Using the free daz studio ANIMATE for easy bvh motions.

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Using the free daz studio ANIMATE for easy bvh motions. // Roundtable

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Post by jhowell // Jan 8, 2009, 1:54pm

jhowell
Total Posts: 400
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Getting more impressed with Daz Studio ANIMATE. As a motionbuilder user I have to admit ANIMATE is impressive (daz studio is free and the ANIMATE plugin is only 39.00. Motionbuilder is much much more). Below I did a 700 frame animation. Took only couple minutes in Daz Studio Animate.


1 motionbuilder has a story editor area where you drag and drop your anim clips on to your character. BVH clips can then be dragged larger or smaller, cut up, stretched and blended together to make any kind of easy animation. DAZ STUDIO ANIMATE does that too. Actually a bit easier as clips put right in to place directly after previous clip and each clip automatically sets the newly added bvh animation clip to the last foot step of the previous bvh animation clip. Motionbuilder does that too of course but needs a couple more clicks of mouse.

2. Foot sliding Iam workin on in ANIMATE. I think I will get all working as well as in motionbuilder.

3. Contraints. Still working on contraints. Having character pick something up and set it down. Need to do that in Truespace as ANIMATE does not export contstraints.


Below is done in Cinema 4d which Iam doing the same thing right now in Truespace. The only difference is in C4D or Carrara you just drop the ANIMATE export right on to your imported daz character. In Truespace you import the character via the model size LUVV obj plugin. Then export the daz studio ANIMATE clip as a BVH file. Then insert that skeleton in to your Truespace character. Then after that on your character you can just use the ANIM CLIP part of your exported bvh files from ANIMATE and just drop them on to your characters timeline. So it then all becomes drag and drop on to your timeline. Very fast and easy.


See my Youtube WIDE SCREEN (640by360) high quality video tests below....


Cinema 4D using daz studio ANIMATE (little cloth animation at end)

http://www.youtube.com/watch?v=X2O2gnHyRBI&fmt=18

:)

Post by mrbones // Jan 8, 2009, 7:30pm

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I Love this video, esspecially in high quality, awesome.:banana:

Post by noko // Jan 8, 2009, 10:20pm

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Total Posts: 684
I like video :banana:.


Yes Animate is very cool in Daz, making custom blocks using the dots is also very powerful, you can combine morphs and any other Daz timeline items as well easily making new Animate blocks then take the new Animate block and combine with other Animate blocks to form even more Animate blocks. Now for me I couldn't export the bvh straight from Daz to tS, it would be corrupted. If I exported from Daz to Fragmotion then to tS all was fine.

Post by jhowell // Jan 9, 2009, 5:05am

jhowell
Total Posts: 400
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Hi Guys, thanks for the comment about my video. Only took a couple minutes to do in Daz Studio ANIMATE. I did a comparison of the $4000 MotionBuilder program to the $39 Daz Studio ANIMATE .... I have been comparing all the features of MotionBuilder and Daz Studio/Animate. Extremely impressive. Daz Studios POWERPOSE, PUPETEER, ANIMPAD, ANIMATE (ANIMATE is the only one you have to pay for ... 39.00 ... all rest are included free with the free daz studio) is a combo that rivels motionbuilder.


Daz's 4 tutorials on ANIMATE

http://www.daz3d.com/i/software/aniblock?_m=d

more on youtube of course.


1. Story editor box allows drag and drop, blend, cut, scale, merge of bvh anim clips on a timeline. Foot or other body part automatically aligned to previous clip in the timeline.

MotionBuilder ... YES

Daz Animate ... YES

See this Daz Animate tutorials ...

http://www.daz3d.com/i/software/aniblock?_m=d

http://www.youtube.com/watch?v=t6p4ecyZ95I


2. In MotionBuilder there is a character box with an image of a character. Clicking on body part of that image character clicks on corresponding part of your character for easy keyframing and PINNING and UN PINNING of that body part.

MotionBuilder YES

Daz Animate YES

(Daz Animate has same type of a character image box and also has full instant pinning and unpinning different body parts for easy fast keyframing)

See Daz Animate tutorials

http://www.daz3d.com/i/software/aniblock?_m=d


3. POSE CREATOR AND ANIMATOR. MotionBuilder allows you to easily create and animate poses. Saving, blending, mirroring poses is a breeze. Each pose blends in to your keyframes.

MotionBuilder YES

Daz ANIMATE YES (powerpose!!!! ... wow)

See this Daz Animate tutorial...

http://www.daz3d.com/i/software/aniblock?_m=d

http://www.daz3d.com/i/tutorial/tutorial?id=1263&_m=d

http://www.youtube.com/watch?v=i2WbaMLRjRk


4. Layering animations. Only expensive programs have that. Nope. ANIMATE offers great animation layering.

Post by jhowell // Jan 29, 2009, 7:49pm

jhowell
Total Posts: 400
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Getting more impressed with using Truespace 7.6 and Daz Studio Animate. This youtube animation was just done all in a few minutes. I will create a complete step by step tutorial for those who may be interested.


http://www.youtube.com/watch?v=WRzPzxQqXJo&fmt=18


Youtube lower quality, loads faster...

http://www.youtube.com/watch?v=WRzPzxQqXJo


:)

Post by seppgirty // Jan 30, 2009, 6:32am

seppgirty
Total Posts: 15
a tutorial would be GREAT!!!! ....

Post by wally // Jan 30, 2009, 7:44am

wally
Total Posts: 21
That is so cool! Thank you for taking the time to show us the way.


Wally

Post by jhowell // Jan 30, 2009, 8:37am

jhowell
Total Posts: 400
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No problem Wally. I love doing it. Here is a quick tutorial until I get time to do a real video tutorial....


DAZ STUDIO or POSER figures and animation to Truespace 7.6.


Poser has stunning bvh animation functions. Plus, it has ANIMATION LAYERS which makes editing the animations so easy and non destructive. Daz Studio has the plugin ANIMATE and the keyframe editor ANIMATOR which ANIMATE is like autodesk motionbuilder and motionbuilder is awesome. So Daz plus Animate is the best way to go for hardly any money (just 39.99 for the ANIMATE plugin)


1. In daz studio after you have animated your character with ANIMATE or by keyframing bake the animation on to the skeleton. Export animation as a bvh file. Export the character mesh from daz studio as an object file.

2. Import the object file in to the MODEL side of truespace via the obj LUUV plugin that is included on the model side.

3. Import the skeleton bvh file the you exported from Daz Studio.

4. Insert skeleton in to mesh then ATTACH SKIN TO SKELETON and weight paint some if needed.

5. once done, all the following bvh's you export from daz studio for that same character you just import in to Truespace and GRAB the ANIM CLIPS out of the skeletons. Then insert the anim clips in your Truespace timeline. No need to skin an reinsert a skeleton each time you export another bvh from Daz. Just use the ANIM CLIPS from the skeletons. Thats what is so cool about this whole DAZ STUDIO/ANIMATE to TRUESPACE pipeline... BECAUSE all those ANIM CLIPS you now drop in to your Truespace story timeline you can blend them, cut them, stretch them, slow them down, speed them up, etc etc .. all in Truespace.


http://www.youtube.com/watch?v=WRzPzxQqXJo&fmt=18

or blip.tv

http://blip.tv/file/1718630/


Youtube lower quality, loads faster...

http://www.youtube.com/watch?v=WRzPzxQqXJo


:)



That is so cool! Thank you for taking the time to show us the way.


Wally
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