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Learning new things...
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These pages are a copy of the official truespace forums prior to their removal somewhere around 2011.
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Learning new things... // Work in Progress
Post by TheWickedWitchOfTheWeb // Sep 18, 2006, 5:29pm
TheWickedWitchOfTheWeb
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I know the world needs another car render like it needs a hole in the ozone but having acquired the Polytools I decided to set myself a project to learn them and a car was the obvious choice. So I plumped for my favourite - the Lamborghini Countach. Maybe it was a little ambitious for a first try but there's nothing like jumping in at the deep end and learning from plenty of mistakes! But at least at the conclusion I should know my way around the new tools quite well. Well, that's the theory anyway.
I thought some of you might be interested to watch the pain and suffering of someone learning new tools so will share the progress rather than just a finished article. Of course, if anyone has any suggestions for better ways to do things or any pitfalls I might encounter before I hit them, they'd be most appreciated!
Anyway, heres the basic shape fleshed out after a couple of evenings playing with the Polytools (I know the doors need fixing!). Still much to do but it's a start (and not a drop of clay in sight!!)....
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Post by parva // Sep 18, 2006, 10:39pm
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cool, looks great Witch!
At first look I thought it's the chassis from a speedboat :)
Personally I can't see any failures (just the sharp corner at the front of the roof car, but guess it's a piece of the car which isn't final yet), you make it great! |
Post by Rareth // Sep 19, 2006, 3:23am
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Wow.. just wow.. which polytools are these again? |
Post by frank // Sep 19, 2006, 3:40am
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WOW! Very impressive! This will be fun to watch.
Wow.. just wow.. which polytools are these again?
Here's a link: http://ckgamefactory.hp.infoseek.co.jp/tsxe/polytool.html |
Post by Shike // Sep 19, 2006, 3:46am
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:confused: Not clay? ;)
Very different from your usual work but I like it !
Also like the choise of car ! One of my favourites... *closes eyes, starting to remember the old MiamiVice series* ;)
I tried to make a Countach in the ancient Amiga days, in some obscure coordinate based 3d software... but that didn't go to well :rolleyes: |
Post by TheWickedWitchOfTheWeb // Sep 19, 2006, 3:56am
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Total Posts: 858
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Thanks guys! Stuck on the wheel arches at the mo but I will not be beaten! :)
Shike: Maybe I'll make a clay one later, just for the hell of it!!! :) In Miami Vice Crockett drove the ugly Ferrari Testarossa <spits> not the lovely Lamborghini !!! |
Post by Rareth // Sep 19, 2006, 11:03am
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Here's a link: http://ckgamefactory.hp.infoseek.co.jp/tsxe/polytool.html
Thanks for the link, for some reason I get a 404 error on the company network.. I'll have to see if I can remote into our extranet and try to access it from there... |
Post by chrisj // Sep 19, 2006, 12:49pm
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hate to correct you, but I think you'll find there was a countach in Miami Vice (the series), both white and black. showing my age now. anyway, your model is looking very good. don't get carried away with detail unitl you get the shape completed though |
Post by MadMouse // Sep 20, 2006, 2:39am
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Looking good Kate. Definitely a break from your usual style but it looks like you've got it well under control. |
Post by TheWickedWitchOfTheWeb // Sep 20, 2006, 4:09pm
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Total Posts: 858
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After several aborted attempts the wheel arches and front bumper/valance are starting to take shape. Going to fix the bit of creasing happening on the front wing next and then 'cut' the holes for the wheels. This is a different way of modelling to what I'm used to but I'm really enjoying it!
Now, Miami Vice, I hate to sound like an anorak but I'm pretty sure you'll find Crockett started off with a black Daytona (which was actually a kit car) which got destroyed and was replaced with a white Testarossa. I'm sure I'd remember a Lambo! :) Anyway... pic...
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Post by W!ZARD // Sep 21, 2006, 2:36am
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Wow Kate! This is way different to your usual work. I'm impressed.
And no wonder you're so popular here - not only can you talk 3d with the boys here you can talk cars too!
I can't wait to see this finished - I'm picturing this car zooming down a moonlit road with a familiar white face behind the wheel, feathers flapping in the breeze, a manic grin on the beak.... |
Post by frank // Sep 21, 2006, 9:03am
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I hate to sound like an anorak ...
an‧o‧rak [an-uh-rak, ah-nuh-rahk]
–noun
1. a hooded pullover jacket originally made of fur and worn in the arctic, now made of any weather-resistant fabric.
2. a jacket patterned after this, made of any weather-resistant material and worn widely.
You don't sound anything like a jacket.
Nice progress on the car! |
Post by GraySho // Sep 21, 2006, 12:51pm
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Total Posts: 695
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an‧o‧rak [an-uh-rak, ah-nuh-rahk]
–noun
1. a hooded pullover jacket originally made of fur and worn in the arctic, now made of any weather-resistant fabric.
2. a jacket patterned after this, made of any weather-resistant material and worn widely.
You don't sound anything like a jacket.
Nice progress on the car!
We Austrians wear it as well.
Yep, nice progress, polytools seem to work well. Before I saw Vizu's cars, made poly by poly, I always thought it takes ages to model a car (not because Vizu's cars are bad ;) ).
Keep it coming. |
Post by Zeipher // Sep 21, 2006, 1:06pm
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You don't sound anything like a jacket.
Amazing! We the only country that say that? No way! Anyway, I think you'll find that the car was infact a dodgem with racing strips to represent speed, duh! Just showing my own age... I'm still young enough to get away with being immature :)
I must say I also thought the first image of the car was a cool looking speed-boat, and was a little disappointed, lol. Still, it is pretty cool! How are those wheels coming along? that's the beauty of doing everything in low-poly... all you need are textured cylinders :p
I'd love to see someone make a highly detailed object, then make a 4 second animation of just the camera panning around it! I swear half the people who win the image gallery can now just turn on HDRI and enter the animation gallery with the same work :)
Anyway, this is cool stuff, and you have my vote for making a clay version of it ;)
Andy |
Post by TheWickedWitchOfTheWeb // Sep 22, 2006, 6:00am
TheWickedWitchOfTheWeb
Total Posts: 858
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You don't sound anything like a jacket.
Here in the UK, 'Anarok' is also used as a slang term to describe someone who is geeky about a given subject. It derives from the quintessential image of a trainspotter.
not only can you talk 3d with the boys here you can talk cars too!
Thanks Wiz! Before I gave it all up to become a professional magician I'd only ever worked in the car industry so have a bit more grounding in all things automobile than the average girlie.
Zeipher - I'm leaving the wheels 'til last. Several methods are available to make them and I haven't decided which to opt for yet.
Anyway,that's enough banter, on with the many air intakes... |
Post by spacekdet // Sep 22, 2006, 11:43am
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Professional magician? Or musician?
I still don't get the anorak reference, I'll just have to take your word for it.
Wasn't 'Trainspotting' a movie featuring filthy restrooms?
Not sure where I'm heading with this, but the car looks good so far. |
Post by Shike // Sep 22, 2006, 12:04pm
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Total Posts: 511
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Nice progress !
Took a quick glance at polytools and it looks like a great tool !
Hm, wonder if it would work when ts7.x is finished or if the native tools can do the same thing...think I'll wait abit before buying it :confused:
Now, Miami Vice, I hate to sound like an anorak but I'm pretty sure you'll find Crockett started off with a black Daytona (which was actually a kit car) which got destroyed and was replaced with a white Testarossa. I'm sure I'd remember a Lambo! :)
I couldn't actually remember the good guys driving the Lambo, but was pretty sure that some bad guys did....
...however, here's a quote from another "anorak" I found when googling:
"Sadly it did jump when in an episode where they blew up Sonny's Maserati. Best car on a TV Show then, and they replaced it with a white Lamborghini. Black to white I just didn't like it"
Obviously he was slightly insane since he preferred the Maserati ;)
Though in the same forum I saw someone else saying that it wasn't a Lambo but a Ferrari...so I'll stick
to my first feeling that Lambos where used by bad guys...? :confused: |
Post by TheWickedWitchOfTheWeb // Sep 22, 2006, 5:15pm
TheWickedWitchOfTheWeb
Total Posts: 858
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Still much to do, but it's slowly getting there. Here it is after tonights vertex pushing and pulling:
2449
Spacekdet: Magician or musician - both! :) |
Post by daybe // Sep 22, 2006, 5:21pm
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Good job, nice details. This car brings back memories, can't wait to see it finished.
Dave |
Post by MadMouse // Sep 23, 2006, 1:24am
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Looking really good Kate. Whats the poly count like so far?? |
Post by TheWickedWitchOfTheWeb // Sep 23, 2006, 2:11am
TheWickedWitchOfTheWeb
Total Posts: 858
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Whats the poly count like so far??
Ummm... no idea! Always wondered how you actually find that out. Can anyone enlighten me? |
Post by Bobbins // Sep 23, 2006, 3:33am
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Ummm... no idea! Always wondered how you actually find that out. Can anyone enlighten me?
Right click the Object Selection icon to open the Object Info window. In there are counters for # vertices and # faces (or polys). |
Post by parva // Sep 23, 2006, 3:33am
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Ummm... no idea! Always wondered how you actually find that out. Can anyone enlighten me?
right click at the object tool (the white arrow) opens the object info box and at the bottom is a list with #vertices and faces. Faces is the polycount.
edit: :D hehe Bobbins was faster
... the model looks fantastic!
Have you modeled the pieces individually. Means can you open the doors etc.? |
Post by TheWickedWitchOfTheWeb // Sep 23, 2006, 4:27am
TheWickedWitchOfTheWeb
Total Posts: 858
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Thanks Bobbins & Parva. I knew about that bit but wondered if there was a way to tell overall without having to add up all the individual bits. A quick play revealed that I can ctrl-drag to select everything and get the answer without having to go nuts with the glue tool!! I've learnt something else as well now! Thanks guys.
Have you modeled the pieces individually. Means can you open the doors etc.?
Sure have! Headlamp pods, boot, bonnet, engine cover and doors all open |
Post by Bobbins // Sep 23, 2006, 5:45am
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Something else: when no object is selected (can use spacebar to deselect) the object properties shows the vertice and face count for the entire scene. |
Post by behzad // Sep 23, 2006, 3:27pm
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Nice car, It reminds me of the one I did while back. Can't wait to see yours in 3d. :jumpy:
http://behzad.cgsociety.org/gallery/332293/ |
Post by TheWickedWitchOfTheWeb // Sep 24, 2006, 10:29am
TheWickedWitchOfTheWeb
Total Posts: 858
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Thanks to Bobbins and Parva I can now answer MadMouse's question! In it's current state, with both halves of the car loaded, the face count (before SDS) currently stands at 16038.
Talking of it's current state, here it is! Still plenty to do (including re-doing the exhaust heat shield cos this one is rubbish!) and then it's onto those wheels! Anyway, here's the pics...
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Post by MadMouse // Sep 24, 2006, 10:36am
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Thanks Kate. The model looks better & better with every post.
I wonder how many polygons crockett an tubbs with have??? Your are going to model them to right ;) |
Post by parva // Sep 24, 2006, 10:37am
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Total Posts: 822
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have I already said that it looks fantastic? :D Really? OK so again... it looks fantastic :) I'm excited to see which wheels it will get...
I couldn't spend enough money to buy this car but wouldn't it be great if a 3D printer could print that as real object? Must be a large printer but anyway we could produce our own cars and houses and ... :D |
Post by TheWickedWitchOfTheWeb // Sep 25, 2006, 5:36pm
TheWickedWitchOfTheWeb
Total Posts: 858
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I wonder how many polygons crockett an tubbs with have??? Your are going to model them to right ;)
I shall pretend I never heard that! :)
Parva: which wheels? Countach wheels! Talking of which...
...here they are! These have been the biggest headache to do! As they're not of the 'spoke' variety SDS was creating some nasty pinches around the holes. After many hours and several methods I hit on a 'workaround' and knocked these out in a matter of minutes! Easy when you know how! :) Now I gotta figure out how to make the tyres but for now, here's the front and back wheels.
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