TS7 Real Time Window Views

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TS7 Real Time Window Views // Work in Progress

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Post by mrbones // Jan 27, 2006, 8:15pm

mrbones
Total Posts: 1280
pic
R2D2 Game Model. Used normal mapping. and bloom and glow in player. No Post processing ever.

http://forums.caligari.com/discus/messages/1584/20905.jpghttp://forums.caligari.com/discus/messages/1584/20904.jpg

Post by mrbones // Jan 27, 2006, 8:19pm

mrbones
Total Posts: 1280
pic
http://forums.caligari.com/discus/messages/1584/20882.jpg
Should look this good in Game, These models looked much improved after normal mapping.
Realistically animated with MagicBones Motion Capture Studio.

Post by mrbones // Jan 27, 2006, 8:23pm

mrbones
Total Posts: 1280
pic
http://forums.caligari.com/discus/messages/1584/20880.jpghttp://forums.caligari.com/discus/messages/1584/20879.jpg
Again, looks better with normals. This one is completely animated realistically with MagicBones Motion Capture Studio

Post by mrbones // Jan 27, 2006, 8:25pm

mrbones
Total Posts: 1280
pic
http://forums.caligari.com/discus/messages/1584/20727.jpghttp://forums.caligari.com/discus/messages/1584/20725.jpg
1 light, normal mapped, how it should look in game. I could drag and drop a frog jump script to it if I so choose. feeling froggy? Actually I could write a proximity script that makes him jump away anytime you get close or even move your mouse towards. Ribbit! Can anyone guess the polygon count on this one? I bet its lower than you think.

Post by Cayenne // Jan 28, 2006, 7:50am

Cayenne
Total Posts: 144
pic
Here is one from earlier on in beta cycle.

Using alpha bacteria and a normal mapped plane for the background.

Post by mrbones // Jan 28, 2006, 8:37am

mrbones
Total Posts: 1280
pic
Looks fantastic, Oh the cool things you could make, straight to DV with no waiting for the rendertime.

Maybee Dbokon can tell us how he recorded straight to dvd right from TS7 in realtime. Cheers P.S. Your images are kinda like an addiction, I need more!!!:eek:

Can you please post another one.?

Post by mrbones // Feb 11, 2006, 11:00pm

mrbones
Total Posts: 1280
pic
yoda with ansiotropic eye shaders in real time follow you, as camera moves.

Post by hultek43 // Feb 13, 2006, 1:04pm

hultek43
Total Posts: 234
My guess on vertex count of frog is 525....Images are neat. :)

Post by jamesmc // Feb 13, 2006, 4:40pm

jamesmc
Total Posts: 2566
yoda with ansiotropic eye shaders in real time follow you, as camera moves.


And here I dropped my 3D glasses in a dark theater! :)
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