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Indie Game Dev Software
About Truespace Archives
These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
Indie Game Dev Software // Game Development
Post by JimB // Aug 7, 2008, 8:25pm
JimB
Total Posts: 341
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Hi all,
Its great too have this little forum, thanks Norm and Caligari. I dont have anything to post just now,so I thought I'd post a couple of links to modest priced game creation software.
3DRAD 6.xx Minimal coding but scripting available for advanced users.
http://www.3drad.com/
GameCore Currently in Beta supplied with some great tools scripting required
http://www2.gamecore.ca/content/gamecore/overview
FPSC A modest priced first person shooter creator theres even a FREE version.
http://www.fpscreator.com/
DBPRO Not so much a game engine but a game orientated game language in B.A.S.I.C
http://darkbasic.thegamecreators.com/
XNA Knowledge of C++ required price FREE
http://creators.xna.com
BlitzBasic Competitor to DBPRO
http://www.blitzbasic.com/
Shiva http://www.stonetrip.com/index.php?option=com_content&task=view&id=13&Itemid=28
I have posted these links as possible solutions for gamers it does not mean that I know all about them or how to use models from TS76 with them, that will take a little ingenuity by
prospective users.I currently have licenses and very little time (unfortunately) for:-
3DRAD 6.xx
GameCore
FPSC
DBPRO
BTW there are probably many more solutions out there,this is by no means a complete list. :)
Jim |
Post by SiW // Aug 7, 2008, 8:45pm
SiW
Total Posts: 298
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Just a note on XNA - C++ knowledge is not required, because the available tools are in fact based around C# :) |
Post by JimB // Aug 7, 2008, 8:46pm
JimB
Total Posts: 341
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Just a note on XNA - C++ knowledge is not required, because the available tools are in fact based around C# :)
Oops Thanks SiW :)
Jim |
Post by Daaark // Aug 8, 2008, 12:28am
Daaark
Total Posts: 45
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The link should be http://creators.xna.com that's the site for the XNA Game Studio product. Which is a C# library (not a C++ one).
DXStudio (http://www.dxstudio.com/)
RealmCrafter (http://www.realmcrafter.com/store/home.php)
Torque Game Engine (http://www.garagegames.com/) |
Post by JimB // Aug 8, 2008, 5:41am
JimB
Total Posts: 341
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Thanks Daaark I stand corrected again :)
Jim |
Post by Jack Edwards // Aug 8, 2008, 7:22am
Jack Edwards
Total Posts: 4062
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Other engines:
http://www.ogre3d.org/
http://www.truevision3d.com/ |
Post by tamtam // Aug 8, 2008, 11:33am
tamtam
Total Posts: 213
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Check out this site: http://www.3dgamestudio.com/
The Extras Edition comes with less features than the Commercial and Pro Editions, but it's $100. |
Post by zenman // Aug 8, 2008, 4:33pm
zenman
Total Posts: 2
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Very good game engine. Lots of advance features.
http://www.leadwerks.com/ |
Post by nowherebrain // Aug 9, 2008, 1:46am
nowherebrain
Total Posts: 1062
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I use 3dgs, we also should mention "crystal space", which is better suited for games (out of the box so to speak) than ogre. |
Post by holm // Aug 13, 2008, 1:24am
holm
Total Posts: 33
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I licensed some weeks ago the S2engine. At the moment i'm in the conversation with the developers to integrate Truespace collada files, also skinned meshes. I like this engine because i don't want C/C++ and this engine has awesome DX9 lightning and material features and an easy to use editor.
http://www.profenix.com |
Post by chamaeleon // Aug 13, 2008, 4:47am
chamaeleon
Total Posts: 74
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YA3DE: Irrlicht (http://irrlicht.sourceforge.net/)
Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more] |
Post by KevinMc // Aug 20, 2008, 6:07am
KevinMc
Total Posts: 8
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Also can't forget:
Realmcrafter: Artist-focused MMO making software.
http://www.realmcrafter.com
And the various Torque engines:
http://www.garagegames.com |
Post by Davin // Aug 22, 2008, 2:07pm
Davin
Total Posts: 59
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The Nebula Device (http://www.nebuladevice.org/)
Should add this to the list, they about to come out with 3.0 adding in a lot of new features. 2.0 uses the full functionality of DX9 and OpenGL 2.0.
Oh yeah, and the games developed can run on Windows, Linux and XBox. |
Post by holm // Sep 2, 2008, 9:27am
holm
Total Posts: 33
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You should now also look at www.awingsoft.com . They developers seems to be interested in Truespace and developed a first TS Collada import plugin. To be honest i get very quickly walktrough results with this software.
Update: a engine for all user who dont want C/C++/C# programming and uses only scripts if you want. The integrated LUA is well implemented for things which are not clickable. |
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