Froggy shoot out going x10

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Froggy shoot out going x10 // Game Development

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Post by 3dfrog // Aug 6, 2008, 7:03am

3dfrog
Total Posts: 1225
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Just announcing that my froggy shoot out game will be going to directx 10 and will be vista only.


Check out this page for awesomeness:


http://www.fpscreatorx10.com/


I ordered fpsc x10 and am waiting for it in the mail then I will proceed to alter and bring the models to x10.

Post by trueSpaced // Aug 6, 2008, 9:40am

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I downloaded the trial version of FPS Creator (the older one), and it was pretty awesome (for the thirty days I had it lol), but this one looks absolutely AWESOME!! :D

I want it :D

-TrueSpaced:banana:

EDIT: Oh, and btw, can you use TS models in FPS Creator?

Post by 3dfrog // Aug 6, 2008, 10:22am

3dfrog
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you sure can ;)

Post by KeithC // Aug 6, 2008, 4:22pm

KeithC
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Don't have Vista myself.

Post by trueSpaced // Aug 11, 2008, 1:20pm

trueSpaced
Total Posts: 544
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you sure can ;)

Awesomeness! :D

-TrueSpaced:banana:

Post by 3dfrog // Aug 17, 2008, 6:16am

3dfrog
Total Posts: 1225
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Here is 50 frog enemies in fpsc x10. Runs smooth thanks to x10 instancing :)

Post by 3dfrog // Aug 24, 2008, 2:09pm

3dfrog
Total Posts: 1225
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Working on the saloon.

Post by 3dfrog // Aug 24, 2008, 3:22pm

3dfrog
Total Posts: 1225
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a little more stuff.

Post by 3dfrog // Aug 29, 2008, 11:42am

3dfrog
Total Posts: 1225
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Rebuilding the first level to work better with x10

Post by 3dfrog // Aug 29, 2008, 1:19pm

3dfrog
Total Posts: 1225
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Did some work on the bank.

Post by 3dfrog // Aug 29, 2008, 7:19pm

3dfrog
Total Posts: 1225
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I am redoing the first level for the x10 engine. Carrying over the map from the x9 engine works in theory but has a lot of problems, so I just rebuilt from scratch.


Attached is a small movie of it in action, just a couple of more things I wanna add then I gotta tweak it.

Post by 3dfrog // Aug 30, 2008, 9:51am

3dfrog
Total Posts: 1225
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built this wagon in truespace and lit it on fire in the game.
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