Truespace 7.6 - game industry standard?

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Truespace 7.6 - game industry standard? // Game Development

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Post by DavidAWinter // Mar 16, 2009, 11:40am

DavidAWinter
Total Posts: 36
David we all had our troubles with Ts in the last 2 years and If youve read some of my posts in the past you will know that I am one of them and

I never believed in it to become an industry standard... its not going to happen;) But I dont believe in industry standards. Why should those people who are happy with what they are using now jump ship ?

I see TS7 as a platform for lots of people to build things upon......

TS7 is by no mean there where it can be in some time from now...but thats going slowly and steadily thats something we have to accept because its not changing... just waited to long to materialise.....;)

If you find something that suits your needs just use it ...there´s lots of soft with sliders...:D


I was beta testing TS7 in 2004. That's 5 years ago. I get the work in progress thing. I was beta testing TS6 before that (my name's in the manual). I'm not new to TS by any stretch of the imagination.


All game companies, even the largest in the world, are looking for ways to cut costs. If a game company could be shown they could use TS in the same effective manor they use a 10k package of Maya, you'd bet there would be a lot of migration to TS. The problem is, there's simply no way to show them that it's as effective a tool.

Post by TomG // Mar 16, 2009, 11:43am

TomG
Total Posts: 3397
But it won't break their work next version, because the big change is done. The architecture is in place that lets tS grow indefinitely. It's expandable, flexible, open ended, and all the things the old architecture was not.


BTW, this does happen with other applications. I see it happen in the pro sound world, with apps like Cubase, or instruments like Proteus. Eventually formats change enough that some old format someone relied on simply isn't supported any more. People who were relying on these old formats or software of course have problems, and that is unfortunate, but it does have to happen sometimes in an industry. This is not unique to tS.


tS does need work on many areas, such that rework for compatibility with old versions is unfortunately not going to be high priority. We would love to have the time to work on any and every issue that affected all our customers, but as always prioritisation will happen, and I am simply being honest so you can make an informed decision when I say rework to incorporate old system bones that used a third party plug-in is going to come further down the list than many other issues our users are raising.


Based on that, unfortunately you will either have to remain with the old version of tS / gS that has the plug-in, or import what can be imported (eg via separating mesh and skeleton, by going to BVH format, etc) and rework some / much of things within the new version.


As much as we would like to be able to take the time to visit this particular case and code an importer that translated these bones over to the new system, given that there is finite time to spend on issues, it is only fair to tell you that that issue will not be high priority on the current list so you can best decide how you want to proceed.


HTH,

Tom


PS - we agree tS should be more effective, and our work will go there, on moving the new tools forward, eg improvements to IK, to controls, to UI, to workflow, etc. This has to take priority over the small percentage of incompatible items from earlier versions, unfortuantely, as much as I would like to tell you otherwise.

Post by splinters // Mar 16, 2009, 11:53am

splinters
Total Posts: 4148
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I don't think it's harsh. How is crashing 6 times in an hour usable? How is spending 10 minutes hunting for functionality I could get to in 1 button click in previous versions usable?


You said the user interface was unusable, crashes would be code or program related unless you are implying that actually navigating through the UI caused a crash?

As for hidden icons, many are grouped as per model side (where possible)which has many, many more hidden icons (god knows I found that out the hard way!). Yet many people are asking for a return to the model side UI from 6.6.


I too have posted many crashes, bugs etc. and made it clear my thoughts about the current UI (and tested tS7 back in Alpha phase). I am not looking for an argument just find the suggestion that a UI is unusable a little hard to agree with when you see what can be produced with it by people here who have taken the time to master it.


But (again) it is by no means 'right' yet and there is much to improve...but unusable??

Post by RAYMAN // Mar 16, 2009, 11:59am

RAYMAN
Total Posts: 1496
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The difference to 5 years ago to now is that an SDK is out.....

that will change TS position a lot plus its free now so lots of development from outside going to happen on top of the new architecture.:)

Theres a new tool or system or render engine exporter popping up every day

including development parrallel with Blender see fluid sym.....

I have no doubt David that you know the past but we all dont know the future

Post by mrbones // Mar 16, 2009, 12:45pm

mrbones
Total Posts: 1280
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Hi David,


Is there anyway to use your old animations from indvidual .cob bones or they cannot open( Im assuming they wont open because they are attached.)


I was wondering if you could open your scenes still in TrueSpace 6?


Let me know

Post by DavidAWinter // Mar 16, 2009, 1:22pm

DavidAWinter
Total Posts: 36
Hi David,


Is there anyway to use your old animations from indvidual .cob bones or they cannot open( Im assuming they wont open because they are attached.)


I was wondering if you could open your scenes still in TrueSpace 6?


Let me know


Do you mean after they've been adjusted in TS7? If that's the case then no that doesn't work. I tried making some adjustments in TS7 and opening the scene in TS6. That failed. TS7 updates the file with stuff TS6 doesn't understand. Fair enough, that's to be expected. I don't know of too many software packages that are forwards compatible.

Post by clintonman // Mar 16, 2009, 3:59pm

clintonman
Total Posts: 304
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Do you mean after they've been adjusted in TS7? If that's the case then no that doesn't work. I tried making some adjustments in TS7 and opening the scene in TS6. That failed. TS7 updates the file with stuff TS6 doesn't understand. Fair enough, that's to be expected. I don't know of too many software packages that are forwards compatible.


Did you use the "save as" and choose the version 6 format?

Post by DavidAWinter // Mar 16, 2009, 4:21pm

DavidAWinter
Total Posts: 36
Did you use the "save as" and choose the version 6 format?


Ohhh... that I missed. Thanks.. I'll try that and see what happens. Assuming I can get my scenes into TS7 in the first place.

Post by clintonman // Mar 17, 2009, 5:54am

clintonman
Total Posts: 304
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Ohhh... that I missed. Thanks.. I'll try that and see what happens. Assuming I can get my scenes into TS7 in the first place.


Sure thing. Do you have any sample scenes you could share? Maybe someone can see what's causing the problem getting old scenes into tS7.6

Post by mrbones // Mar 19, 2009, 7:27am

mrbones
Total Posts: 1280
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Just wondering how its going with David. :rolleyes:


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