Lizard?

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Lizard? // Work in Progress

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Post by Jack Edwards // Oct 1, 2006, 6:23am

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This is more a tease than a current WIP. Need to finish up the dog scene first, but thought I start this thread since current plans are to model this guy next. :D

Anyway here's a scan of the first concept sketch:
http://www.motbc.com/ForumStuff/LizardSketch.jpg

I'll either make an additional front and top view template or I'll just start modeling the guy, wing it and see what comes. This guy will probably be a Sub-D model.

-Jack.

Post by Steinie // Oct 1, 2006, 8:05am

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Remindes me of two things, a dragon without wings or a character from "Where the Wild Things Are". My initial reaction was it needs a larger eye. I like the tail you designed. Looks like another fun project coming.

(Are you aware of the rumors that these things also play with rubber duckies?;) )

Post by Jack Edwards // Oct 1, 2006, 8:38am

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LOL Steinie! I was thinking of doing a good dog/bad dog juxtaposition... have a ghetto version of the backyard scene with plywood fence against brick facade and graffiti, a Tim Burton style tree, melted rubber ducky.... :D


But this guy'll probably get a more traditional rocky alien landscape....


Not sure about the eye thing just yet. I was thinking that usually carnivorous predators have smaller deeper set eyes so that they don't get damaged as easily. Then again they also usually tend to have more forward looking eyes so somthing I'll need to think about as I refine the concept... with the original idea I was invisioning side ways looking eyes with a bone ridge above the eye socket. Also he's gonna need to be able to see under those huge horns.


Could be intersting to work into his animations... for example have him zig zag towards prey to always keep it in view...


I also haven't decided on scale. One though I had was to make it a bit monkey like, skittering and climbing. Of course it might be cool to have a big one with little ones climbing all over it...


-Jack.

Post by Jack Edwards // Oct 2, 2006, 5:09am

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LOL couldn't keep away from this one. Started roughing it out last night kept nodding off, so I'll have to add the hand later today:


http://www.motbc.com/ForumStuff/lizard01.jpg


-Jack.

Post by Steinie // Oct 2, 2006, 5:29am

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From the first picture of the Lizard I didn't know they were horns. Then you mentioned horns in your response. After seeing your model it now makes sense. The drawing in the background for reference is on a panel or plane? How do you create the object from only one view point? Just curious on your technique.

Post by Jack Edwards // Oct 2, 2006, 6:01am

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Hi Steinie,


The reference image is a texture mapped plane with luminence turned up a bit. I used to use a constant shader, but Vray doesn't support that and I'm lazy. ;)


I scaled my image (use crop and add canvas to maintain pixel ratio) to 512x512 then made the plane 5.12x5.12 so that I wouldn't get any pixel distortion. I also had to set the texture display size in tS up to 512 so that it would display nice. For some refrence images I use 1024. Depends on what I'm working on.


I droped a cube in the scene, switched to point edit mode, dragged the vertexes to where I want to start from, selected a face, then extruded out the divisions I wanted for the head and body. Normally I'd used split polygon to add the divisions but tS doesn't have that player-side. This way I had to stop and move the verts around to make sure I got the shapes I wanted. Then I dropped an edge loop around the outside and start pulling in the vertexes to sculpt the shape. Normally I'd use a second reference image, but I had a pretty good idea in my mind what I was looking for.


To extrude the arms and legs I'd position two quads for each so that I could extrude them together into a 6-sided shape to be the tube for the arm or leg.


For the tail I had to go into model side to cut in detail to make the shape that would mirror as a hexagon.


The horns were done the same way as the arms and legs, I selected two adjacent quads and extruded them into an inset then shaped the hex shape I needed from that and extruded out the horn.


I've spent last few years on and off trying to model human characters and for that I find I definitely need the second image plane. Other than a really simple cat model I did two years ago this and the dog are the first 2 creatures I've tried to model. So I'm a bit suprised that it's coming as easily as it is. The 7.1 point edit widget made it a lot easier once I got the hang of it. I didn't have to leave the perspective view to accurately and naturally constrain to a plane or axis. Player side is gonna be awesome to model in when we get the new snapping and contraints system they are working on.


Doh wrote a book! :o


-Jack.

Post by Jack Edwards // Oct 2, 2006, 6:07am

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Whupps forgot to mention that I use two windows. One in orthographic mode to line up with the reference image and the other in perspective mode so I can look around the model. When I use two images, a lot of times I'll open two orthographic windows and one perspective.

Post by Steinie // Oct 2, 2006, 9:21am

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J_edwards,

Thanks for the quick lesson on your work flow. I'm going to try your method on one of my future projects. I'm always interested in someone elses techniques.

Post by Jack Edwards // Oct 2, 2006, 9:40am

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You're welcome Steinie :D


Added the hand and here two shots of the guy mirrored as well. I'm thinking about making the head thinner. Eventually I'll need to tighten up and add loops for structure and wrinkles cause it turns into a frog when I add SDS... probably going to have to make two versions of this guy. One for low-poly envirionment and the other for SDS for rendering...


http://www.motbc.com/ForumStuff/lizard03.jpg

http://www.motbc.com/ForumStuff/lizard_04.jpghttp://www.motbc.com/ForumStuff/lizard_05.jpg


Guess the eye ridge is next... then on to the bone spikes.


-Jack.

Post by W!ZARD // Oct 3, 2006, 12:16am

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Hmmn! At first glance of your reference pic I thought 'Nah, the head is way too big, it will look out of balance' but having seen him in 3d and seen the width of his body he's looking good!

I'm not convinced it looks like a lizard - more like a lizard crossed with a goat and a koala bear but whatever it is it's looking promissing. Even at such a low-poly stage he has a dynamic look about him. If you make him big enough he'll be able to play with Shrikes Tribeast!

Post by Jack Edwards // Oct 3, 2006, 6:09am

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Hey thanks W!zard :D Don't think I'm in the same league as the tri-beast though. Shike did awesome work on that. It was certainly inspiring and did encourage me to start a project like this.

Yeah I'm not sure it's a lizard either, lol. I wanted to come up with something unique that had a character all it's own. It's definitely looking reptilian though...

Here's an update with some top head detailing and I started on cutting in the eye detail.

Definitely need to add some loops around the mouth area. And I'm not real happy with the geometry around the neck area either, so I may rework that too depending on how much detail the eye ends up needing.
http://www.motbc.com/ForumStuff/lizard_07.jpg

-Jack.

Post by Jack Edwards // Oct 26, 2006, 12:16am

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Here's a quicky roughed out scene concept sketch for where I'm going with this guy once I finish the modeling and texturing:
http://www.motbc.com/ForumStuff/lizard_attacks_sketch.jpg

Eventually I want to make a short of him running, jumping off the higher ground kicking up a huge dust cloud then charging towards the viewer ending in this scene. :D

-Jack.

Post by Jack Edwards // Jul 18, 2008, 3:53pm

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Thread revival ray! Zaaaaap! :D

Aw man... those concept sketches I did for this project are embarrassingly bad...

Anyways... I've resurrected this project from the depths, the low poly version is almost done. I've added in the spines on the back and tail, reworked the legs, and started reworking the mouth area. Once I get that done I'll need to start on the teeth. I've decided to change the design from a goofy looking overbite to a more powerful underbite.

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Post by 3dfrog // Jul 18, 2008, 4:00pm

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looking great jack. Looks like a baby lizard. He is cute!

Post by Steinie // Jul 18, 2008, 4:00pm

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Welcome back Jack!:)

Post by Jack Edwards // Jul 18, 2008, 4:04pm

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Thanks guys! :)

I was going through some of my old projects looking for something quick to finish up and it's hard to believe I let a project as cool as this one sit for so long... :rolleyes:

Gotta do a bathroom demolition over the weekend, but I'm going to try to squeeze some hours in over the next week to try and get his guy finished. He's going to be a lot of fun to texture.

Post by kena // Jul 18, 2008, 5:26pm

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hehehe... Looking at this one makes me think that I REALLY need to have the other installments of someone's fish tutorial ;)


Looking GOOD!

Post by splinters // Jul 18, 2008, 11:03pm

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Gotta be good news for 7.6 release if Jack has spare time on his hands...;)

Post by RAYMAN // Jul 18, 2008, 11:52pm

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Looking good already Jack !:D

Peter

Post by Jack Edwards // Jul 19, 2008, 4:55am

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Thanks guys! Not exactly spare time so much as waiting on one of the devs for something... :p That, and I haven't actually finished any personal projects since I started posting to the forum back in 2006. :rolleyes:

Besides when 7.6 gets released, I'm going to have to start working on Part II for the organics course on top of the 2 add-ons I've got in the works... :o

Post by W!ZARD // Jul 19, 2008, 5:04am

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Thanks guys! Not exactly spare time so much as waiting on one of the devs for something... :p That, and I haven't actually finished any personal projects since I started posting to the forum back in 2006. :rolleyes:


Besides when 7.6 gets released, I'm going to have to start working on Part II for the organics course on top of the 2 add-ons I've got in the works... :o


If it's true that there's no rest for the wicked you must have been a very bad boy Jack!

Post by Jack Edwards // Jul 19, 2008, 5:07am

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Guilty as charged. :D

Off to get started on that Bathroom demolition soon as I can catch some breakfast. :p

Post by Jack Edwards // Jul 19, 2008, 1:18pm

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Not much new to see in this update. Mainly just some retopologizing of the mouth area and making sure the geometry is all quads. Also spent some time gathering reference photos so I could figure out how I wanted to do the interior of the mouth.

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Post by Jack Edwards // Jul 19, 2008, 3:54pm

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Little bit more. Started on some teeth:
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and a horn on the front:
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Post by 3dfrog // Jul 19, 2008, 5:10pm

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coming along nicely.

Post by kena // Jul 20, 2008, 7:54am

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very nice... I really hope you can finisht this one and be able to say that you have gotten ONE project completed. :D

Post by Jack Edwards // Jul 20, 2008, 8:47am

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Yup, I agree! The whole reason I joined the forum was so that I'd actually finish something... keep getting side tracked though... lol :p

Post by Breech Block // Jul 20, 2008, 11:10am

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Great work Jack and really interesting to watch your progress\development on this one.

Post by Matski007 // Jul 20, 2008, 12:00pm

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looking very good indeed, I can certainly see the cleaner topology and some great detailing with the horns, looks like something from the new Spore game heh heh.

I also look how the head looks incredibly lizard like, you have captured how big the head usually is in relation to its body, could appear goofy but is very realistic.

Arguably I would say that the body needs to be a little longer because it looks maybe like some kind of lizard/lion (I would normally attempt to merge those two names and make a freaky one from it, but I cant think of anything funny enough), but I dont think you should change the body anyway otherwise it will lose it originality and cuteness (even though it could bite my head off)

Post by Jack Edwards // Jul 20, 2008, 2:00pm

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Thanks Breech and Matski. :D

Interesting about Spore, I wasn't aware of that game. I think that's a bit too cutesy a look for this guy. Inspiration for this project came from Shike's legendary tri-beast project:
http://forums1.caligari.com/truespace/showthread.php?t=851

When I drew the sketch I was thinking something more wingless dragon like, but as I started modeling the guy I quickly decided that I wanted a more tightly muscled demon dog type look for the body. That seems to better convey a sense of power and strength. Actual Lizard bodies are all saggy and wrinkly which won't do at all. ;) With the head, I'm somewhere between a Rhinoceros, Bull, and Horned Lizard. I haven't really been focusing so much on the animal types as the look I want to create. Had to go get some reference photos to continue the progress though.

The skin is planned to be like Madmouse's troll. Hopefully I'll be able to find some good reference photos of elephant skin to work with.

Eventually I'm planning to make an animation with the guy, so I need to keep it relatively polygon light. I'm still debating whether I want to use SDS or not. Right now I'm leaning against it. So I'll need to add more detail to the rear legs and underside area of the chest. He's already up to 2K poly so hopefully he won't need to much more detail.
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