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First Thursday of the month, must mean it's Thursday Night Live!
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
They are retained here for archive purposes only.
First Thursday of the month, must mean it's Thursday Night Live! // Roundtable
Post by TomG // Mar 4, 2009, 9:17am
TomG
Total Posts: 3397
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Hi all,
It's a brand new month, and that means this Thursday, the 5th March 2009, is a Thursday Night Live! night. This is where we meet up in shared space for an informal evening of chat, speed modeling, and anything else that takes our fancy.
It begins at 5pm PST, see the web page for the PST clock plus the hyperlink to click on which will fire up tS and log you in to the appropriate shared space:
http://www.caligari.com/birdsofafeather.asp
We'll see you there!
Tom |
Post by 3dfrog // Mar 4, 2009, 11:16am
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Total Posts: 1225
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I'll be there! |
Post by marcel // Mar 4, 2009, 11:24am
marcel
Total Posts: 569
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I'm not good enough in English to participate in a live chat. I need to translate what I read and write. :o |
Post by TomG // Mar 4, 2009, 11:27am
TomG
Total Posts: 3397
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Chat is done in text. Voice chat was removed from tS with the release of tS7.6. So you could easily come along, would be no different from typing here on the forums :)
Conversation doesn't move too fast usually either, it's fairly controlled so you shouldn't be struggling to keep up etc. If you can't make it, not a problem, but would be fun to see you there!
HTH!
Tom |
Post by marcel // Mar 4, 2009, 11:31am
marcel
Total Posts: 569
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What is the schedule in gmt hours? I am gmt+1 |
Post by Mr. 3d // Mar 4, 2009, 12:02pm
Mr. 3d
Total Posts: 747
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TNL starts at - 8 GMT at 5:00 PM. That should be +9 hours added for you, thus giving you 2:00 AM. The Caligari PST clock is running at the link provided in Tom's first post. |
Post by TomG // Mar 4, 2009, 12:45pm
TomG
Total Posts: 3397
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Yes, have a look at the link and you can see the clock which gives you the current PST time. This will let you double check your time relative to the meeting time.
HTH!
Tom |
Post by marcel // Mar 4, 2009, 12:52pm
marcel
Total Posts: 569
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it's too late for me. Maybe another Thursday. I have a website to finish for tomorrow. :( |
Post by spacekdet // Mar 4, 2009, 2:50pm
spacekdet
Total Posts: 1360
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Count me out.
I got a gal in Kal-Kal-Kalamazoo...
My niece is in a school play and I have the honor of chauffeuring her grandparents over there to watch.
Followed by the nephew's birthday party.
Great, a houseful of screamin' kids.
Good times. |
Post by TomG // Mar 5, 2009, 2:04am
TomG
Total Posts: 3397
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Good luck to you both with websites and over-excited children! We'll see you both another week :)
Tom |
Post by Mr. 3d // Mar 6, 2009, 4:58am
Mr. 3d
Total Posts: 747
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Well.....Last night at at TNL, I tried to share something unusual inside of the shared Space on TNL. I tried to place everyone inside a 3D scene with dancing aliens (using Mr. Bones BVH Motions) to interact with ! However, I had some problems getting started. So.....I left Shared Space to regroup and begin again, thinking that it would clear out the scene.......I came back later, and the scene was still running:o. It wasn't till the end of TNL that I finally regained control:o. So....What was supposed to be a short fun play turned out to be my nightmare and ran the entire time (unintended):o!
It's always something !
Here's what was intended:)....(http://www.youtube.com/watch?v=wEGvUaQHdNQ&feature=channel_page) |
Post by TomG // Mar 6, 2009, 5:05am
TomG
Total Posts: 3397
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Pretty close to what we got to see :) Except without the music hehe! The animations played locally so each person had to run the animations themselves (this also meant you couldn't just drop them into the scene as shown here - you'd have to have keyframed them to be invisible and then appear, to get them popping up one by one as they do in the you tube video).
Neat way to make the youtube one though, kind of a live performance, adding and subtracting elements as you go!
Of course in the shared space, the frame rate was much smoother when I played the animations (screen capture software will slow frame rates in the final movie significantly - of course if you keyframed the appearances of each you could use real-time render to file and probably get a smoother frame rate, but you lose the live performance aspect!)
Thanks for sharing, both here and last night in the shared space!
HTH!
Tom |
Post by Mr. 3d // Mar 6, 2009, 6:22am
Mr. 3d
Total Posts: 747
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:cool:...I'm guessing, since it is shared Space, that anyone there could 'save' my aliens (Tadzilla) in order to play with on their machine ? |
Post by TomG // Mar 6, 2009, 6:41am
TomG
Total Posts: 3397
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Yes, currently anything placed in to shared space can be saved by anyone visiting that space.
HTH!
Tom |
Post by Mr. 3d // Mar 6, 2009, 7:04am
Mr. 3d
Total Posts: 747
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I guess, since I used some of Mr. Bones' motions inside of my characters, that I will not share them anymore. I'll have to create my own movements. Oh well...it was kind of fun while it lasted !;) I'll sit back and enjoy the Speed Modeling Comp. next time !!!:) |
Post by TomG // Mar 6, 2009, 10:12am
TomG
Total Posts: 3397
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You do have to be careful not to place copyrighted items in an open, general purpose shared space, this is true - eg purchased models, textures, animations, etc. Unlike traditional end results, ie images and animations, the shared space actually has the real deal, the full objects, textures and motions, and that means people can extract them and save them etc.
It was indeed fun to see them in action though!
Tom |
Post by Mr. 3d // Mar 6, 2009, 11:02am
Mr. 3d
Total Posts: 747
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Thursday Night Live is most definitely Live !!! In the future, I guess I'll just share an empty shell of a character...unless I give it some odd motions !;) Considering there were only a handful of people there last night, and possibly only a couple of them (if any ?) saved Tadzilla, then maybe it wont rattle his bones too much ? I hope ! |
Post by MarieBergantz // Mar 6, 2009, 6:06pm
MarieBergantz
Total Posts: 81
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*sighs* I missed it...again..>.> I gotta start setting my alarm. |
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