Does it have to have a purpose?

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Does it have to have a purpose? // Roundtable

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Post by spyfrog // Mar 1, 2009, 10:59am

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Ok, I am just posting this because I want to hear if other have the same problem and what the solution are:


When I say that I am making 3D image/model of something, I always get the answer "why?".


I am a bit bored about that reaction. Does anyone wounder why someone make a drawing? They don't even ask "why" you take a photo but 3D seam to be a "why" topic. Isn't it "fine" enough to be called art?

Does everything has to have a purpose? Won't that become a dull world?


Perhaps I have the wrong people around me.

Do you also get the "why" reaction?

Post by jrboddie // Mar 1, 2009, 11:11am

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Well, I don't do it for the 'art.'


To me, it is just fun. It is a challenge--like solving a puzzle.

Post by RAYMAN // Mar 1, 2009, 11:18am

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No I get the what reaction !

Its that thing with the glasses .......?

no not that making meshes and textures .....

huh what ?

I dont understand

AND NOW COMES THE WHY QUESTION......:D

Post by frootee // Mar 1, 2009, 11:22am

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I do it for fun and a little profit.

I do it to be creative.

I do it to make people laugh. :)

Post by splinters // Mar 1, 2009, 11:50am

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I make a model to place in a scene with other models to get an illustration, either for a project or a book.


Perhaps this is why publishers have so much trouble accepting my style of illustration??


:confused:

Post by Steinie // Mar 1, 2009, 12:15pm

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I use a 3D program like trueSpace so that my Art replicates the lighting of the real world.
3D reproduces the shadows and reflections as if my Characters really walked into our lives.
It makes us think in the third dimension and when we set the scene it is not unlike a movie studio or school play.
We present the viewer with that moment in time when the scene best tells the story.

Post by Finis // Mar 1, 2009, 12:25pm

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I don't get asked that question. Not in the sense of "that's useless why would you do that?" Some ask why meaning "is it for fun or business" but that's not the same. Some people have asked about what it is and how it is done but they have not questioned my motives.

I think is has to do with limits. Some have little sympathy, little ability to understand others. Some can only appreciate the practical. Some are narrow and can only understand their own motives. Some have no creativity and cannot understand the joy of creating.

Dragneye made a good statement about artists in one of his posts. The people who ask why you would create are people who are not like the artists he describes.

I'll find that and edit this post with the link. I need to find it anyway since I want to ask his permission to paraphrase and publish it on an art website I'm making.

Here it is: It is in post number 1 http://forums1.caligari.com/truespace/showthread.php?t=2693 the passage starts with "we are all artists".

Post by jamesmc // Mar 1, 2009, 12:59pm

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I like graphics in any form.

Probably the easiest answer is an industrial example.

Machines that use graphic interfaces often have 3D graphics to help the operator understand the environment.

or an architectural example:

Imagine a walk through of a building with 2D sketches, or a virtual walk though a 3D model of a building in which the user can interact.

There is also 2.5D art. 2.5D art is 2D graphic art that can be made to appear to have dimensions. A rotating cube made in Flash or any other program is an example.

Why 3D then?

Because when completed, I can rotate it in any position or point of view. If I make a standard human, I can slap armor on it and it becomes a knight. Or perhaps some cowboy clothes, a business suit, a football uniform, well - you get the idea.

Lots of companies make big bucks doing this very thing, DAZ3D selling content does this very thing. Vue, although it is powerful in its own right, gets quite a bit of its sales from selling its own content of plants, trees and etc.

Once made, 3D models can be interjected into almost unlimited art form and modified in almost unlimited ways. If one has a 3D laser printer, one can even see it in reality, not virtual reality.

To me, animation of 3D objects is the king of art form in currently technology and craftsmanship.

Just think of all the 3D animation on movie screens that captivate us for hours and hours.

And video games? Need I say more. :)

Note: Yes I can say more - well someone else's post can: Here's a news article on google earth in this post. http://forums1.caligari.com/truespace/showpost.php?p=95799&postcount=1

Post by Dragneye // Mar 1, 2009, 7:43pm

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Ahhh... the Chi is working again! lol This is the second thread I was drawn to, and find that someone wants to quote me. Why thank you kindly Finis. Sure you can quote me; I need all the exposure I can get since I'm trying to make a living at this. :) (btw, wow, you remembered that? That was like from 2007. Very cool. And, if one reads the replies, they'll know why I think this is a great forum and a great bunch of folks. They didn't just answer my simple silly question; they replied with enthusiasm, they explained in detail, they drew pictures, they circled what exact buttons to use, they pointed with arrows.... yeah; a great crowd.)

What I was getting at in that post is perfect in answering this thread. Namely...
If a person needs to ask an artist, "why?" ("why bother?"), then he exposes him/herself as not being an artist. Not being like 'us'. An 'Artist', to me, sees deeper, thinks wider, 'feels' fuller, than the next individual. Same human species, different mindset, different 'level' of mind.
It's like an apple asking an orange "Why do you say we're different? We're fruit."
To us, a pebble is not just a small rock. It's a world onto itself. A thought, is not just a thought; it's the embodiment of the whole universe.

So spyfrog, don't fret. Just smile, and reply, "Man, since you must ask, you just can't see what I see. And I can't show you. Only you can show yourself".

Unfortunately, in my immediate circle, or even neighborhood, I don't have any contacts that are into 3D (funny huh? since I live in NYC. Well, I'm relatively new to this, and it's a BIG city). So when I say I am a 3D artist, most of the time they say nothing, because it seems like they don't know what to ask. It's not part of their world.
That old thread btw, also shows why I got into this. I could now make my 2D paintings, MOVE. In one shot, I added a whole other literal 'Dimension' to my art. WOW... just, WOW! I felt that then, and I feel Exactly the same today.
WOW!
(well, until tS crashes because I just tried to edit a 100,000 poly object. Then I feel... a little, different)
:D

Post by TomG // Mar 2, 2009, 3:18am

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There are lots of "reasons why". If you draw something, you have to always draw it all over again each time you need it in a different pose, seen from a different angle, or in a different scene. With 3D, you can simply make it once, then have it appear instantly wherever you need it, and quickly repose it, quickly look at it from different angles, make it night, make it day, and so on.


Next it can come to life, you can walk inside it, walk around it, fly above it, and explore it in a way that is not possible with a set of 2D images. This includes with video, sure you can fly around it, but you are set in the path, you can't detour from the route the camera followed.


Then it can have behaviors - it can move, react to you, respond. It can come alive in a way that 2D cannot.


You can also meet other people in it or around now, these days. Why stare at a page in a web browser, when you can walk around the building with 3 or 4 others, or take a tour of the castle with a group, or admire or critique the sculpture with like-minded individuals?


Next it can solve issues for you like perspective, shadows, etc, if you want to add something into a still or better yet a movie, that doesn't exist.


You can run simulations on it, see how it performs, when it breaks, how people or traffic move about through it.


So, a great many reasons or "purposes" can be had for using 3D. In my case, I can't draw or paint at all in 2D, I am lousy :) So 3D is the only way I can actually bring my ideas to life.


And 3D does allow those who don't want to model the ability to purchase items, such as posable figures, props, sets of clothing and hair, and then use these to "pose" their scene and so create their own art where before they may not have been able to. I like getting creation into the hands of many, so while the modeling skills of someone creating from scratch are indeed something to be admired, I don't look down on those who use 3D as a "cut and paste" from props to make art, tell stories, or just have fun, and create things they couldn't have created otherwise. Each to their own.


So that's my take on it :)


HTH!

Tom

Post by Jack Edwards // Mar 2, 2009, 4:33am

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3D as a practical use is used in movie effects, product visualization, engineering, and art.

Interestingly it's even being used now by some Manga artists for handing complicated repetitive geometry (buildings) for backgrounds. A kind of cell render is done that matches it to the style of the artist and the artist can spend more time on focusing on the characters and design issues. It also allows the artist to re-use the background from different angles.

Post by jamesmc // Mar 2, 2009, 4:37am

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complicated repetitive geometry (buildings)

You evidently haven't seen my 3D modeled buildings or you wouldn't use the word 'complicated.' :D

Post by Jack Edwards // Mar 2, 2009, 5:31am

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Heh, you are a master of simplification James. ;)

But even in the case of simple geometry, 3D can be helpful since it can be used to make sure the perspective is correct and to rough out element placement.

I'm one of those "non-artist" artists. I come from an engineering/math/computer programming background so... I can think in terms of use and process. ;) This difference in thought pattern also tends to divide conservative/libertarian vs. liberal/socialist. And is likely why the two camps view the world irrevocably differently.

One of the hardest things for me to overcome in modeling was learning to not worry about getting exactly placed vertices and perfect angles when working. (Something that Model-side excels at, and Workspace side basically sucks at.) It's rather liberating when you can just move verts around and say "heh, that's close enough." :D Not to mention it helps get rid of the stiffness of look that comes with "mechanically" modelled detail. When modeling I used to think of things as "Organic" or "Mechanical" but in reality there is no difference. Eventually I realized that everything is "Organic".
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