Sculpting like clay in 3d

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Sculpting like clay in 3d // Game Development

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Post by tamtam // Aug 24, 2008, 8:26am

tamtam
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Hi, i'm here to tell everyone that I found a new free 3d modeler (Free beta version, free to register). I don't know how I came across it, but it's called CB Model Pro, and is fun to use, because you can sculpt your 3d models as if they were clay, but in 3d! I don't want to lure anyone away from Truespace, but just try it, it's a lot of fun (I mean CB Model Pro, not luring people away)! I already made my first game monster in CB Model Pro, and I reduced the polygons, and textured it with shaders in TS7.6 (I used the shaders as UV maps by making a close up renders of the shaders I liked)


Here's the link to the site: http://www.cbmodelpro.com/index.html


And Here's my TS renders from different views (.zip file):


Do you like my game monster? Is he scary enough for an FPS or RPG game?


Thanks!:)

- tamtam

Post by Leif // Aug 24, 2008, 9:26am

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Can anyone actually make something beautiful with these programs?

Post by RichLevy // Aug 24, 2008, 9:41am

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I think TamTam just did :D


You can do similar with what is in TS, you will have to add geometry to create your topology so that the creature could be animated. It may not be as easy as Modo might do, or nearly as detailed. TS is free, so if you push the technology you can achieve good results. Not mudbox or Zbrush but definately good results.

Don't over look the power od SoftSelection and the SoftPaint Tool... even the Weight Paint Tool has some value too... you just need to think harder at what you want to create and how you want to do it.


Rich

Post by tamtam // Aug 24, 2008, 12:20pm

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@Leif - Check out the site's gallery, it's amazingsuperfantasticcool! I like to make up big words from smaller words now!:D


@Rich - Thanks for thinking my creation is beautiful!:) I will try to make better creations with both TS 7.6 and CB Model Pro soon. Did you try this program... it's free to get the trial, and free to register. It's funtastic!;)

Post by Leif // Aug 24, 2008, 1:19pm

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I did check the gallery.

The models may be an achievement to make, technically speaking, but not at all beautiful.


Beautiful

BEAU'TIFUL, a. bu'tiful. [beauty and full.]


1. Elegant in form, fair,having the form that pleases the eye. It expresses more than handsome.


A beautiful woman is one of the most attractive objects in all nature's works.


A circle is more beautiful than a square; a square is more beautiful than a parallelogram.


2. Having the qualities which constitute beauty, or that which pleases the senses other than the sight; as a beautiful sound.

Post by frootee // Aug 24, 2008, 1:37pm

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Seems to me we're all entitled to our own personal opinion.

Have a nice day.

Post by tamtam // Aug 24, 2008, 3:42pm

tamtam
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@Leif - Yeah, I know the models there are not all that beautiful, but IMO they are very cool. Some have their own form of beauty that some just don't see. That beauty is something i'd call "fine detail with fine thought ". For example, the monsters there might be gross looking, but it's the fine detail made by the creator of the model with all their time put into making it which really makes the model. That's my opinion.:)

Post by RichLevy // Aug 24, 2008, 4:02pm

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I am not sure I am too impressed with this tool... it can do some things pretty well, though it really is missing some important tools IMHO. I might be missing them. It could probably do anything you could imagine I guess... the tools in TS are pretty powerful also. I do wish that they had the same visual realtime playback that this program has, I will give them that. but the TS tools can perform what I saw this program doing, you just need to remember TS would require just as high density a mesh as this program is using.
I do like the way this program is able to do some geometry manipulations though. The Poke Tool is pretty cool, that would be a useful tool to have in TS. Also being able to draw by hand and draw lines can have some interesting results... Time to pester the devekoper's again :)

Thanks for the heads up.

Rich

Post by teamonkey // Aug 24, 2008, 8:12pm

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Total Posts: 107
I did check the gallery.
The models may be an achievement to make, technically speaking, but not at all beautiful.

Do we detect a note of disapproval?

Beauty is in the eye of the beholder.

It depends entirely what the artist creates and their intentions-not the tools.

3D Modelling software can be used to create 'scary monsters', but is also used for works that take their inspiration from classical European sculpture-Greek, Roman, Renaissance.

You would be well advised to be far less judgemental of others and their art.

Post by teamonkey // Aug 24, 2008, 8:31pm

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Total Posts: 107
I am not sure I am too impressed with this tool... it can do some things pretty well, though it really is missing some important tools IMHO.



Give it a chance, Rich-the tool is still in beta.

Post by W!ZARD // Aug 24, 2008, 10:34pm

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I tried CB Model Pro a couple of months back. I thought it was ...ok. As it didn't really offer any functionality that does not already exist within tS 7.6 I didn't see much point in keeping it or indeed even mentioning it here.


It would certainly be worth keeping an eye on it's development but for anyone who has tS 7.6 I'm not sure there's much point in having it. It would be like having a spare steering wheel in your car and just doubles up on functionality you already have.


Of course beauty, like usefulness, is in the eye of the beholder. If you think you might be interested, DL it and try it for yourself.

Post by tamtam // Aug 25, 2008, 2:45pm

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I like it because it has it's own unique way of modeling - drawing curves that are straight, arched, and freeform makes it a lot of fun for me, because I like to draw freehand on paper with pencils, this is double the fun for me because I also like 3d modeling. I know it doesn't have the functionality that most 3d modelers love, but I still like it.


Then again, I did export the game monster model in .obj format from CB Model Pro, and opened it on the model side in TS 7.6. I didn't animate it, but I made textures from some shaders, which I used on the model.


Maybe if I add particle effects to the game monster in DBPro, I could make the monster breathe fire, or teleport, or better yet, I might make it morph into other monsters, or a person, or anything, using Maya's Blendshape tool.

Then I would have to convert the model into a format that DBPro supports, like .x.

Post by moogaloonie // Aug 27, 2008, 1:23pm

moogaloonie
Total Posts: 64
I had to do a double take at the posting date. This program was in beta two years ago. They seemed very optimistic to launch a professional tool based on their CrazyBlobs technology. There was an active forum, and many suggestion were made toward improving the product. We asked for things like UV seams, a geometry graph editor to control which blobs would meld, a simple skeletal system or hierarchy to allow blobs to be repositioned, and possibly the ability to import simple meshes created externally. At some point they seemed to realise that they hadn't really yet created the professional tool they were promoting. No price point was ever revealed, and no final release target ever given. I went back a few months later and the forum was gone, replaced by one that could only be accessed by registered users of their other products.


I'll take a look in case they picked it up again, but I doubt anything has changed. They had created a little bit of buzz for it, but then seemed to have gotten cold feet about the whole thing.


I'd suggest taking a look at ShapeShop. A little like clay, a little like Teddy (sketch modeler) on steroids, and with a lot of what people were asking from the CBMP devs some two years ago.


http://www.shapeshop3d.com/


PS - Anyone remember Aartform's Curvy3D?

Post by tamtam // Aug 28, 2008, 11:22am

tamtam
Total Posts: 213
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@moogaloonie - I downloaded ShapeShop, and it's hard to learn at first, because there are so many drawing strokes that I must do onscreen in order to do a simple task. Plus there are no tool tips for some of the tools or anything to tell me what the tool is called and what it's for. Luckily, I found the documentation for ShapeShop on their site. I might have to download that, so I don't have to go back to the website each time I need some help with it. Thanks for the great software link!:)


BTW, can this software trace over an image or photo, and make it into 3d? I saw the 3d dog head on the ShapeShop site, and was wondering how they did that. Anyone know?


Thanks a ton!:)

- tamtam

Post by The Master Elite // Aug 29, 2008, 3:44am

The Master Elite
Total Posts: 107
Wort, it seems to use Metaballs...cool...


...actually, its not a picture, but a video, Tamtam...


Alas, while the program you suggested is a good sculpting program, it does not work on Vista and isn't zBrush...but I think that program would be good for those who only want some of the lesser tools of sculpting...instead of the large toolset zBrush has to offer at a pricey $595...


Free is always a good price, and I hope ye enjoy it as much as I enjoyed the zBrush trial...man I can't wait to buy that program...


The Master Elite

Post by moogaloonie // Aug 29, 2008, 11:37am

moogaloonie
Total Posts: 64
BTW, can this software trace over an image or photo, and make it into 3d? I saw the 3d dog head on the ShapeShop site, and was wondering how they did that. Anyone know?


Thanks a ton!:)

- tamtam


No, this program doesn't do that. There's a video (check youtube) that contains a scene where the dog head is made. It's just a few simple forms that he arranges and then interactively places the brushes on. It's really cool to watch. Now the bad news... ShapeShop doesn't yet handle UV Mapping. So while you can load and place brushes within the program, you can't yet output the mesh with that texture. CBMP allows you to do this, but it's so unoptimised you'd be better off in most cases unwrapping the model and texturing it yourself. Don't get me wrong, I enjoyed playing with CBMP, and even made a couple things with it. Still, the results weren't exactly elegant.


ShapeShop development is sporadic largely because the author doesn't seem to know how much interest there is in it. I'm admittedly part of that problem as even though I've followed the development for several versions I haven't bothered actually trying it (holding off for a version that doesn't need the AMD patch). I'd suggest anyone reading this to at least sign up for the update info mailing so that he knows we are aware of the program's existence...
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