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Gelato Pro made free
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Gelato Pro made free // Roundtable
Post by Jack Edwards // Jan 31, 2009, 12:43pm
Jack Edwards
Total Posts: 4062
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Just noticed that nVidia made the Pro (previously $1500) version of it's Gelato renderer free:
http://www.nvidia.com/page/gz_get.html
This is of particular interest to those who have Simon's Dribble plugin:
http://truespace.coolpowers.com/dribble/
Which can export RIB format from TrueSpace.
Heh, of course it'd be even cooler if we could get someone to integrate Gelato directly into Workspace side. ;) |
Post by RichLevy // Jan 31, 2009, 1:15pm
RichLevy
Total Posts: 1140
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I did not realize Simons Dribble exported rib, I guess I should have thought that... interesting.
Gelato is pretty interesting also :)
Rich |
Post by RAYMAN // Jan 31, 2009, 1:44pm
RAYMAN
Total Posts: 1496
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Jack !
Gelato is a comand line renderer. It uses a propriatory file format
but can be used to render rib also.
Do you know how... A short explanation would be cool !:)
I understand that a plugin called ribelato must be installed....
Thanks
Peter |
Post by transient // Jan 31, 2009, 3:57pm
transient
Total Posts: 977
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I thought the limitation of gelato pro was that you needed a quaddro nvidia card, but I may be wrong. Otherwise, it's a nice renderer. |
Post by Emmanuel // Feb 1, 2009, 12:54am
Emmanuel
Total Posts: 439
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J
Gelato is a comand line renderer. It uses a propriatory file format
but can be used to render rib also.
Do you know how... A short explanation would be cool !:)
I understand that a plugin called ribelato must be installed....
Yep.
Anyone wants to write a quick step-by-step tutorial to render a Modeler scene from Dribble ? :) |
Post by Jack Edwards // Feb 1, 2009, 1:05am
Jack Edwards
Total Posts: 4062
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was messing around with it just now. Doesn't seem to like non-quadro cards, but it does have a (slower) CPU render option. I'm not sure if the non-quadro card warning prevents using the GPU though, so testing is needed.
I'm going to have to mess with this later though because I want to get some more work done on the Yafaray exporter while I have some free time. ;) |
Post by RAYMAN // Feb 1, 2009, 2:01am
RAYMAN
Total Posts: 1496
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Yep.
Anyone wants to write a quick step-by-step tutorial to render a Modeler scene from Dribble ? :)
Getting to the rib file is not the problem Emanuelle.
Getting it into Ribelato isnt documented well ...
Peter |
Post by Jack Edwards // Feb 1, 2009, 2:57am
Jack Edwards
Total Posts: 4062
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From the way I understood it, once you install Ribeleto, Gelato will automatically be able to read RIB files... I could be totally off though, since I haven't had time to get it working.
Also there's the issue that the shader converter needs to be compiled for Windows. So hopefully someone good with using the Windows ports of the Unix compilers could get that compiled for us and post it. (I'm not sure if Simon's exporter uses custom shaders, so that may not be needed anyway...)
Best solution would be to integrate Gelato directly into Workspace, but I'm starting to develop quite a back log of programming projects here... ;) |
Post by transient // Feb 1, 2009, 3:08am
transient
Total Posts: 977
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Dribble uses custom 3delight shaders to enable the use of truespace native shaders - so the rib files would need to be modified to work in another renderer. If dribble had a plain .sdl material shader then I guess it would work. |
Post by Jack Edwards // Feb 1, 2009, 3:41am
Jack Edwards
Total Posts: 4062
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Hmm... thanks Transient. looks like something to mess with after I get Yafaray working, then. Let me know if you guys make any progress. |
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