" object that's included with TS 7.6 as a starting point. Any pointers / "look here" on how to begin?


I've attempted to do a static pose, set it as default and export, but whenever I load the model via xna it always seems to revert back to the original pose I started with.


Thanks for your help :)
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