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New tS7.6 "show reel" video
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New tS7.6 "show reel" video // Roundtable
Post by TomG // Mar 13, 2009, 12:44pm
TomG
Total Posts: 3397
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Hi all,
Thanks to the talents of our artists, we've put together a couple of minutes of video that shows tS7.6's real-time engine in action. This is not a learning video, it's simply a nice and fun showcase of some of the amazing work that's been done using tS7.6, with the aim of helping people see what it can do, and firing imaginations as to what it might be used for, etc.
I hope you enjoy it! We encourage you to share the link, or even share the video itself - but please if you do share the video, share it without alteration. We need to be sure that all credits remain visible, as the artists are due their thanks, so we don't want it resized, recompressed, etc.
I'll be seeing about putting this on YouTube, as I most likely need to make a new version with larger text to ensure those credits remain visible. Most likely I will do that early next week, but for now here it is for the tS community :)
http://cdn.caligari.com/Videos/trueSpace76_Realtime_Demo.wmv
(48Mb)
Thanks!
Tom |
Post by marcel // Mar 13, 2009, 1:00pm
marcel
Total Posts: 569
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Thank! Really nice to see the possibility of the real time. :)
It is the boat that you have done ? |
Post by TomG // Mar 13, 2009, 1:05pm
TomG
Total Posts: 3397
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Hi Marcel,
Yes, that's my ship - kind of old now, but gets a new lease of life being able to walk around it! Add some textures, and it would make an even better real-time scene :) It's certainly not as polished as some of the other real-time scenes in there!
Tom |
Post by frootee // Mar 13, 2009, 1:22pm
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Very nice work from all involved Tom. Nice Job!
It's good to see the real time renderer getting some exposure like this. |
Post by jamesmc // Mar 13, 2009, 1:45pm
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Excellent!
Some righteous modeling, lighting and texturing in that video.
Need more simulations and animations - some one step up! :D |
Post by Jack Edwards // Mar 13, 2009, 3:14pm
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Nice work creating the reel Tom. :cool:
If only we had a standalone exe viewer and web-embedded player... :D |
Post by hultek43 // Mar 13, 2009, 4:03pm
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48 MB's is NOT Dial-Up friendly :(. |
Post by rotcorp // Mar 13, 2009, 4:42pm
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Pretty cool,folks. Eventually I'll get around to playing with the real time stuff, but for now I'm pretty focused on animating in 6.6 and rendering in 7.6 when possible (but it's giving me a great oportunity to finally play with 7x).
Looks like a lot of fun, and I'm surprised at how good some of this stuff looks in the real time engine. |
Post by TomG // Mar 13, 2009, 5:12pm
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The YouTube one will be dial up friendly :) Watch for that next week. Right now was aiming to make sure it was a nice big resolution so people can see the quality of the scenes, plus audio so it wasn't all happening in that spooky silence, all of which adds to the file size.
But as noted, web friendly (smaller, more compression) will be showing up next week!
Tom |
Post by jamesmc // Mar 13, 2009, 5:17pm
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H.264 widescreen is acceptable to youtube now. |
Post by 3dfrog // Mar 14, 2009, 9:12am
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Awesome! This is the kind of publicity that will make people take notice. Really top notch work! Great going to all involved. |
Post by noko // Mar 14, 2009, 4:49pm
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Looks cool Tom, we need more of these. Lets pile them up! Love the resolution and clarity in this video, this can show the quality that tS actually does have in real time. Limiting videos to just dial up users I don't think is prudent but also a series for this crowd would also be great. So HD and down let tS show it. :jumpy: |
Post by mrbones // Mar 14, 2009, 5:14pm
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http://www.youtube.com/watch?v=yEw0NmJ-rgY
Heres the youtube version:) |
Post by marcel // Mar 14, 2009, 11:35pm
marcel
Total Posts: 569
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Very nice video on youtube.
But, I wonder about all these new features:
Being forced to make an animation to show his work removes the main advantage of real time: to move freely in the scene. This shows the need for a standard display of real-time export. For peoples who do not know this technique, a screenshot will remain an animation medium quality (compared to an offline render) because they can not imagine the real interest. |
Post by W!ZARD // Mar 15, 2009, 10:53pm
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Nice job on the video Tom - and nice work on the soundtrack too (Tom is a man of many talents!).
Marcel raises an interesting point - by making video of a 3d environment the artist maintains control over his work - by releasing a 3d environment that people can move arouind in... well that work is too easily ripped off IMHO. I have a folder full of 3d scenes but I would be very reluctant to post the actual scene files as there is no way to protect my work from being copied. |
Post by parva // Mar 16, 2009, 5:23am
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by releasing a 3d environment that people can move arouind in... well that work is too easily ripped off IMHO.
Thats the main reason why it's currently out of commercial interest.
First you need to install truespace, second everyone can use your work.
We would use either a separate file format to bake scene files, best a standalone EXE or a separate truePlay file format which can't be opend in trueSpace itself.
EXE would be better of course ;)
Hope that MS pulls effort into this issue. |
Post by TomG // Mar 16, 2009, 5:24am
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That's where a shared space with truePlay comes in, as then people can walk around a scene without being able to copy it. It also means no large download to get to walk around the scene, no confusing interface full of controls for creation that you can't use (or would be dangerous to have on display as people could mess up the scene), etc.
tP is a must have in that respect!
As for making animation from real-time, there are a lot of people who have no idea how good real-time can be, and that it could be used to create and present "traditional" formats like animation as well as new formats. Plus for all those who eventually will want to come in and walk around the scene, we have to show them first why the real-time exceeds things like Second Life, given the render quality capable in our real-time - and before we can convince them to sign in to a shared space, we need to hit em with a conventional, old fashioned, regular ol video!
Thanks for the kind words there Wizard, not sure anyone else other than yourself guessed that the music was mine hehe. Of course the real credit in the scene goes to the artists involved in making those scenes, those are the ones who add the real appeal to the whole thing. Thanks to all those for both making such excellent work, and for permission to use it in the video, all much appreciated!
I do plan on making more - next up though I plan on a little intro kit featuring a simplified layout and two videos showing basic modeling and texturing, plus a bitesize or two on making an animated camera fly through and rendering from real-time (as done with the REC in the video). Hope to have those finished this week.
HTH!
Tom |
Post by marcel // Mar 16, 2009, 5:48am
marcel
Total Posts: 569
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Thats the main reason why it's currently out of commercial interest.
First you need to install truespace, second everyone can use your work.
We would use either a separate file format to bake scene files, best a standalone EXE or a separate truePlay file format which can't be opend in trueSpace itself.
EXE would be better of course ;)
Hope that MS pulls effort into this issue.
I don't know why but i am sure the future of the real time is Internet. not like a java3d or a flash3d inside a navigator but as a real time 3d navigator with links and all that a html page can do.
Navigator 2d + plugin 3d = Workspace + model size = beta world. We are at the limit of two worlds: today and (?). We live an interesting and frustrating period of the humanity. I hope that this world will be more intelligent than those who bring us this economic crisis. Let us not forget that real time is to be synonymous with quality, not quantity. |
Post by parva // Mar 16, 2009, 6:07am
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I don't know why but i am sure the future of the real time is Internet.
Possible, at least if anone gets a broadband internet access :D
Some days ago I played around with the little software called DX Studio (http://www.dxstudio.com/).
It can compile to exe as well as play scenes directly in your browser if you install the webplayer (activeX I guess). |
Post by RAYMAN // Mar 16, 2009, 8:24am
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As I said again and again here I´m not that pessimistiac about
Caligari and Microsoft coming together if both will take the next step and
build the next generation of Trueplay right into Windows and into the Explorer
and yes with limited access to the files so that not everybody can download your 3d work ....I just cant understand why theres not more interest from both sides in creating an offline render engine for Truespace that bakes into
the textures..... i´ve been experimenting with Giles not long ago(see my thread...http://forums1.caligari.com/truespace/showthread.php?t=7983
As long as GI does not yet work in realtime 3d thats the only option to get
as photorealistic results as possible. That would make Truespace stick out
of the croud.... and please more import and export capabilities to get more
people to use Truespace....;)
Peter |
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