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Tag Heuer
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Tag Heuer // Work in Progress
Post by Zeipher // Sep 28, 2006, 3:03pm
Zeipher
Total Posts: 224
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Never tried making a watch before, but after doing a few HDR tests, I thought it could be pretty cool. Anyway, this is about 2 hours (I know, crazy!) into it. The outer edge is low poly only because it will be covered up.
Crits and comments please. |
Post by chrisj // Sep 28, 2006, 3:32pm
chrisj
Total Posts: 239
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good start. modelled a few clocks in my time, and always considered getting round to a watch one of these days. One suggestion though, you should increase the edge pply count on the outer dial, as the edge looks too polygonal, rather than circular.
Looking forward to more.
Chris |
Post by Zeipher // Sep 28, 2006, 3:40pm
Zeipher
Total Posts: 224
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The outer edge is low poly only because it will be covered up.
Amazing, never quoted myself before! :D Yeah, the face has only 16 polys I think, but on the watch I'm modelling there is a cover to it which holds the glass/plastic in place, which I will make around 30-40 polys. The edges atm will be covered by this, so the loy-poly isn't much of a problem. Lol, I always try to find ways of speeding up render times.
Thanks for your comment, and I'll try to keep going on this one. I think the face was the hardest bit... especially the bottom face with the 3 colours. I'm trying to be exact on this one... and it's a lot of work :(
Andy |
Post by splinters // Sep 28, 2006, 9:27pm
splinters
Total Posts: 4148
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Not sure if you have Vray there Zeipher but it added a lot of realism to a pretty simple model I had;
http://www.caligari.com/Gallery/ImagesGallery/2006/May/images/2373.jpg |
Post by Zeipher // Sep 29, 2006, 2:53am
Zeipher
Total Posts: 224
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Very cool Splinters! How long'd that take to model in total? The face was so frustrating. It took about 2 hours of solid modeling, and it's so simple. I don't like taking so long doing so little :)
No I don't have VRay (Well, Beta-tester, so I do, but can't use it commercially) so I'd better just stick with HDR.
Time to get back to it.
Andy. |
Post by splinters // Sep 29, 2006, 3:46am
splinters
Total Posts: 4148
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I had that model from tS3..but I don't remember it taking too long. I am equally impatient (ever seen my pig posters?-average two a day during vacations)
I use this watch and the Ducati to test newer versions. Looks pretty good with LW HDRI as well...:D |
Post by Rareth // Sep 29, 2006, 10:46am
Rareth
Total Posts: 149
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Looks good Z, the 3 and the 9 need their orientation adjusted though.. |
Post by Zeipher // Sep 29, 2006, 11:03am
Zeipher
Total Posts: 224
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Looks good Z, the 3 and the 9 need their orientation adjusted though..
Thanks Rareth, but how do you mean for them to be adjusted? Rotated, or moved slightly? |
Post by W!ZARD // Oct 2, 2006, 10:39pm
W!ZARD
Total Posts: 2603
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Looking good Zeipher. Are you using a real watch or a photo as a reference? Most watches (clocks too) have the manufacturers name somewhere on the face so you might want to think about putting the makers label on it. |
Post by Rareth // Oct 5, 2006, 4:27am
Rareth
Total Posts: 149
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Thanks Rareth, but how do you mean for them to be adjusted? Rotated, or moved slightly?
both the 9 and the 3 need to be rotated 90 degrees (the 9 needs to rotate clockwise, and the 3 counter clockwise they both look like they are lying down
when compared to the 12 |
Post by Zeipher // Oct 31, 2006, 7:59am
Zeipher
Total Posts: 224
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Here we are... the watch is modeled now... all I need to do is figure out how to make it a tad more realistic and render with 4X AA.
Crits and comments please ;) |
Post by chrisj // Oct 31, 2006, 8:45am
chrisj
Total Posts: 239
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Modelling looks good. Perhaps you could bevel a few more of the edges for realism, and the abilty to scatter light. You've plenty of reflective surface, so I'm sure this will look good rendered with HDRI.
Chris |
Post by Zeipher // Oct 31, 2006, 8:58am
Zeipher
Total Posts: 224
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I used HDR for the reflections, as it seems to have a problem with glass... and it's slowly becoming more and more annoying.... lol.
The bevel seems to have a problem with doing edges which have already been bevelled in the opposite direction. It's going to be an animation hopefully, so I think I'll risk the flat edges a while longer :)
~Cheers |
Post by W!ZARD // Oct 31, 2006, 11:15pm
W!ZARD
Total Posts: 2603
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Looking good Zeipher. Have you thought about putting some fine scratches on the watch glass just so the glass becomes a little more visible?
Otherwise it looks great. It's a little difficult to tell exactly what metal it's made of - silver, brushed aluminium or whatever but that may improve with a surrouning scene to reflect.
Good modelling IMHO |
Post by chrisj // Nov 1, 2006, 2:09am
chrisj
Total Posts: 239
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First of all, I'd place the watch on a surface, which will also give it something else to reflect, and tilt it over 90 degrees so the glass is reflecting towards,vaguely, the camera. I cant see much reflection going on, so you've either got your reflectivity set too low, or your HDRI setting not right. You've a black background there, so I imagine you've got the HDRI background illumination very low. This means you've a very dim image to reflect. Glass has a reflectivity of only 4 or 5%, but it should still give a good reflection. Also check the threshold for reflection in your ray trace settings is not too high.
Any help? |
Post by corbly_digital // Nov 1, 2006, 9:14am
corbly_digital
Total Posts: 34
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Nice Work! It seems to have a good realistic feel, with all the detail you put into it. |
Post by Weevil // Nov 2, 2006, 3:16am
Weevil
Total Posts: 534
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Hey, the watch makes it a look a lot better than just the clock on it's own. Although, the mini dial textures do look a spot flat, was that intentional?
Good though |
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