V-Ray no longer available?

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V-Ray no longer available? // Roundtable

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Post by Ospreyluvr // Jan 8, 2009, 5:08am

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So, V-Ray is no longer available. :( But, a friend, who has it, has offered to give it to me(but he would still have it, as we would copy it). Would that be legal?

Post by Ospreyluvr // Jan 8, 2009, 5:28am

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Never mind. TomG answered my question. He is helping me with my predicament.

Post by Vizu // Jan 8, 2009, 5:31am

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where did you hera about this ?

Can´t find a thread that VRay will not be supported in future.

Post by frootee // Jan 8, 2009, 5:36am

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here's the link Vizu.


http://forums1.caligari.com/truespace/showthread.php?p=90711#post90711

Post by Vizu // Jan 8, 2009, 5:44am

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Thy. Okay my hope and target was a VRay 4 ts update but with this informations, it is time to me to leave TS. Much time i model in Silo and use TS for the rendering in VRay and for the scene setup but with this information i have no reason for stay on Truespace.

Post by frootee // Jan 8, 2009, 5:50am

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Understandable Vizu.

I am not sure about Vray4ts; but the Chaos Group implementation is what is no longer for purchase.


May be best to check with the devs of Vray4ts about their implementation.

Post by splinters // Jan 8, 2009, 10:27am

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I really ought to read the post in the right order...:confused:


This is terrrible news for someone like me who uses tS for its rendering (read NOT-REALTIME). It means that I will only get what I have now (Vray) and no support. I presume that there will be no LW updates either so technically, tS just becomes stagnant for my uses as realtime is of no interest in my personal projects even though I still consider its potential for education.


A sad day indeed and another reason not to visit here anymore.....:(

Post by TomG // Jan 8, 2009, 10:28am

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There has been no announcement on what happens to ongoing support for V-Ray and existing customers. The announcement is just that V-Ray is no longer available for purchase.


HTH!

Tom

Post by splinters // Jan 8, 2009, 10:54am

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I have had no email and can see no 'announcement' on the main pages so could you point me in the direction of the details about Vray so I can read them. Alternatively could someone clarfiy Caligari's position on support for Vray if it is no longer for sale?

I am an optimist at heart and would love to see Vray updated regularly but cannot see the incentive in supporting a product that is no longer for sale.

Post by TomG // Jan 8, 2009, 10:57am

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It's in the announcements section on the forum:

http://forums1.caligari.com/truespace/showthread.php?t=7551


Since its only new sales, no announcement has gone out by email to existing V-Ray users, as at this time there is no announcement on what to expect in terms of future patches etc. So we can't say if you should or should not expect to see further upgrades to V-Ray - we will let you know as soon as we know!


Right now the announcement is simply that V-Ray is removed from sale at this point in time.


HTH!

Tom

Post by Vizu // Jan 8, 2009, 11:03am

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right splinters, i see it like you.

TomG ! tell us what´s up.


We payed for VRay and waiting for more features. i wish to get more light support, shader and displacemnt.


The Capt. blog is vestigial, last entry was 3 months ago. The users needs more input. What comes for the next ? give us a teaser or somewhat else that makes us happy :)

Post by TomG // Jan 8, 2009, 11:05am

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I'll get you the info as soon as we know it ourselves :) We don't want to give speculative info, as that can lead to disappointment either in advance ("Can't be done!" and then it turns out it can, so all the disappointment was for nothing) or later ("Can be done!" then turns out it can't).


So yes, we'll get you that news when we have it! Right now, the current announcement does not contain anything one way or another about what future patches to expect or not expect for V-Ray, for those that already own it.


HTH!

Tom

Post by splinters // Jan 8, 2009, 11:07am

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Thank you for the link Tom, that does explain in more detail the decision but I am still very sad at the news.

Post by Délé // Jan 8, 2009, 11:09am

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There has been no announcement on what happens to ongoing support for V-Ray and existing customers. The announcement is just that V-Ray is no longer available for purchase.

HTH!
TomI don't mean to give you hard time personally Tom, but a line like that is no longer reassuring to me (and I would guess many others feel the same). It used be before the acquisition, back when you guys talked about the future of tS. Unfortunately, Caligari has not given anyone hope about the future of tS since the acquisition. Actually, quite to contrary. We see things disappear with no real explanations or reassurances of how the void will be filled and what direction Caligari is now heading.

Why should anyone have faith in the future of tS?

Until you clearly answer this basic question in detail, people will go by the actions of Caligari, which are unfortunately sending the opposite signal lately. Using what you "haven't" said as a line of reassurance just can't hold water when Caligari refuses to say ANYTHING about the future of tS since the acquisition, and the actions speak to the contrary.

Post by Délé // Jan 8, 2009, 11:12am

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Paul, here is where peoples first reactions were:
http://forums1.caligari.com/truespace/showthread.php?t=7552

Post by splinters // Jan 8, 2009, 11:23am

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Cheers Dele and for putting so eloquently what I was thinking.

I just don't visit much anymore so it is easy to miss threads. I have little incentive to visit anymore but still hold many users here in high regard; Prodigy amongst them which makes me sad. Some of us go back a long way and I have shared Beta testing duties with many of you too.

It is easy to get nostalgic about the 'good ol days' but the development of tS7 as a beta was not that long ago and they were great times and I thoroughly enjoyed helping to shape the program and work on the icons.



Nowadays it just doesn't feel the same...:(

Post by spyfrog // Jan 8, 2009, 11:52am

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I don't mean to give you hard time personally Tom, but a line like that is no longer reassuring to me (and I would guess many others feel the same). It used be before the acquisition, back when you guys talked about the future of tS. Unfortunately, Caligari has not given anyone hope about the future of tS since the acquisition. Actually, quite to contrary. We see things disappear with no real explanations or reassurances of how the void will be filled and what direction Caligari is now heading.


Why should anyone have faith in the future of tS?


Until you clearly answer this basic question in detail, people will go by the actions of Caligari, which are unfortunately sending the opposite signal lately. Using what you "haven't" said as a line of reassurance just can't hold water when Caligari refuses to say ANYTHING about the future of tS since the acquisition, and the actions speak to the contrary.


Very well said Délé. I tried to say about the same in the other thread but couldn't say it so elegantly. Thanks you - I think many of us thinks as you.

Post by Ospreyluvr // Jan 8, 2009, 12:13pm

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I agree with Dele 100%!

Post by Weevil // Jan 8, 2009, 12:15pm

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Once again this may well be a message in a bottle in a sea of message in a bottle's, but lets see

Now with whats just been said about "the future of caligari", what am I, someone who's supposed to be learning Maya, to do if things do down the tubes entierly with caligari, as thats the way the talk is going at the moment. I know I can't use a program that has "no head" so to speak, but the prospect of having to give the program up isn't an appealing option to me (but im not the only one i can tell)

I've got to ask what's caligari doing now that V-ray, which as I'm to see one of (if not THE) only thing Caligari's selling has now been taken off the lines, (epsecially in this financial problem), this is looking a bit odd.

Catch 22 a bit here maybe? I don't want to jump overboard on a sinking ship, but at this rate there will be rumours and doubt of development of any further truespaces, so far I'm seeing the new truespace as just a tool for microsoft earth, taking V-ray away is a pretty good way to strengthen what I'm thinking, its narrowing what TS originally was to do down to just "realtime rendering" stuff. I still don't know what "offline rendering" is...

Post by kena // Jan 8, 2009, 1:41pm

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.... I still don't know what "offline rendering" is...


Offline rendering at this point is/was V-ray. It used to be that you could render with v-ray by using the same icon. We were told that the icon name changed in hopes of getting OTHER "offline render engines" into the Workspace from 3rd party developers. The potential was to have real-time and LightWorks renderers in the Workspace and all other engines would be 3rd party. V-ray was an add-on engine for Truespace and it is no longer being sold.


If things go the way they normally do in "the industry". there will be support for v-ray through TS version 8. Then no more unless the v-ray people create the render engine themselves at their normal price of around 600 to 800 U.S. currency.

Post by RAYMAN // Jan 8, 2009, 1:50pm

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I didnt get into all the talking because "NOTHING" changes for me !

Noone has taken away my Truespace nor my Vray.........

I use other software very much and most of you know what render engines I

use.

I see Caligaris future in going steadily but on a very slow speed for the moment because thats what the market looks like and there are lots of layoffs

including big Companies such as the market leader(s) in desktop application software.

We can be thankfull if Truespace and other 3d software (midrange) can dive

through the very hard times. Its going to show with less inovation in the whole industry pretty soon.

I´m actually pretty curious on what big inovation you all expect and news for

Caligari releases because there isnt much NEW in the industry at the moment.

If you all want some new tools you dont have to jump ship theres a lot of

small applications like poly modelers and nurbs modelers and Uv mapping

and they are very easy to use and they ALL work well together with

Truespace. I posted a lot here inkluding Sketchup import and export and Moi 3d and Kerkythea and Vue and lots of others.

Many free and low in price and Thomas even mentioned Daz today.....

I posted some results from tree generators that are free like Arbaro

You just have to open your eyes and we need people who can code importers

and exporters for all what is available today including such wonderfull

things like Frootee´s fluid sim etc.

I personally am waiting for some surprise from Jack E for Workspace...;)

Post by transient // Jan 8, 2009, 2:17pm

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I´m actually pretty curious on what big inovation you all expect and news for Caligari releases because there isnt much NEW in the industry at the moment.


Huh? There's never been more happening as far as I can see. Autodesk just released a swag of new products for the mac. Lightwave users just got a free update which they're all excited about. 3dcoat is about to barge into the 3dpainting arena. Carrara has had an excellent upgrade. E-frontier is back in business.......I could write an essay about it.


Caligari are so far the only company I know of that's actually cut a core feature form their software. Actually, they're the only 3d company I know of that's ever done this. Frankly, if being owned by the biggest IT company on the planet isn't enough to drive progress in so-called hard times, then truespace never had a chance.


Ironically, Vray is the new black on the blender forums - Kerkythea is good but simply not in it's class at the moment. Have a look at the renders there and the responses to them if you don't believe me. Open source is not the way forward for truespace, especially considering the anti-ms, anti-ownership mentality that drives it. I'm a fan of open source software as well but it has it's limitations, which is why I pay for things like vray.


At this stage it's 3delight or bust for truespace's future rendering potential imo. I'm not too optimistic, but then I never was.;)

Post by RAYMAN // Jan 8, 2009, 2:39pm

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Huh? There's never been more happening as far as I can see.


I dont think that its going to continue at this pace though !

You have to sell them too and not only introduce them.

I doubt that the market is getting larger !

Plus is that all innovation or just new products !:rolleyes:

Post by transient // Jan 8, 2009, 2:57pm

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Plus is that all innovation or just new products !


Well, that's a fair point I guess. I suppose we'll see what happens over the coming year.

Post by ivampretti // Jan 8, 2009, 4:34pm

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well well well, now Im depressed :(:(:( I was working in an animation for the contest, because I was so desperate to get V-Ray.... And I was realy hard working on it...


Now I dont have any interest on the contest prices (with all respect!) I couldnt afford V-Ray for many reasons, so the contest would be nice, but now :confused:


I was doing like a surprise, I didnt want to everybody to watch a thing just to see if I fixed some imperfection. I wished to make our community something to feel good about TS.


Now Im deffinitely considering to migrate to Blender (I created resistance because of the UI but they have YaRay that, if Im not wrong, its free).


So please dont be made me, I really enjoy the time I spend here at the community you all are GREAT!


Here are the links to my test videos:

http://www.youtube.com/watch?v=huWSEzawNBs


http://www.youtube.com/watch?v=4-YSN2XZ6Rg

Post by Mr. 3d // Jan 8, 2009, 4:54pm

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Ivampretti...
Look at the amazing work you created without V-Ray !!!

Post by noko // Jan 8, 2009, 4:59pm

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I do know one of tS greatest strengths is one can be very inventive and create extensions from powerful shaders, scripts and now professional plug-ins. Yes VRay maybe will lay for awhile but in the same breath it opens up a greater chance for eager developer to make a 3rd party renderer for WS. Dribble first comes to mind, hope to see that, plus this is really a huge oppuntunity for someone to make alot of money. With 5 million downloads at least a hundred thousand of those let say will want a offline renderer in tS over time.

Post by noko // Jan 8, 2009, 5:01pm

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With or without VRay I know tS is extremely fun so for me no problem there. Do hope Caligari has much succes though in the future.

Post by ivampretti // Jan 8, 2009, 5:17pm

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Thanks Mr. 3d, Im glad you liked!

Post by Délé // Jan 8, 2009, 5:35pm

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With 5 million downloads at least a hundred thousand of those let say will want a offline renderer in tS over time.


I think that perception is overly optimistic and one that Roman appears to share. I very much doubt that five million downloads equals five million users. I'm sure the user base has grown somewhat with 7.6 being free, but I really don't think it has grown nearly as much as Caligari was hoping for. I suspect there were many multiple downloads, some who downloaded it and didn't like, and some who probably haven't even had a chance to really look at it yet.


I think the tS user base is still rather small unfortunately. Probably not much larger than when 6.6 came out. Why do scripts that are absolutely FREE only get 100 downloads at best? Why has Froo only sold a couple of copies of his Fluid Sim Importer? It's not because these things aren't useful, it's because there is not yet that large of a user base.


I think expectations were a little to high to be honest. They expected too much, too fast. While tS is a good program and the new Workspace is turning out to be a great, powerful tool, it's still only half finished. At least that's how people generally perceive it.


If Caligari wants a larger user base and attract more 3rd party devs, they have to do more than just make it free. They have to finish it. When it's standing on it's own, has all the basic features needed, and has a smooth relatively bug free workflow, then you will see the user base grow significantly. Third party devs will grow along with it.


I do wish all the best to Caligari too. I very much want to see tS succeed. I know that it has a TON of potential. It just needs to be finished. As of right now, I would be very much surprised to see too many 3rd party devs excited about making money with tS.
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