Texture Contest #2: Garden

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Texture Contest #2: Garden // Roundtable

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Post by Georg // Apr 26, 2009, 11:14pm

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It is my pleasure to start the second texturing contest. I have prepared some models related to a garden scene, inspired by the tulip fields nearby and the weeds, that are even more nearby and try to take over my garden.

The models are in two scenes, one for 7.6 and one for the 6.6 aficionados.

The models are made by me and are free to use, so here is your chance to get a handy wheel barrow, some pots and a grass mower, which was an SMC model from long time ago.

The lights in the scene are the standard Ts lights, so you may want to change those, since texturing is all about light as well.

The rules are taken from Kena’s first contest, with slight adaptations:


Deadline for entries will be 12:00 midnight on May 25th, 2009

Start a Work In Progress thread for your submission.

You may enter as many times as you like

Texturing/rendering can be done in your renderer of choice

You may use a 3rd party program to add your signature to your piece, or add a background, but not for post-rendering tweaking.

You do not have to use all the subjects in the scene

You may sub-divide all or part of an object to smooth it out.

You may add objects to the scene to fill it out.

You may move the objects within the scene.

You may delete and add and move lights within the Scene.

Post by Jack Edwards // Apr 26, 2009, 11:25pm

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Wow Georg! Great work on this! These are great models that will be useful for a variety of projects. Count me in on this one. :D

It'll be good practice to go right to the painting stage, too since I usually never get that part done. :o

Post by Rafa // Apr 27, 2009, 6:58am

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Great!

Just clarify this for me please:

Texturing/rendering can be done in your renderer of choice

Do you mean Internal TrueSpace renderer?, not Kerkythea, Yafaray, Indigo... I supose.

Post by rjeff // Apr 27, 2009, 7:20am

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I think I might just jump in on this one. I really need to learn some texturing..well heck I need to learn it all, but I can just focus on texturing.

Post by rjeff // Apr 27, 2009, 9:51am

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Question. Is this Workspace only? If so then I will have to drop out. I have no way to render with it like MS.

Post by noko // Apr 27, 2009, 11:58am

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I would say scene can be worked either in Workspace or Modeler.


Now renderer I need some clarification, can Yafaray or another stand alone renderer be used? Meaning renderer that does not exist in another 3d program.

Post by Burnart // Apr 27, 2009, 12:41pm

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A dribble render?


If the renderer can be called up from within ts it should be ok but if you have to export it out to render then maybe not. ( ie. if you don't even need to have ts running to render the scene then maybe you have gone a step too far!) But then again, its about the texturing not the rendering isn't it? - of course a poor render won't show your textures off very well...... its all too much for my small brain :confused:


btw Georg - nice models.

Post by Steinie // Apr 27, 2009, 1:38pm

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Can we add objects to finish the scene?

Post by Burnart // Apr 27, 2009, 3:47pm

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Won't adding different stuff into it confuse the issue? Its not about image making - its about surfacing the specified objects.

Post by Mr. 3d // Apr 27, 2009, 3:59pm

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... Can yafaray or another stand alone renderer be used?...yes

can we add objects to finish the scene?...yes


* texturing/rendering can be done in your renderer of choice.

You do not have to use all the subjects in the scene.
* you may add objects to the scene to fill it out.
You may move the objects within the scene.

Post by noko // Apr 27, 2009, 5:01pm

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Thanks Mr. 3d, that is what I thought.


One of the other rules in not using post processing outside of tS maybe should specify that multipass rendering using lightworks and subsequently tweeked in photo shop or paint shop pro is acceptable as long as it is limited to adjustments of the different channels. Blurring the shadow channel can lead to much smoother soft shadows for an example. This is one of the strengths of Lightworks in tS and was made for this purpose. I know adding to images by cutting, drawing and pasting items not originally rendered in tS would not be allowed. A fine line but really multirendering is part of tS. My two cents. One if uses such technique should clearly state that. Well that will be up to Georg in any case.

Post by Georg // Apr 27, 2009, 8:51pm

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It is good to see that problems can solve themselves :D


Model side or Workspace side are fine with me, that is why I also included the 6.6 scene.

I guess the rules about which renderer to use are a bit fussy after all. With the SMC it is easy, ALL modeling in TS, but with rendering it can not be so strict, especially with all the new plug-ins being developed and the possibilities to export. I think that is part of the fun of this contest. Similar models, different texturing, shaders, different renderers and therefore different solutions from which we can learn.

So in other word: use your renderer of choice.


Noko: I see that as part of the options of that particular renderer, OK with me, and in fact good to mention if and how you have used it, because it may be something not everybody knows about.


As for the scene: I can imagine that you only take one or two models and texture those, or add more elements like grass, trees etc, feel free.


I am glad to see all the positive responses and hope to see some great art work. I recommend to start a new thread in the WIP section with yourc textures. Have fun!


Georg

Post by Jack Edwards // Apr 27, 2009, 9:47pm

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Only concern I have is that post processing in an important part of lighting in many cases. But I understand the reasoning and I'm cool with it either way.

Post by kena // Apr 29, 2009, 1:28pm

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I'm going to try to get in on this one... I've moved out of my apartment for a month and am in a hotel, so my big PC isn't working... I have 6.6 on my laptop, and I may have 7.1 - will have to look. will be interesting to see how I can do with the limited cpu and all.

Post by parva // May 1, 2009, 5:27am

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I found this nice contest and spend some time yesterday for a little idea.

I don't want to join the contest there none of this was done in truespace ;) but I thought I show what I did.


http://www.parva-project.de/images/large/smallw.jpg


I remodeled the roof and increased the tesselation of the cabin and pushed some vertices to add a slight non-uniform shape.

Also added the little guy (simple box-modeling and SDS).

The modeling was done in SILO. Just placed it in scene, added the xfrog flowers and materials and rendered it in Fry.


Mmh, what could I tell more... the grass are simple planes with an alpha texture, no displacement or anything like that.


thanks for the cool objects again :)

Post by Jack Edwards // May 1, 2009, 5:46am

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Wow this is inspiring use of vibrant color Parva! Not really sure trueSpace is a requirement for this contest... lol. So you may still be fine to enter as long as you create a WIP showing the techniques used. ;)

Post by Mr. 3d // May 1, 2009, 9:24am

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...Not really sure trueSpace is a requirement for this contest... lol. So you may still be fine to enter

19617

Following up on kena's note (IMO), the Texture Contest (just like the SMC and the MMC) are to see what can be created with trueSpace. It would not be right to enter a 'Blender' made model or scene into a truespace contest...SMC, MMC, TMC (Texture Modeling Challenge);)

By the way, very nicely done parva !:cool:

Post by Georg // May 1, 2009, 9:35am

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A great kick-off for the contest, Parva!

It is great fun to see the objects back in a completely different setting and the tilted point of view makes it a very lively picture.

I agree with Jack, Ts is not necessary for getting the picture done, so this is an official entry :D, and for sure an inspiration for others.


Georg

Post by Steinie // May 1, 2009, 11:47am

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Knock, knock , knock this IS a trueSpace forum isn't it? Sometimes I wonder...
The only thing Parva used from trueSpace was the models, correct? So how is he going to do a WIP which is a requirement? Parva does great work and this is another example but it is not related to trueSpace. It should not be allowed as an entry unless the rules change. (by the way that would be cool with me).;)
Then I would use UV Layout and enter myself.

Post by Rafa // May 1, 2009, 12:37pm

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Well. Althoug I usually work with Kerkythea. I want to use Ts tools. So I'll be using Ts materials and render engine.


It's not an official rule but I hope its implemented as a democratic rule to use Ts materials and render engine. Obviusly bitmaps generated elsewhere.


This can help to implement this texture chalenge as an official chalenge. ;)

Post by jamesmc // May 1, 2009, 12:46pm

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I was going to use crayons on a plastic laminate over my screen.

Perhaps glue some real grass on there as well.

Kindergarten art is delightfully subtle in approach and technique.

Post by Mr. 3d // May 1, 2009, 2:50pm

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...I was going to use crayons on a plastic laminate over my screen and perhaps glue some real grass on there as well.

LOL:D...James, you took my idea (example) !
As I saw it, it was kena's idea for us to share our texturing techniques in trueSpace to possibly become a shared learning experience...
And I quote from kena's original directve, "I want to see how far people can go with trueSpace, given the tools available."
I'd just like to share my opinion again that this is a trueSpace Challenge.

Parva already understood this, and he said that he would not submit acordingly.......Jack !;)

Post by Jack Edwards // May 2, 2009, 1:55am

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Texturing and Lighting is not really about trueSpace. It's about UV mapping (UV Layout, UU3D), creating bitmap textures (Photoshop, GIMP), lighting, materials, and rendering. The last three of which are all dependent on your render engine. Anyone using Kerkythea would clearly not be doing the work inside trueSpace as Kerkythea has it's own stand-alone 3D compositing envirionment and material editor.

So you ask why would this be a trueSpace challenge? Because many of us use other softwares in combination with trueSpace to create our final image, it's something encouraged -- not discouraged. If we limit ourselves to just what's inside trueSpace then this challenge would be limited to the default bitmap library and DX realtime materials. That's not very helpful to helping people learn how to create professional works.

I can tell you straight up that if I have to UV map the objects in trueSpace exclusively, then I don't have time to participate in a challenge like this. Also note that Georg is running this particular challenge and we've had a convention that the winner gets to set the rules for the challenge, it's been that way since the first SMC almost what, 2 years ago?

Lets be more pragmatics about these things, learn from the techniques that others share, and not be so worried about being purists. ;) I think you'll find that your work improves significantly when you suppliment trueSpace with other applications.

Post by jamesmc // May 2, 2009, 2:05am

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Send your UV mapping project requests to Jack Edwards at:

idoUVmap4free@spammer.net

:cool:

Post by Steinie // May 2, 2009, 2:26am

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I guess then the purpose of this Challenge is to show how to Texture Objects rather then How to Use trueSpace to Texture? How many times have you seen that question here at the Forums?


How do you use the UV and Texture tools in trueSpace?

Rather telling that we use other Software instead.


Like I said before both ways are ok with me if the focus is on the procedures and not the Software.

Post by Jack Edwards // May 2, 2009, 3:12am

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It's a fair point Steinie.

The problem is that so much of the texturing and lighting process is render engine specific. This is also why I feel it's really important to have WIP threads for the users to see how the work was done -- even if it was done in other applications.

When I get a chance I will make a tutorial for UV mapping and texturing in trueSpace. I just don't have any free time right now. With the downturn in the economy I really have to start focusing on things that make money. :(

Post by RAYMAN // May 2, 2009, 3:29am

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;) I think you'll find that your work improves significantly when you suppliment trueSpace with other applications.

My words !

Plus it takes away all the stress the people have about new features.

Truespace is good at a lot of things not everything.

Most of us are learning 3d and its good to have a very broad view.....

Especially when your making textures it could be faster and very helpfull to paint them on directly rather then wrapping wee small bits.....

What you load these maps into isnt that much different but can give you different results. These differences are important to know too !

Post by Mr. 3d // May 2, 2009, 12:13pm

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...How to Use trueSpace to Texture? How many times have you seen that question here at the Forums?

How do you use the UV and Texture tools in trueSpace?
Rather telling that we use other Software instead.


These are my points exactly. I have learned a lot from the WIPs in the MMC and the SMC as how to model in trueSpace. Now we have a chance to share the same with texturing in trueSpace with the TMC.

If some people want to create a separate contest for creating scenes with other software (that implements only a little bit, if any, from truespace) then do it.....but I don't feel that it should be mixed in with the original trueSpace Challenges.

Post by kena // May 3, 2009, 4:09pm

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I really think I should poke in here. Since I started all this.

I started this contest with an eye toward using Truespace to render the scene with the texturing done in TS. I don't really think that placing a UV MAP from another program is cheating. My desire is to see how a TS rendered image can look it's best.

So I figured that creating textures in other programs. UV mapping in other programs...


THEN RENDERING in TS would be valid.

If you take a TS object,

create the texture in another program,

uv map in another program,

then render in another program...

that really would not show how well TS can render.


I felt that by applying the render to TS, HOWEVER you may get the textures on would be enough to start with. It's my weakest point, and I figured that a contest would be a great way for me and others to learn the right way to do it.


HTH!

Post by Georg // May 4, 2009, 2:18am

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Many wise things have been said in this thread, so I will only add some practical deliberations.


IMO it is much harder to restrict yourself to one program when texturing than when modeling. That is why the rules for the SMC are relatively simple: everything in Ts. But also there we have had the occasional stir about entries getting too many votes according to some, because of beauty renders distracting from the model. Nez’ introduction of clay renders is a perfect solution.

The texture contest is a new thing, so the rules will have to crystallize a little further along the way.

I added the rule ‘any render’ and explained earlier why I set that rule.

In addition I agree that UV mapping inside Ts is very hard on more complex shapes. I felt very restricted in the abilities to texture stuff until I invested in an outside UV mapper, which opened a world of possibilities. My recent Cannon man [URL="http://forums1.caligari.com/truespace/showthread.php?t=8225"] I could not have made with the inside Ts UV tools, maybe because I did no spend enough time trying to learn the Ts UV tools, although I tried hard!


So I feel this contest is not about restricting ourselves to a program, but to learn from each other what we can do with the Ts program. And of course the next winner can reset the rules :)


So let’s see some entries…
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