Default UV wire mesh color?

About Truespace Archives

These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.

They are retained here for archive purposes only.

Default UV wire mesh color? // Roundtable

1  |  

Post by bng123 // Feb 28, 2009, 12:09pm

bng123
Total Posts: 11
As I recall with Gamespace the UV map editor supported color UV lines in it's version. In Truespace 7.6, however, this appears to now use a single default UV mesh color for output to a paint program. Can this be changed in the settings to output multiple colors like in GS? Not a major prob as I guess using spacing between objects can still be done if doing multiple colors is not supported anymore in 7.6. Tanks, BNG in Texas.

Post by Emma // Feb 28, 2009, 1:00pm

Emma
Total Posts: 344
pic
If you right click on the UV editor icon the setting should appear in the Panel


look for the head line saying UV Editor Preferences


on the right side see if there is Default written, if so left click and select olors, if not, wait until the patch will be released, as I use the beta


You can find this Defaullt also in other preferences head line, since they are context dependent they contain different things

Post by Tiles // Feb 28, 2009, 10:11pm

Tiles
Total Posts: 1037
pic
Emma, i fear that is not what he means. Gamespace or 6.6 showed the UV wire with colours dependant of the applied materialcolour at the mesh. These multiple colours like in Gamespace or in 6.6 are not longer available. I miss them too ...
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn